Raised This Month: $12 Target: $400
 3% 

[CS:GO/ZP] Zombie Plague Mod 8.3.2


Post New Thread Reply   
 
Thread Tools Display Modes
amstel
Member
Join Date: Dec 2013
Old 03-20-2016 , 12:56   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #481

And why the game did not hear the shots, just play music?
amstel is offline
gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 03-20-2016 , 13:09   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #482

Quote:
Originally Posted by amstel View Post
And why the game did not hear the shots, just play music?
It is client problems, i always hear everything and other people who tested mod
https://www.youtube.com/watch?v=t8Vv...ature=youtu.be
__________________

Last edited by gubka; 03-20-2016 at 13:27.
gubka is offline
Send a message via ICQ to gubka
amstel
Member
Join Date: Dec 2013
Old 03-20-2016 , 13:43   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #483

I have a license,,,
(understood)

Last edited by amstel; 03-21-2016 at 15:48.
amstel is offline
amstel
Member
Join Date: Dec 2013
Old 03-21-2016 , 15:46   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #484

Please tell me how to increase hp humans and zombies subtract?
And whether it is possible today in the game to use the jetpack and laser mines?
Thank you,,,,
amstel is offline
gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 03-21-2016 , 19:26   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #485

I started write my lasermines, so more addons will be soon.

P.S Human don't need more HP ? but it is the very important, i Can add it in next update.
HP of the zombie can be changed in the zombie classes code, so i will add cvars for them in near update,
but if use need it now, open zbm3_zclasses_agirl.sp
Change this macroses and recompile it and put into the your server plugins folder

PHP Code:
#define ZOMBIE_CLASS_NAME                "Girl"        
#define ZOMBIE_CLASS_MODEL                "models/player/custom_player/cso2_zombi/zombie"    
#define ZOMBIE_CLASS_CLAW                "models/zombie/normal_f/hand/hand_zombie_normal_f"    
#define ZOMBIE_CLASS_HEALTH                4000
#define ZOMBIE_CLASS_SPEED                1.0
#define ZOMBIE_CLASS_GRAVITY            0.9
#define ZOMBIE_CLASS_FEMALE                1
#define ZOMBIE_CLASS_VIP                    0
#define ZOMBIE_CLASS_DURATION            0    
#define ZOMBIE_CLASS_COUNTDOWN            20    

#define SKILL_HEALTH_RECOVER             2000
#define MAX_HEALTHING_HEALTH            10000
#define SOUND_HEALING                    "zbm3/voodoo_heal.mp3"        // Already precached in the mod 
Also, i did map config system for mod, you can copy any cvar and put into the the mapconfig, and this cvar will work on this map,
so it add opportunity to cusmonisate your maps, this cfg files also can be deleted if you do not need it, i will write more instructions
but this features will be in next update

For example file ..cfg/sourcemod/zombieplague/de_dust2.cfg will change this cvars on this map, but on other maps it will be default from your main zombieplague_.cfg
PHP Code:
// Custom map configures of ZOMBIE PLAGUE
// Execute this config after the map load. 

// Optional. You can copy any cvars from main mod config.
// * This cvar list will be used just on this map.
// 
//
// SHORT INSTRUCTION
//
// Open main config "cfg/sourcemod/zombieplague_.cfg"
// Copy any cvar from there.
// Create new config "cfg/sourcemod/zombieplague/mapname.cfg" 
// Insert this cvar in the new config.


// Light color of flashbang grenade
// Default: "255 255 255 255"
// Minimum: "1.000000"
zp_grenade_light_color "255 0 0 255"

// X-Ray vision through walls for zombie ? (0-off) (1-on)
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
zp_zombie_xray_give "0" 
You will can create any mapname.cfg and make your server more varied for your players
__________________

Last edited by gubka; 03-21-2016 at 19:32.
gubka is offline
Send a message via ICQ to gubka
New.ZM.Life
Veteran Member
Join Date: Sep 2014
Location: Iran
Old 03-22-2016 , 04:51   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #486

You can add human classes to your mod , so server operators can change humans HP/gravity/speed , and give abilities to humans
__________________
PLUGINS

Zombie Plague 5.0 + New Modes

Added NightCrawler Mode to ZP





New.ZM.Life is offline
hola22
Member
Join Date: Feb 2016
Old 03-22-2016 , 04:53   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #487

You can add the sound system like round nemesis, round survivor, round swarm, and why on this moment Ambient sound can heard only humans not all.
And have little bug with lasermine, before infectation you can buy a lasermine and if u got zombie u still can plant a lasermine(but extra item only for humans).
And for next update you can create a zombie madness extra item, like a big zombie skill effect.
And update the admin menu - admins can make a swarm mod, muti or other mod.

Last edited by hola22; 03-22-2016 at 05:39.
hola22 is offline
amstel
Member
Join Date: Dec 2013
Old 03-22-2016 , 13:46   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #488

gubka-
Thanks, I will try ...

Last edited by amstel; 03-22-2016 at 13:46.
amstel is offline
gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 03-22-2016 , 21:26   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #489

I rewrote lasermines, it will be release during next 4.7.5 update
In next update i will remove all ambient sounds, because game do not have enough sound channels
Zombie have skills
I will add more fetures in next updated for menu

I done
Quote:
Now useing E can can turn on | off flashlight if you zombie turn off Nightvision
Mines will be only for humans, Intalling by SHIFT button, i added cvars sounds
// Who can break lasermine. (0 = only owner) (1 = owner and zombies)
// -
// Default: "0"
zp_lasermines_break "1"

// Beam color. Set by RGB
// -
// Default: "0 0 255"
zp_lasermines_color "0 0 255"

// The damage to deal to a zombie by the laser
// -
// Default: "400"
zp_lasermines_damage "400"

// The damage to deal to a player when a laser mine breaks
// -
// Default: "300"
zp_lasermines_exp_damage "300"

// The radius of the explosion
// -
// Default: "300"
zp_lasermines_exp_radius "300"

// The laser mines health. (0 = never breaked)
// -
// Default: "1200"
zp_lasermines_health "1200"

// The delay of laser mines' activation
// -
// Default: "2.0"
zp_lasermines_time "2.0"
Also i fix some troubles with knockback system,
and add maps configs,
Planning to optimize mod more
__________________
gubka is offline
Send a message via ICQ to gubka
gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 03-22-2016 , 22:07   Re: [CS:GO] Zombie Plague 4.7.4
Reply With Quote #490

https://www.youtube.com/watch?v=Po0SbhG0KS8 video here
__________________
gubka is offline
Send a message via ICQ to gubka
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:28.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode