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Tripmines


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r3dh3adkid
Senior Member
Join Date: Apr 2008
Location: Georgia
Old 05-07-2008 , 00:34   Re: Tripmines
Reply With Quote #41

Ok so I added this mod and the fireworks mod at the same time and this addon show and worked with the detonation of the trip mines except for the fact that teammates could not destory the mines.

Also, while having these two addons running demomen could shoot through walls :-/. Not sure if it was the fireworks addon or this one.
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arakcheev
Member
Join Date: Mar 2007
Old 05-07-2008 , 14:10   Re: Tripmines
Reply With Quote #42

Quote:
Originally Posted by r3dh3adkid View Post
Ok so I added this mod and the fireworks mod at the same time and this addon show and worked with the detonation of the trip mines except for the fact that teammates could not destory the mines.

Also, while having these two addons running demomen could shoot through walls :-/. Not sure if it was the fireworks addon or this one.
The author of fireworks, as well as the thread listing, stated that fireworks is for CSS only. That's probably what's screwing things up.
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NedStar
Senior Member
Join Date: Apr 2005
Location: The Netherlands
Old 05-07-2008 , 16:37   Re: Tripmines
Reply With Quote #43

Awesome you brought back one of my favorite amxx plugins.
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grif_ssa
BANNED
Join Date: Apr 2008
Old 05-08-2008 , 00:21   Re: Tripmines
Reply With Quote #44

i very liked this plugin, i added translations and buying
if some one ineresting, look attach

added:
sm_tripmine_cost
sm_buytripmines [num mines] - if no params - shows curent mines count

sound on buy
sound on cant buy

zero mines if died

bugs: dont know how to handle mp_restartround - so mines left

sorry for my english
dont blame me im new in sm
Attached Files
File Type: txt plugin.tripmines.txt (973 Bytes, 197 views)
File Type: sp Get Plugin or Get Source (tripmines.sp - 561 views - 7.6 KB)
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grif_ssa
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Join Date: Apr 2008
Old 05-08-2008 , 01:52   Re: Tripmines
Reply With Quote #45

added:

sm_tripmines_activate_time (2.0 secs)

strip sound to 2 sounds:
on planted
on activated (cvar sm_tripmines_activate_time)

beams:
CTs has blue
Ts has red

fix:
specs can't buy

PS: cool plugin thanks L Duke
PPS: bots so stupid, they didnt know anithing about mines and had blow
PPPS: sorry there were old ver, reuploaded
Attached Files
File Type: sp Get Plugin or Get Source (tripmines.sp - 2107 views - 8.7 KB)
File Type: zip pack.zip (3.6 KB, 1448 views)

Last edited by grif_ssa; 05-08-2008 at 01:56.
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TechKnow
Senior Member
Join Date: Nov 2007
Old 05-08-2008 , 03:14   Re: Tripmines
Reply With Quote #46

Can you make it like the original with color beams WITHOUT the buy, because on GunGame you cant buy stuff and i enjoy this plugin as it was.

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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 05-08-2008 , 03:18   Re: Tripmines
Reply With Quote #47

Quote:
Originally Posted by grif_ssa View Post
added:

sm_tripmines_activate_time (2.0 secs)

strip sound to 2 sounds:
on planted
on activated (cvar sm_tripmines_activate_time)

beams:
CTs has blue
Ts has red

fix:
specs can't buy

PS: cool plugin thanks L Duke
PPS: bots so stupid, they didnt know anithing about mines and had blow
PPPS: sorry there were old ver, reuploaded

What controls the mines number now? So how much can buy a single person, in 1 round?
And if he buys 1, and plants one, the plugin wont allow him to place a second in that round?
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grif_ssa
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Join Date: Apr 2008
Old 05-08-2008 , 03:38   Re: Tripmines
Reply With Quote #48

Quote:
Originally Posted by LocutusH View Post
1.What controls the mines number now?
2.So how much can buy a single person, in 1 round?
3.And if he buys 1, and plants one, the plugin wont allow him to place a second in that round?
1. sorry, dont really anderstand question (english not my native)
2. max he can buy(in buy zone) how many money he has, but he can cary only sm_tripmines_allowed
3. if he buy 1 and go planted it, he must return to buy zone to bought one more if he want plant again in this round

so its similan to granades, or pistol, or other staf

Quote:
Can you make it like the original with color beams WITHOUT the buy, because on GunGame you cant buy stuff and i enjoy this plugin as it was.
maybe later, code is very simple - i think everybody can, i can but not today
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 05-08-2008 , 03:54   Re: Tripmines
Reply With Quote #49

Quote:
Originally Posted by grif_ssa View Post
1. sorry, dont really anderstand question (english not my native)
2. max he can buy(in buy zone) how many money he has, but he can cary only sm_tripmines_allowed
3. if he buy 1 and go planted it, he must return to buy zone to bought one more if he want plant again in this round

so its similan to granades, or pistol, or other staf



maybe later, code is very simple - i think everybody can, i can but not today
1-2. thx, i just wanted to know, if that original cvar is still in effect

To the mp_restartround bug: Do you mean, that planted mines would stay after such a restart too?
Would this mean, that planted mines, wich doesnt explode in that round, would in normal case also stay there for the next round?
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-08-2008 , 04:10   Re: Tripmines
Reply With Quote #50

I lowered the damage in the source for my own server, its actually not bad then, with say, 50 or 25 damage, and set the max number of them to really high. Then people have to plant tons of them, and even then they just hurt and bounce people, without really destroying the game. One fun thing is to be a spy and put one right in front of an enemy sentry, then hope the engineer runs in and tries to repair.
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