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[TF2] PropHunt 1.93


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TheBob
Member
Join Date: Apr 2010
Old 05-12-2010 , 10:10   Re: [TF2] PropHunt 1.73
Reply With Quote #461

Quote:
Originally Posted by perry View Post
why i can't see myself? i tried many times and changed to many props,but still can't see myself,why will like this?
Are you using the newest version? A TF2 update broke the older versions so all props are invisible. Make sure you have version 1.73. It will say when the round starts what version you have.
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xeem
New Member
Join Date: May 2010
Old 05-13-2010 , 09:09   Re: [TF2] PropHunt 1.73
Reply With Quote #462

Whenever I try to load prophunt I get:

[SM] Plugin prophunt.smx failed to load: Native "TF2_RegeneratePlayer" was not found.

sm exts lists both the SDK hooks and RunTeamLogic as loaded. I would appreciate any advise of where to look to fix this.

Thanks!
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 05-13-2010 , 11:09   Re: [TF2] PropHunt 1.73
Reply With Quote #463

Quote:
Originally Posted by xeem View Post
Whenever I try to load prophunt I get:

[SM] Plugin prophunt.smx failed to load: Native "TF2_RegeneratePlayer" was not found.

sm exts lists both the SDK hooks and RunTeamLogic as loaded. I would appreciate any advise of where to look to fix this.

Thanks!
Sounds like you don't have the TF2 stocks - you need SM 1.3.2 stable or higher to run PropHunt
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xeem
New Member
Join Date: May 2010
Old 05-14-2010 , 11:17   Re: [TF2] PropHunt 1.73
Reply With Quote #464

Thanks for your help. I upgrade sourcemod and the plugin loads. The problem now is that the server crashes whenever I load a prophunt map.

The logs don't seem to be reporting the issue before the server crashes.

Any ideas?
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-14-2010 , 12:50   Re: [TF2] PropHunt 1.73
Reply With Quote #465

Did you install the stable version of SM or a snapshot?
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xeem
New Member
Join Date: May 2010
Old 05-14-2010 , 15:27   Re: [TF2] PropHunt 1.73
Reply With Quote #466

I installed 1.3.2 stable. All plugins except the base sourcemod plugins, stats, and gscramble are disabled. To clarify, prophunt maps load fine and crash when waiting for players reaches 0.
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DrWagstaff
SourceMod Donor
Join Date: Apr 2010
Location: Livermore
Old 05-14-2010 , 20:38   Re: [TF2] PropHunt 1.73
Reply With Quote #467

Is it possible to have this switched on as a custom vote? I asked this earlier in the thread, but I was talking last night to another server admin, and he said that you can't really switch prophunt on and off on the fly, otherwise when you go back to non-prophunt weird stuff happens. Anyone have any experience with this? I'd like to make a prophunt vote.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-14-2010 , 22:21   Re: [TF2] PropHunt 1.73
Reply With Quote #468

Quote:
Originally Posted by DrWagstaff View Post
Is it possible to have this switched on as a custom vote? I asked this earlier in the thread, but I was talking last night to another server admin, and he said that you can't really switch prophunt on and off on the fly, otherwise when you go back to non-prophunt weird stuff happens. Anyone have any experience with this? I'd like to make a prophunt vote.
It's really designed to be run 24/7 - why not just stick to ph_ maps and use standard map voting?


Also 1.74 has been lying around without any changes for a while, so I figured I should release it
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TheBob
Member
Join Date: Apr 2010
Old 05-14-2010 , 23:19   Re: [TF2] PropHunt 1.74
Reply With Quote #469

I just need to update prophunt.smx to update from 1.73 to 1.74 right?
Also the soldier only has melee weapon now? I may just disable it.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 05-15-2010 , 00:32   Re: [TF2] PropHunt 1.74
Reply With Quote #470

Quote:
Originally Posted by TheBob View Post
I just need to update prophunt.smx to update from 1.73 to 1.74 right?
Also the soldier only has melee weapon now? I may just disable it.
Yes, and yeah soldier is pretty useless now I suppose, other than the equalizer.
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