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[CSS] Rally Race Mod


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swat15
Junior Member
Join Date: Dec 2010
Old 12-04-2010 , 18:57   Re: [CSS] Rally Race Mod
Reply With Quote #481

Quote:
Originally Posted by tintin View Post
Hi, "nobody ready wait again", someone can explain ?
Thx
If your outside the GO! arena than that will show

So watch your screen and stand under the Go! picture

Swat
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NatalyaAF
Senior Member
Join Date: Dec 2008
Old 12-05-2010 , 00:41   Re: [CSS] Rally Race Mod
Reply With Quote #482

Quote:
Originally Posted by swat15 View Post
Tnx

i got 2 more question

1. How do i get the siren and politie lights on?

i did do this
"lights" "1"
"police_lights" "1"
"siren" "1"

2. How does the VIP works?

btw Nice cars you made Keep going
Bind a key to sm_siren or type /siren in game to toggle it.

VIP makes anyone in admins.cfg able to use VIP cars. Give them only "immunity" "0" and no flags to make a VIP player.
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swat15
Junior Member
Join Date: Dec 2010
Old 12-05-2010 , 04:31   Re: [CSS] Rally Race Mod
Reply With Quote #483

Quote:
Originally Posted by NatalyaAF View Post
Bind a key to sm_siren or type /siren in game to toggle it.

VIP makes anyone in admins.cfg able to use VIP cars. Give them only "immunity" "0" and no flags to make a VIP player.
Tnx Your the best!

EDIT:
i still got the problem when someone joins T and im in CT the round restarts
Same with spectator i did what you said

Last edited by swat15; 12-05-2010 at 05:01.
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Bad_Boy95
Junior Member
Join Date: Nov 2010
Old 12-05-2010 , 05:45   Re: [CSS] Rally Race Mod
Reply With Quote #484

Quote:
Originally Posted by Bad_Boy95 View Post
When we start race, show numbers 20..3,2,1 and crash server... Whats is problem?

where is the problem?
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swat15
Junior Member
Join Date: Dec 2010
Old 12-05-2010 , 06:58   Re: [CSS] Rally Race Mod
Reply With Quote #485

Quote:
Originally Posted by Bad_Boy95 View Post
where is the problem?
i think its a car i had it one time then i uploaded the normal car file and now its working
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NatalyaAF
Senior Member
Join Date: Dec 2008
Old 12-05-2010 , 11:03   Re: [CSS] Rally Race Mod
Reply With Quote #486

Quote:
Originally Posted by swat15 View Post
Tnx Your the best!

EDIT:
i still got the problem when someone joins T and im in CT the round restarts
Same with spectator i did what you said
You may need to restart after changing mp_ignore_round_win_conditions to 1 in server.cfg before it will have any effect.
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Pierre84
New Member
Join Date: Dec 2010
Old 12-05-2010 , 19:06   Re: [CSS] Rally Race Mod
Reply With Quote #487

Good morning NatalyaAF

J 'ai to install your mod rally breed and he is declarer nikel.

The mod launches without worries.
One dl skin and prob know that she once does not launch on the map.

She marks me nobody ready.

I am under linux with sourcemod 1.3.6.
and the last metamod.

order mp_ignore_round_win_conditions 1
the server.cfg
What is to be done?,
is definitely dfans
Thank you d 'avance.

Warmly, Pierre

Edit: Its ok , It missed sdk hooks or a knack of type

On the contrary quands a running is to throw is qu 'un player join the party those that avai the car other von tterro but without possiblite passes ct and without car and there to throw running

ip :91.191.159.143:27015 [FR] rally Mode Test By God Line

Last edited by Pierre84; 12-05-2010 at 20:00.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 12-06-2010 , 00:17   Re: [CSS] Rally Race Mod
Reply With Quote #488

Everything is working great so far. The only issue is the lag once many players are racing.

Also, is there anyway the plugin can highlight the checkpoints? This would help with all the misses.
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swat15
Junior Member
Join Date: Dec 2010
Old 12-06-2010 , 15:04   Re: [CSS] Rally Race Mod
Reply With Quote #489

Quote:
Originally Posted by NatalyaAF View Post
You may need to restart after changing mp_ignore_round_win_conditions to 1 in server.cfg before it will have any effect.
tank you natalya
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NatalyaAF
Senior Member
Join Date: Dec 2008
Old 12-06-2010 , 17:03   Re: [CSS] Rally Race Mod
Reply With Quote #490

Quote:
Originally Posted by clutchh View Post
Everything is working great so far. The only issue is the lag once many players are racing.

Also, is there anyway the plugin can highlight the checkpoints? This would help with all the misses.
Maybe by spawning sprites in them but I think it's best for us map makers to just make big checkpoints. Me, Unreal, and Neox who doesn't post here made most of the original RR maps so I guess I'll just tell neox about making huge checkpoints and we'll go from there since Unreal already fixed a bunch of his maps. I don't plan on updating my old ones, but the new one I made here is pretty good I think.
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