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Zombie:Reloaded V2.5.1


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[OSF]Swine
Junior Member
Join Date: Sep 2007
Old 01-22-2008 , 12:17   Re: Zombie:Reloaded V2.0f *BETA*
#41

What's the name of the cvar to choose which team a dead zombie respawns as?
[OSF]Swine is offline
atlanta
Member
Join Date: Nov 2007
Old 01-23-2008 , 01:02   Re: Zombie:Reloaded V2.0f *BETA*
#42

What's is cvar?
who can tell me, thx!
atlanta is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-23-2008 , 18:25   Re: Zombie:Reloaded V2.0f *BETA*
#43

Quote:
Originally Posted by yahretzkee View Post
Ok, so when will the new version of zombiemod appear?
Most likely once I code it . I will work on it sometime this week probably, latest release would be this weekend.

Swine,

Code:
// Which team to respawn player as (Choices: human, zombie)
// -
// Default: "zombie"
zr_respawn_team "zombie"
Towards the end of the cfg
Greyscale is offline
atlanta
Member
Join Date: Nov 2007
Old 01-23-2008 , 20:14   Re: Zombie:Reloaded V2.0f *BETA*
#44

Hi Greyscale,Please help me to check this, what's the mistake i did cause no mp3 yet?

"ambience"
{
"background"
{
"file" "ambient/atmosphere/zombie_ambient.mp3"
"delay" "0"
}
"ambient1"
{
"file" "ambient/atmosphere/ambience5.wav"
"delay" "3"
}
......

and the next words come a million times in console, what's it mean?

DataTable warning: player: Out-of-range value (1476.453857) in SendPropFloat 'm_
vecBaseVelocity', clamping.
DataTable warning: player: Out-of-range value (1023.051880) in SendPropFloat 'm_
vecBaseVelocity', clamping.

i just feel it's so fast jump in the console windows,like flashing.
what's this?

i am not a computer programer,just know some thing about use computer, please help.
thank you!

Last edited by atlanta; 01-23-2008 at 20:27.
atlanta is offline
zeroibis
Veteran Member
Join Date: Jun 2007
Old 01-24-2008 , 02:42   Re: Zombie:Reloaded V2.0f *BETA*
#45

Keep working on this plugin it is going to be great. I want to switch over from zombie mod to this badly but I got to get a lot of things and testing in order first.

This plug in should have it's own website dedicated to it and it's development. It truly is the next generation in zombie mod development. Also I am sure that it has much better performance potential by using the sourcemod
zeroibis is offline
k4rnage
Member
Join Date: Aug 2007
Old 01-24-2008 , 10:18   Re: Zombie:Reloaded V2.0f *BETA*
#46

I will add this plugin on my server it's going to be better the zombie mod 2.0 !
I just want plugin get fixed ^^
k4rnage is offline
yahretzkee
Member
Join Date: Dec 2007
Old 01-24-2008 , 13:00   Re: Zombie:Reloaded V2.0f *BETA*
#47

If you wanna know, how does this zombie mod it look like, you can sometimes join my server to look forward about the bugs or something.

IP : 91.193.197.132:28008
__________________

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yahretzkee is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-24-2008 , 16:36   Re: Zombie:Reloaded V2.0f *BETA*
#48

Quote:
Originally Posted by atlanta View Post
Hi Greyscale,Please help me to check this, what's the mistake i did cause no mp3 yet?

"ambience"
{
"background"
{
"file" "ambient/atmosphere/zombie_ambient.mp3"
"delay" "0"
}
"ambient1"
{
"file" "ambient/atmosphere/ambience5.wav"
"delay" "3"
}
......

and the next words come a million times in console, what's it mean?

DataTable warning: player: Out-of-range value (1476.453857) in SendPropFloat 'm_
vecBaseVelocity', clamping.
DataTable warning: player: Out-of-range value (1023.051880) in SendPropFloat 'm_
vecBaseVelocity', clamping.

i just feel it's so fast jump in the console windows,like flashing.
what's this?

i am not a computer programer,just know some thing about use computer, please help.
thank you!
Quote:
// Ambience
// Instructions: The plugin will play these sounds in order to every client
// to make the game just a little more creepy (usually). Use the "file" key
// to tell the plugin which sound file you want it to play. The "delay" does
// two things depending on the filetype. If it is a wav, delay means how long
// you want the plugin to wait, in seconds, before moving on to the next sound
// after this sound is DONE PLAYING. If it is an mp3, delay is how long to
// start the next sound from the time the MP3 is started.
So you need to find out how long the sound is yourself (WMP should tell you) and use that as the delay, I'm guessing the next sound is being played over your mp3 which caused you to think it's not working.

284 seconds is how long that MP3 is (at least the one I have is), so make the delay 284 so it starts the next sound right when that one ends


The error with clamping is knockback spam from valve. The reason those are there is because valve puts a limit on how hard you can push a player, so it spits an error then "clamps" it down to the max. Lowering the knockback will probably solve the problem, but they don't effect anything right now.

Last edited by Greyscale; 01-24-2008 at 16:39.
Greyscale is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-24-2008 , 16:48   Re: Zombie:Reloaded V2.0f *BETA*
#49

Quote:
Originally Posted by k4rnage View Post
I will add this plugin on my server it's going to be better the zombie mod 2.0 !
I just want plugin get fixed ^^
Bugs that I know about right now are:
  • Ambience stopping mid-game
  • No zombie sometimes, which is probably a conditional error that happens every so often
  • Bomb isn't being removed right too
So they aren't too bad atm
Greyscale is offline
atlanta
Member
Join Date: Nov 2007
Old 01-24-2008 , 22:47   Re: Zombie:Reloaded V2.0f *BETA*
#50

thx a lot man, my english not good ,hehe. forgive me.
i will try it right now, thx a million!!
atlanta is offline
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