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[CS:S] Supporter Trails v3.0.5 (Updated: 2/12/13)


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hunterx1x
Junior Member
Join Date: Feb 2012
Old 07-07-2012 , 17:05   Re: [CS:S] Supporter Trails
Reply With Quote #41

hey, this is a shweet plugin! works perfectly. But i was wondering where the information for each players trails are stored. For example if i wanted to delete someone from the list, and make it so when they joined the server they no longer would have a trail and their information regarding what type of trail they had and their access to the plugin would no longer exist. Thanks alot!
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-07-2012 , 22:56   Re: [CS:S] Supporter Trails
Reply With Quote #42

It's stored in the clientprefs database, /sourcemod/data/sqlite/clientprefs.sqlite or something of that nature.
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hunterx1x
Junior Member
Join Date: Feb 2012
Old 07-09-2012 , 00:27   Re: [CS:S] Supporter Trails
Reply With Quote #43

Thanks alot mate!
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-12-2012 , 13:35   Re: [CS:S] Supporter Trails v3.0.4 (Updated: 7/12/12)
Reply With Quote #44

Version 3.0.4
---
  • Added three more rendering modes, "6", "7", and "8".
  • Fixed an issue with Materials and Layouts using the defined flags for Colors. (This'll fix your custom material / layout flags not working)
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Last edited by thetwistedpanda; 07-12-2012 at 13:35.
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Lord_Rofl
Senior Member
Join Date: Aug 2006
Location: Bad Pyrmont, Germany
Old 07-12-2012 , 15:25   Re: [CS:S] Supporter Trails v3.0.4 (Updated: 7/12/12)
Reply With Quote #45

can you explan the different rendering modes? not sure what's the difference between the modes.

Thanks for the quick update!
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-12-2012 , 15:31   Re: [CS:S] Supporter Trails v3.0.4 (Updated: 7/12/12)
Reply With Quote #46

It's just a feature of the entity being used, and is largely dependent on what material you're using. Essentially they're different rendering modes that may or may not have different effects on rendering said material. Here's an excerpt from SetEntityRenderMode: (Note: RENDER_NORMAL is 0, increases by 1)

RENDER_NORMAL /**< src */
RENDER_TRANSCOLOR /**< c*a+dest*(1-a) */
RENDER_TRANSTEXTURE /**< src*a+dest*(1-a) */
RENDER_GLOW /**< src*a+dest -- No Z buffer checks */
RENDER_TRANSALPHA /**< src*srca+dest*(1-srca) */
RENDER_TRANSADD /**< src*a+dest */
RENDER_ENVIRONMENTAL /**< not drawn, used for environmental effects */
RENDER_TRANSADDFRAMEBLEND /**< use a fractional frame value to blend animation frames */
RENDER_TRANSALPHAADD /**< src + dest*(1-a) */
RENDER_WORLDGLOW /**< Same as kRenderGlow but not fixed size in screen space */
RENDER_NONE /**< Don't render. */
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marty3
Junior Member
Join Date: Jan 2010
Old 07-13-2012 , 20:48   Re: [CS:S] Supporter Trails v3.0.4 (Updated: 7/12/12)
Reply With Quote #47

Quote:
Originally Posted by thetwistedpanda View Post
Version 3.0.4
---
  • Added three more rendering modes, "6", "7", and "8".
  • Fixed an issue with Materials and Layouts using the defined flags for Colors. (This'll fix your custom material / layout flags not working)
Thanks you !
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-14-2012 , 09:59   Re: [CS:S] Supporter Trails v3.0.4 (Updated: 7/12/12)
Reply With Quote #48

Twas a silly mistake; copy/pasted the wrong auth variable .
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marty3
Junior Member
Join Date: Jan 2010
Old 07-14-2012 , 13:06   Re: [CS:S] Supporter Trails v3.0.4 (Updated: 7/12/12)
Reply With Quote #49

Hello i have always a problem with Materials flag.

I tested flag "o" for a trail
Quote:
"X Beam"
{
"Path" "materials/sprites/XBeam2.vmt"
"Flag" "o"
}
And after, this trails is invisible in menu :/

I have tested with css_trails_flag "" and "o" but it makes no difference ...

Thanks
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-14-2012 , 16:57   Re: [CS:S] Supporter Trails v3.0.4 (Updated: 7/12/12)
Reply With Quote #50

Make sure you're using the latest version, I tested it prior to uploading and I was able to restrict trails and still have proper functionality. Odds are you're giving yourself the 'z' flag and not the 'o' flag as well.
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