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[TF2] TF2Jail (Jailbreak for TF2)


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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-11-2014 , 23:43   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.3.5)
Reply With Quote #481

thanks, the teleport coordinates, what criteria is used to determine a good x,y,z location (and I assume you should add 10 or 20 or so units more in the Z direction than ground Z to avoid getting stuck in the ground)

I noticed another issue that I am hoping you can help with and that was that several times in a row, the round would instantly end as soon as it started. The mod worked right for a while, then had a spell of ending instantly, then it behaved normally again. Can you suggest a basic server config that is optimized for this mod? Or are there specific cvars that an incompatable setting could be made (can you suggest what not to have in server.cfg that could cause weird behavior)?

Also I have this in my autoexec.cfg
Code:
sv_pure 0
sv_pure_kick_clients 0
sv_master_legacy_mode 0
wait
heartbeat
wait
sv_master_legacy_mode 1
wait
heartbeat
log 1
map ba_jail_minecart_pb1
is this ok, or needed, or not needed.


running latest SMv1.6.1-dev+4527 and JB 5.3.5 on Linux

oh! and one other (sorry) Is bethehorsemann.smx expected to be on the server or is it built into the mod? I ask due to seeing this in a log
Code:
L 07/11/2014 - 23:23:02: Execute_Cmd (OnRoundStart - Pre) - sm_behhh @all
L 07/11/2014 - 23:23:02: ExecuteServerCommand (OnRoundStart - Pre) - sm_behhh @all
L 07/11/2014 - 23:23:02: ExecuteServerCommand (OnRoundStart - Post) - sm_behhh @all
L 07/11/2014 - 23:23:02: Execute_Cmd (OnRoundStart - Post) - sm_behhh @all

Last edited by BBG_Theory; 07-11-2014 at 23:54.
BBG_Theory is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-12-2014 , 01:08   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.3.5)
Reply With Quote #482

Quote:
Originally Posted by BBG_Theory View Post
thanks, the teleport coordinates, what criteria is used to determine a good x,y,z location (and I assume you should add 10 or 20 or so units more in the Z direction than ground Z to avoid getting stuck in the ground)

I noticed another issue that I am hoping you can help with and that was that several times in a row, the round would instantly end as soon as it started. The mod worked right for a while, then had a spell of ending instantly, then it behaved normally again. Can you suggest a basic server config that is optimized for this mod? Or are there specific cvars that an incompatable setting could be made (can you suggest what not to have in server.cfg that could cause weird behavior)?

Also I have this in my autoexec.cfg
Code:
sv_pure 0
sv_pure_kick_clients 0
sv_master_legacy_mode 0
wait
heartbeat
wait
sv_master_legacy_mode 1
wait
heartbeat
log 1
map ba_jail_minecart_pb1
is this ok, or needed, or not needed.


running latest SMv1.6.1-dev+4527 and JB 5.3.5 on Linux

oh! and one other (sorry) Is bethehorsemann.smx expected to be on the server or is it built into the mod? I ask due to seeing this in a log
Code:
L 07/11/2014 - 23:23:02: Execute_Cmd (OnRoundStart - Pre) - sm_behhh @all
L 07/11/2014 - 23:23:02: ExecuteServerCommand (OnRoundStart - Pre) - sm_behhh @all
L 07/11/2014 - 23:23:02: ExecuteServerCommand (OnRoundStart - Post) - sm_behhh @all
L 07/11/2014 - 23:23:02: Execute_Cmd (OnRoundStart - Post) - sm_behhh @all
The logs inside of debug are for me only or if I need people to give them to me so I can take a look at the data of the plugin if need be so disregard everything in TF2Jail_Debug_XXX logs.

As for the config/version, It's all fine. Just make sure to be running the latest version of 1.6 with the latest updated release in order to fix the problems with auto balance. Also, nothing in your autoexec file is related to TF2Jail so that's not an issue.

