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Tripmines


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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 06-16-2010 , 07:21   Re: Tripmines
Reply With Quote #481

Quote:
Originally Posted by shustas View Post
advcommands old version did that
REALLY? Thanks shustas I actually removed it before but I cant reset server as there are people playing, hopefully when the map changes itll be OK. However I still havent figured out why Trip mine plug wont work. It doesnt produce an error just isnt anywhere to be seen. Maybe after I restart server and my ping isnt 800 I can look hahahaha

EDIT:

I tried everything, tripmines wont show anywhere.


Id like to know (for example) if I enabled the plug to allow buy in game then I would expect it to show in some sort of buy config or txt file like cssdm-equip.txt but Ive looked at 20 files and trip-mines doesnt register in any.

CMD file says its loaded


Code:
06/16/10 00:13:13: Console<0><Console><Console> executes: bot_add 
06/16/10 00:13:13: Console<0><Console><Console> executes: bot_add 
06/16/10 00:13:13: Console<0><Console><Console> executes: bot_all_weapons 
06/16/10 00:13:13: Console<0><Console><Console> executes: bot_all_weapons 
06/16/10 00:13:13: Console<0><Console><Console> executes: exec n1g-css-stats.cfg

06/16/10 00:13:13: Console<0><Console><Console> executes: exec n1g-css-stats.cfg

06/16/10 00:13:13: Console<0><Console><Console> executes: sm_evildeagle 1

06/16/10 00:13:13: Console<0><Console><Console> executes: sm_evildeagle 1

06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod/sourcemod.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod/sourcemod.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\DeathZone.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\DeathZone.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\funcommands.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\funcommands.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\plugin.healthkit_on_death.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\plugin.healthkit_on_death.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\hpk_lite.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\hpk_lite.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\plugin.playersvotes.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\plugin.playersvotes.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\sm_quakesounds.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\sm_quakesounds.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\fragwin.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\fragwin.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\plugin.tripmines.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec sourcemod\plugin.tripmines.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec cssdm/cssdm.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec cssdm/cssdm.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec cssdm/maps/de_dust2_unlimited.cssdm.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: exec cssdm/maps/de_dust2_unlimited.cssdm.cfg
06/16/10 00:13:13: Console<0><Console><Console> executes: cssdm internal 1
06/16/10 00:13:13: Console<0><Console><Console> executes: cssdm internal 1
06/16/10 00:13:13: Console<0><Console><Console> executes: sm internal 1
06/16/10 00:13:13: Console<0><Console><Console> executes: sm internal 1
06/16/10 00:13:39: Console<0><Console><Console> executes: exec skill1.cfg
06/16/10 00:13:39: Console<0><Console><Console> executes: exec skill1.cfg
06/16/10 00:13:42: Console<0><Console><Console> executes: exec server.cfg
So I am lost as to how it works (doesnt work)

Last edited by sinblaster; 06-16-2010 at 09:40.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 06-16-2010 , 11:00   Re: Tripmines
Reply With Quote #482

The tripmines plugin does use the tf2 includes, but it also specified that it is not required and only uses tf2 specific functions when running in tf2. However, at most, if the tf2 extension attempts to load, it would fail without causing any isses other than a line in the log file, like this:
Code:
L 06/12/2010 - 05:57:09: [SM] Unable to load extension "game.tf2.ext": Cannot Load TF2 Extension on mods other than TF2
However, what you do have in the log file indicates that the extension can't be found at all, not that it failed to load. This leads me to believe that you must either have a really old version of SourceMod or something is wrong with it.

What version of SourceMod do you have?

Last edited by naris; 06-16-2010 at 11:44.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 06-16-2010 , 11:08   Re: Tripmines
Reply With Quote #483

There was a bug https://bugs.alliedmods.net/show_bug.cgi?id=4197 that caused the tf2 extension to load in all games that was fixed by changing tf2.inc.

However I am not sure which version of tf2.inc the web compiler uses, it probably uses an older version since the fixed version has not been released yet (it's in the snapshots).

