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[CS:GO] TTT - Trouble in Terrorist Town


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kaeming
Senior Member
Join Date: Nov 2015
Old 10-11-2016 , 06:58   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #481

Quote:
Originally Posted by Rus_inc View Post
After updating sourcemode 1.8 to 5942 I have encountered problem. TTT supposed to hide kills in HUD (as it gives info about killer and killed person), but it doesn't. Can you advise me anything please?
its in the config
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Rus_inc
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Old 10-11-2016 , 14:22   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #482

Quote:
Originally Posted by kaeming View Post
its in the config
There is no anything about this in the config of TTT(

Last edited by Rus_inc; 10-11-2016 at 14:22.
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kaeming
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Join Date: Nov 2015
Old 10-12-2016 , 03:33   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #483

Quote:
Originally Posted by Rus_inc View Post
There is no anything about this in the config of TTT(
g_iConfig[b_kadRemover] = Config_LoadBool("ttt_kad_remover", true, "Block kills, deaths and assists from appearing on the scoreboard. 1 = Enabled, 0 = Disabled");

EDIT:
my apologies, I think you can solve it by downloading the latest stable branch
If it doesn't fix, create a new issue on github
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Last edited by kaeming; 10-12-2016 at 03:35.
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Aura89
Member
Join Date: Jan 2014
Old 10-14-2016 , 14:26   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #484

Yesterday, CS:GO updated and would not allow anyone to join. Every time someone joined the server, it crashed. I was able to fix this by updating sourcemod to 1.8.5946. However, there's a problem i need help with if anyone knows the fix

As far as i understand it we are using the latest TTT stable build

So the problem is, even though all the values are correct, it's not giving people karma in the way it should, nor credits.

Everyone is starting off at 0 karma, even though in the config file it is very obviously set to 100. Each time someone kills someone to gain karma, they get 1, and every time someone kills someone and loses karma, they lose 1, both of these are not correct according to the config file.

The amount everyone is getting for killing correct people as well is way off. It's hard for someone currently to get 5000 credits in a whole round.

I can't figure out what to try or do, as i have tried deleting all the files and having them repopulate themselves, and that still didn't work, it repopulated them correctly, but still were as far as i can tell being ignored.
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Aura89
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Join Date: Jan 2014
Old 10-16-2016 , 21:25   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #485

So...i figured it out, i was being dumb, lol

However, is there a way to make it so a traitor can be a traitor 2 times in a row, but not 3? Too many times i see people being a traitor like 3-7 times in a row when "can be traitor more than once in a row" is enabled
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-17-2016 , 23:23   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #486

PHP Code:
 Errors:
         
show_name.smx (TTT Show Nickname Spec Menu): Native not foundTTT_GetClientRole
         talk_override
.smx (TTT Talk Override): Native not foundTTT_IsRoundActive
         ttt
-weaponitems.smx (TTT ItemsWeapons): Native not foundTTT_RegisterCustomItem
         ttt
.smx (TTT Trouble in Terrorist Town): Error detected in plugin startup (see error logs)
         
ttt_glow.smx (TTT Glow): Native "TTT_IsRoundActive" was not found
         weapon
-loot.smx (Weapon-Loot): Native "ZCore_LootSpawner_RegisterLootType" was not found 
SM version:
PHP Code:
10:23:17 sm version
10
:23:17  SourceMod Version Information:
             
SourceMod Version1.8.0.5946
             SourcePawn Engine
SourcePawn 1.8jit-x86 (build 1.8.0.5946)
             
SourcePawn APIv1 4v2 11
             Compiled on
Oct 13 2016 17:44:39
             Built from
https://github.com/alliedmodders/sourcemod/commit/c5703db
             
Build ID5946:c5703db
             http
://www.sourcemod.net/ 
Why plugin can't load ? HELP
P/S: NVM ... need to set set "ttt_new_config" to 1
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Last edited by nguyenbaodanh; 10-17-2016 at 23:36.
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-18-2016 , 01:19   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #487

"ttt_kad_remover" is 1
but plugin didn't block kills notices on screen. Using latest sourcemod stable branch and this TT version > http://csgottt.com/downloads/stable/...67-1897bb8.zip
any fix ?
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Last edited by nguyenbaodanh; 10-18-2016 at 01:29.
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Bara
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Join Date: Apr 2012
Location: Germany
Old 10-18-2016 , 07:01   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #488

Try latest dev Version
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Aura89
Member
Join Date: Jan 2014
Old 10-27-2016 , 17:45   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #489

so every since CS:GO updated a couple days ago, people are continuely crashing with a "cutllinkedlist overflow", looked around and can't find a fix, anyone have an idea? is it ttt related?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 10-27-2016 , 18:20   Re: [CS:GO] TTT - Trouble in Terrorist Town
Reply With Quote #490

Quote:
Originally Posted by Aura89 View Post
so every since CS:GO updated a couple days ago, people are continuely crashing with a "cutllinkedlist overflow", looked around and can't find a fix, anyone have an idea? is it ttt related?
Related: https://forums.alliedmods.net/showthread.php?t=289648

the fix:

Code:
sv_holiday_mode 0
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