Also, teleportation coordinates work fine if you just grab the coordinates/angles of where you're standing using the ConVar 'cl_showpos' client-side.
Drixevel is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-12-2014 , 08:09   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.3.5)
Reply With Quote #483

any thoughts on why we saw the game mod instantly end? it would do it like 5 -6 times in a row and then work again for a few rounds then it might instant end again (hit or miss on the round starting)

what can I do to help myself with this?
BBG_Theory is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-12-2014 , 10:13   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.3.5)
Reply With Quote #484

Quote:
Originally Posted by BBG_Theory View Post
any thoughts on why we saw the game mod instantly end? it would do it like 5 -6 times in a row and then work again for a few rounds then it might instant end again (hit or miss on the round starting)

what can I do to help myself with this?
Disable microphone checks or auto balance and see if it works then. If disabling microphone checks works then make sure you have the latest plugin/gamedata for 'voiceannounce_ex' and if disabling auto balance works then wait for me to release the next version.
Drixevel is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-12-2014 , 17:21   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.3.5)
Reply With Quote #485

UPDATE - (5.4.0)
  • Added a new last request parameter called 'EnableCriticals'. It allows you to toggle criticals for that round based on the ConVars.
  • Added a new configuration file under 'addons/sourcemod/configs/tf2jail/..' called textnodes.cfg. This allows you to setup the on-screen text nodes the way you like.
  • Tons of bug fixes including updates to support 1.6 fully.
  • Updated natives & the include file.
  • Added a new map configuration parameter called 'FFButton', this allows you to enable/disable the friendly fire button on the map if it's enabled/disabled by ConVar if present.

https://github.com/JackofDesigns/TF2-Jailbreak

Last edited by Drixevel; 07-12-2014 at 17:26.
Drixevel is offline
XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 07-14-2014 , 04:44   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #486

If you use the tNoUnlocks plugin, then after changing to the default weapon it appears with full ammo. Any idea how to fix it?
XaxaXoxo is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-15-2014 , 16:23   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #487

Quote:
Originally Posted by XaxaXoxo View Post
If you use the tNoUnlocks plugin, then after changing to the default weapon it appears with full ammo. Any idea how to fix it?
The new version should still work but considering I switched from using a timer to using a frame request, I'll look into it.
Drixevel is offline
Razz the Razz
New Member
Join Date: Jul 2014
Old 07-16-2014 , 17:14   Re: [TF2] TF2Jail (Jailbreak)
Reply With Quote #488

Guys please can someone help me i have all the plugins and stuff installed i have added to the server the commands work i think but when i join the server it wont let me join any team all it is, is

ARENA! but no teams only spectate

Please someone help :C
Razz the Razz is offline
XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 07-17-2014 , 05:37   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #489

Hi, I have same mistakes in the log file. Also, I still do not understand why, sometimes, I get a bow and arrows in the melee mode.

Code:
L 07/17/2014 - 12:47:40: [SM]   [0]  Line 737, D:\tf2(8)\tf\addons\sourcemod\scripting\include\entity.inc::GetEntityClassname()
L 07/17/2014 - 12:47:40: [SM]   [1]  Line 1222, TF2Jail.sp::OnTakeDamage()
L 07/17/2014 - 12:47:40: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 07/17/2014 - 12:47:40: [SM] Displaying call stack trace for plugin "TF2Jail.smx":
L 07/17/2014 - 12:47:40: [SM]   [0]  Line 737, D:\tf2(8)\tf\addons\sourcemod\scripting\include\entity.inc::GetEntityClassname()
L 07/17/2014 - 12:47:40: [SM]   [1]  Line 1222, TF2Jail.sp::OnTakeDamage()
L 07/17/2014 - 12:57:02: [SM] Plugin encountered error 25: Call was aborted
L 07/17/2014 - 12:57:02: [SM] Native "ThrowError" reported: Client 4 is not in game
L 07/17/2014 - 12:57:02: [SM] Displaying call stack trace for plugin "TF2Jail.smx":
L 07/17/2014 - 12:57:02: [SM]   [0]  Line 43, D:\tf2(8)\tf\addons\sourcemod\scripting\include\morecolors.inc::CPrintToChat()
L 07/17/2014 - 12:57:02: [SM]   [1]  Line 3343, TF2Jail.sp::LastRequestStart()
L 07/17/2014 - 12:57:02: [SM]   [2]  Line 3724, TF2Jail.sp::MenuHandle_FreedayForClients()
Code:
13:20:13 Listing 7 plugins:
           [01] Forlix MRRPatch (1.03) by Forlix (Dominik Friedrichs)
           [02] SourceMod (1.6.0) by AlliedModders LLC
           [03] TF2Items (1.6.0) by Asherkin & AzuiSleet & Damizean
           [04] TF2 Tools (1.6.0) by AlliedModders LLC
           [05] SDK Hooks (1.6.0) by AlliedModders LLC
           [06] SDK Tools (1.6.0) by AlliedModders LLC
           [07] SteamTools (0.9.0) by Asher "asherkin" Baker
Code:
       
13:20:41 [SM] Listing 67 plugins:
           01 "Admin Help" (1.6.0) by AlliedModders LLC
           02 "Admin Menu" (1.6.0) by AlliedModders LLC
           03 "AdsQL Advertisements System" (2.3.1) by PharaohsPaw
           04 "AFK Manager" (3.5.2) by Rothgar
           05 "Aim Names" (0.8) by -MCG-Retsam & Antithasys
           06 "AllChat" (1.1.1) by Frenzzy
           07 "Anti-Flood" (1.6.0) by AlliedModders LLC
           08 "Basic Chat" (1.6.0) by AlliedModders LLC
           09 "Basic Comm Control" (1.6.0) by AlliedModders LLC
           10 "Basic Commands" (1.6.0) by AlliedModders LLC
           11 "Basic Info Triggers" (1.6.0) by AlliedModders LLC
           12 "Basic Votes" (1.6.0) by AlliedModders LLC
           13 "[TF2] Be the Horsemann" (1.4) by FlaminSarge
           14 "Be the Robot" (1.3) by MasterOfTheXP
           15 "TF2 Build Restrictions" (0.5.5) by Tsunami
           16 "TF2 Class Restrictions" (0.6.1) by Tsunami
           17 "Client Preferences" (1.6.0) by AlliedModders LLC
           18 "Console Welcome Message" (1.1.2) by exvel
           19 "[Source 2009] Custom Chat Colors" (3.0.1) by Dr. McKay
           20 "Donate" (1.2) by FreakyLike
           21 "Dynamic MOTD Replacer" (2.2.3s) by psychonic
           22 "Fake sv_downloadurl to players" (1.0) by Bacardi
           23 "Fun Commands" (1.6.0) by AlliedModders LLC
           24 "gameME Plugin" (4.4.2) by TTS Oetzel & Goerz GmbH
           25 "IP Chat Block" (1.4) by SuperRaWR
           26 "Item's text remover" (1.0.0.0) by CloveR - Special thanks to toazron1 @ Allied Modders forums
           27 "MapChooser Extended" (1.10.0) by Powerlord, Zuko, and AlliedModders LLC
           28 "Mapchooser Extended Sounds" (1.10.0) by Powerlord
           29 "Nextmap" (1.6.0) by AlliedModders LLC
           30 "No Admin Config" (1.0) by Avo
           31 "Map Nominations Extended" (1.10.0) by Powerlord and AlliedModders LLC
           32 "[TF2] Overlay Logo" (1.1) by Oshizu
           33 "Player Commands" (1.6.0) by AlliedModders LLC
           34 "Players Votes Redux" (1.0.2) by ReFlexPoison
           35 "[TF2] Remove Weapons" (1.3) by Starman2098
           36 "Reserved Slots" (1.6.0) by AlliedModders LLC
           37 "Retry On Restart" (1.2) by Franc1sco steam: franug
           38 "Rock The Vote Extended" (1.10.0) by Powerlord and AlliedModders LLC
           39 "[TF2] Second MOTD" (1.0) by Powerlord
           40 "Server Clean Up" (1.2.2) by Jamster
           41 "Server Hop" (0.8.2) by [GRAVE] rig0r
           42 "Server Hud Logo" (2.1.1) by ReFlexPoison
           43 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
           44 "SMACBANS: Block" (0.2.0) by SMACBANS Team
           45 "Force HTML MOTDs" (1.0.5) by Twisted|Panda
           46 "Player-Teleport by Dr. HyperKiLLeR" (1.2.0.1) by Dr. HyperKiLLeR
           47 "Sound Commands" (1.6.0) by AlliedModders LLC
           48 "SourceBans" (1.4.11) by SourceBans Development Team
           49 "SourceComms" (0.9.262) by Alex
           50 "Spray Tracer Lite" (1.0) by Nican132, CptMoore, Lebson506th
           51 "[Any] SteamTools Game Description Override" (1.0.0) by Dr. McKay
           52 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee
           53 "[TF2] TF2Attributes" (1.1.1) by FlaminSarge
           54 "[DEV] TF2ItemsInfo" (1.8.17.6-20131114) by Leonardo
           55 "[TF2Items] Give Weapon" (3.14159) by FlaminSarge (orig by asherkin)
           56 "[TF2Items] Manager" (1.4.3) by Damizean & Asherkin
           57 "[TF2] Jailbreak" (5.4.0) by Keith Warren(Jack of Designs)
           58 "[TF2] TF2Jail - Prisoner Uniforms" (1.0.0) by Keith Warren(Jack of Designs)
           59 "[TF2] Improved Join Team Messages" (1.2) by Oshizu
           60 "[TF2] Thirdperson" (2.1.0) by DarthNinja
           61 "Tidy Chat" (0.4) by linux_lover
           62 "Trade Chat" (1.5) by Luki
           63 "Traffic Cash" (0.8.7) by Traffic Cash
           64 "Unusual Effects Modifier" (2.0) by Tak
           65 "Updater" (1.2.0) by GoD-Tony
           66 "Very Basic High Ping Kicker" (1.4) by msleeper
           67 "Web Shortcuts" (1.1) by Kyle Sanderson, Nicholas Hastings
Code:
 