So try this version of tripmines.smx that I compiled to see if it works.

Last edited by naris; 06-16-2010 at 23:36.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 06-16-2010 , 16:30   Re: Tripmines
Reply With Quote #484

heyo .. the 3.7 version in tf2 explode for me instantly after puting and kills me but no prob is use 3.3
scopesp is offline
sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 06-16-2010 , 16:38   Re: Tripmines
Reply With Quote #485

Quote:
Originally Posted by naris View Post
There was a bug https://bugs.alliedmods.net/show_bug.cgi?id=4197 that caused the tf2 extension to load in all games that was fixed by changing tf2.inc.

However I am not sure which version of tf2.inc the web compiler uses, it probably uses an older version since the fixed version has not been released yet (it's in the snapshots).

So try this version of tripmines.smx that I compiled to see if it works.
You have a paypal address? (PM ME)

Mate your efforts are fantastic. Here is the NEW error after loading your fix. I still dob't see any evidence of Tripmines. Less the cfg file and I didnt change anything but what you suggested.

Code:
L 06/17/2010 - 06:32:11: SourceMod error session started
L 06/17/2010 - 06:32:11: Info (map "de_dust2_unlimited") (file "errors_20100617.log")
L 06/17/2010 - 06:32:11: [SM] Unable to load plugin "tripmines.smx": Native "PrepareSound" was not found
Quote:
[CSSDM] Counter-Strike Source: Deathmatch (version 2.1.0.446)
[CSSDM] Visit http://www.bailopan.net/cssdm to download.
Andrei-Chikatilo killed JohnWayne|Gacy with m4a1.
] meta list
[01] SourceMod (1.3.2) by AlliedModders LLC
[02] CS:S Tools (1.3.2) by AlliedModders LLC
[03] SDK Tools (1.3.2) by AlliedModders LLC
[04] CS:S DM (2.1.0.446) by AlliedModders
[05] Hacks Extension (1.3.0.0) by Knagg0

Last edited by sinblaster; 06-16-2010 at 16:50.
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-16-2010 , 19:07   Re: Tripmines
Reply With Quote #486

whats that...

[tripmines.smx] Orphan tripmine 469 encountered!
__________________
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 06-16-2010 , 23:39   Re: Tripmines
Reply With Quote #487

Quote:
Originally Posted by sinblaster View Post
Mate your efforts are fantastic. Here is the NEW error after loading your fix. I still dob't see any evidence of Tripmines.
Doh! I should of compiled it stand alone. The "PrepareSound" native is from the ResourceManager plugin that we use.

Try this one which has been compiled without the ResourceManager.

Last edited by naris; 10-03-2010 at 19:56. Reason: Removed outdated .smx
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 06-16-2010 , 23:39   Re: Tripmines
Reply With Quote #488

Quote:
Originally Posted by scopesp View Post
heyo .. the 3.7 version in tf2 explode for me instantly after puting and kills me but no prob is use 3.3
What?
naris is offline
naris
AlliedModders Donor
Join Date: Dec 2006
Old 06-16-2010 , 23:45   Re: Tripmines
Reply With Quote #489

Quote:
Originally Posted by shustas View Post
[tripmines.smx] Orphan tripmine 469 encountered!
That means that a beam was touched and the tripmine's owner is not in game.
I didn't think that could happen, but apparently it can.
Don't worry though, that won't cause any problems.
naris is offline
sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 06-17-2010 , 01:34   Re: Tripmines
Reply With Quote #490

Hi naris. I loaded the new compiled plug. Errors aren't showing, no error logs. Although these are new in consol, I haven't noticed them till now (I think)

Quote:
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fencewooden01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fencewooden01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fencewooden01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fencewooden01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_dust/du_window_bridge.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/fencewooden02.mdl)
And I should mention, no sign whatsoever of tripmines. I will try unloading the last 3 plugs loaded and then try tripmines again. If that fails I may offer to pay you to look in my game server at my setup.

cheers mate.
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