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[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)


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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 09-18-2010 , 14:50   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.1
Reply With Quote #41

Quote:
Originally Posted by deimos38170 View Post
Yea

L 09/17/2010 - 08:401: Info (map "c1m4_atrium") (file "errors_20100917.log")
L 09/17/2010 - 08:401: [SM] Plugin encountered error 25: Call was aborted
L 09/17/2010 - 08:401: [SM] Native "SetFailState" reported: Unable to find the l4d2_spawn_props_models.txt file
L 09/17/2010 - 08:401: [SM] Displaying call stack trace for plugin "l4d2_spawn_props_2_0.smx":
L 09/17/2010 - 08:401: [SM] [0] Line 909, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73453.attach:isplayVehiclesMenu()
L 09/17/2010 - 08:401: [SM] [1] Line 783, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73453.attach::MenuHandler_StaticCursor()
L 09/17/2010 - 08:40:56: Error log file session closed.

l4d2_spawn_props_models.txt is in gamedata right?
It must be on 'data' folder, not 'gamedata'. Thats why it wasnt working
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deimos38170
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Join Date: Sep 2010
Location: france
Old 09-18-2010 , 15:03   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.1
Reply With Quote #42

Quote:
Originally Posted by honorcode23 View Post
It must be on 'data' folder, not 'gamedata'. Thats why it wasnt working
oooh damn wrong because al other txt file go in gamedata xS sorry for all this shit ^^'
and thank
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honorcode23
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Old 09-18-2010 , 15:06   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.1
Reply With Quote #43

Quote:
Originally Posted by deimos38170 View Post
oooh damn wrong because al other txt file go in gamedata xS sorry for all this shit ^^'
and thank
Its ok . You should put .txt files on both 'data' and 'gamedata' next time if you dont know where they go
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deimos38170
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Join Date: Sep 2010
Location: france
Old 09-19-2010 , 13:57   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.1a
Reply With Quote #44

hi im back -.-' is it possible to bind rotate and move 15, -15 on any key? and how?
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honorcode23
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Location: Chile
Old 09-23-2010 , 18:12   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.2
Reply With Quote #45

New Update. Added the 'sm_sprefresh' to refresh the admin menu if the plugin isnt working well.

Added a .log system that will log all the plugin's activity, so you can track the people who use or spawn objects. The file will be saved as objects_date.log

To disable the logging feature, put this on your server.cfg:

Code:
l4d2_spawn_props_log_actions 0
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hksjun
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Join Date: May 2010
Old 09-24-2010 , 05:02   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.2
Reply With Quote #46

hi! how to download v2.0.2?
frist post have l4d2_spawn_props_models.txt only. thanks



Attached Files
File Type: txt l4d2_spawn_props_models.txt (23.7 KB, 161 views)
Last edited by honorcode23; Yesterday at 18:10.
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honorcode23
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Old 09-24-2010 , 11:39   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.2
Reply With Quote #47

Quote:
Originally Posted by hksjun View Post
hi! how to download v2.0.2?
frist post have l4d2_spawn_props_models.txt only. thanks



Attached Files
File Type: txt l4d2_spawn_props_models.txt (23.7 KB, 161 views)
Last edited by honorcode23; Yesterday at 18:10.
Damn, im a bit stupid these days xD, gonna upload it in a sec

EDIT: done.

Last edited by honorcode23; 09-24-2010 at 11:45.
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hksjun
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Join Date: May 2010
Old 09-25-2010 , 10:18   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.2
Reply With Quote #48

Quote:
Originally Posted by honorcode23 View Post
Damn, im a bit stupid these days xD, gonna upload it in a sec

EDIT: done.

THANKS!
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honorcode23
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Old 09-25-2010 , 20:39   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.3
Reply With Quote #49

*New*
-The plugin is now able to save all the objects into .cfg files as 'Stripper' files base which can be used for the [L4D2] Routing (Dynamic Paths)
plugin.

-To save the objects simply selected the 'Save Objects' option in the menu, or type !savemap in the chat.

-The plugin will save all spawned object's angles, origin and models, includign the solid properties to the file. You must then replace all the ' as quotes, or the stripper file will fail.

-With some knownledge, you can spawn your own 'Hard path' and save it, then delete all spawned objects and proceed with a new path and so on. You can add relays and the object's names at your will.

IN ORDER TO MAKE THE 'SAVE OBJECTS' FEATURE TO WORK, YOU MUST CREATE A NEW FOLDER NAMED "MAPS" AT SOURCEMOD/DATA! IF YOU DONT, THE PLUGIN WONT BE ABLE TO SAVE THE FILE!

(addons/sourcemod/data/maps).
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Elektramode
Senior Member
Join Date: Mar 2010
Old 09-26-2010 , 07:38   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.3 (Save Objects Supported)
Reply With Quote #50

when I use this recent version of plugin with weapon spawner plugin... the weapon prop spawn menu overwrites the weapon spawner menu but you cant spawn props, instead weapons. anyway to fix this
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