13:21:20 [SM] Displaying 16 extensions:
         [01] Automatic Updater (1.6.0): Updates SourceMod gamedata files
         [02] Webternet (1.6.0): Extension for interacting with URLs
         [03] TF2Items (1.6.0): TF2 Item Modifier
         [04] TF2 Tools (1.6.0): TF2 extended functionality
         [05] BinTools (1.6.0): Low-level C/C++ Calling API
         [06] SDK Hooks (1.6.0): Source SDK Hooks
         [07] SDK Tools (1.6.0): Source SDK Tools
         [08] Top Menus (1.6.0): Creates sorted nested menus
         [09] Regex (1.6.0): Provides regex natives for plugins
         [10] Client Preferences (1.6.0): Saves client preference settings
         [11] SQLite (1.6.0): SQLite Driver
         [12] GeoIP (1.6.0): Geographical IP information
         [13] SteamTools (0.9.0): SteamWorks for SourceMod.
         [14] Socket (3.0.1): Socket extension for SourceMod
         [15] cURL Extension (1.3.0.0): cURL Extension
         [16] MySQL-DBI (1.6.0): MySQL driver implementation for DBI
Code:
     
13:22:00  SourceMod Version Information:
             SourceMod Version: 1.6.0
             SourcePawn Engine: SourcePawn 1.2, jit-x86 (build 1.6.0)
             SourcePawn API: v1 = 4, v2 = 6
             Compiled on: Jul  3 2014 09:59:17
             Built from: https://github.com/alliedmodders/sourcemod/commit/95ab81f
             Build ID: 4525:95ab81f
             http://www.sourcemod.net/
Code:
             
13:22:33 Metamod:Source version 1.10.1
         Built from: https://github.com/alliedmodders/metamod-source/commit/463dae7
         Build ID: 904:463dae7
         Loaded As: Valve Server Plugin
         Compiled on: Jul  3 2014
         Plugin interface version: 15:14
         SourceHook version: 5:5
         http://www.metamodsource.net/

Last edited by XaxaXoxo; 07-17-2014 at 05:41.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 07-24-2014 , 10:30   Re: [TF2] TF2Jail (Jailbreak for TF2) (5.4.0)
Reply With Quote #490

hey, what if any AFK manager do you like to work with this?

just use mp_idledealmethod
or a plugin like
https://forums.alliedmods.net/showth...&highlight=afk

?
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