Junior Member
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04-12-2010
, 12:24
Re: FrostNades
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#454
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Quote:
Originally Posted by XxAvalanchexX
http://youtube.com/watch?v=3MB8W3kuGOw
Inspired by Frostbolt and Frost Nova
Latest Version:
2.09 (10/09/08 )- Fixed the bug where players would have normal speed after becoming unfrozen.
- Fixed the bug where players who were frozen at the end of the round could move during buytime.
2.08 (10/05/08 )- Fixed the speed bug when zooming.
2.07 (09/28/08 )- Should be more compatible with other speed-changing plugins.
2.06 (09/14/08 )- Fixed a bug that would cause players to move at full speed whenever they got chilled but not frozen.
2.05 (09/13/08 )- Added a second mode for when fn_icon is set to 2. If used, the snowflake icon appears only when you are chilled or frozen.
2.04 (09/07/08 )- Added the GLOW_AMOUNT define near the top of the script to make it easier to change the thickness of the glowshell.
2.03 (09/05/08 )- When chilled, the plugin now keeps track of players' render color in addition to their other render settings. This fixes a bug that could cause players to keep their glow after the chill effect wore off, when in combination with other plugins.
- Added a new cvar, fn_icon (default 1), which controls whether or not the snowflake icon is displayed when you have a frost grenade.
2.02 (08/30/08 )- Fixed a bug that would cause players to go invisible when hit by a frost grenade.
- Players will no longer lose any custom rendering set by other plugins once the chill effect wears off.
- Fixed a potential issue with resetting player gravity back to custom values after the freeze effect wore off.
2.01 (08/09/08 )- If you get blinded by a flashbang while chilled/frozen, FrostNades will no longer clear your blindness once the chill effect ends. Thanks ot_207.
- The fn_roundlimit cvar was renamed to fn_limit. Instead of limiting the number of frost grenades you can buy per round, it now limits the number you can buy per life (so as to better work with respawning plugins).
- If you are using fn_override 0 and another plugin strips your frost grenade from you, FrostNades will now recognize that and let you to buy another.
2.00 (08/04/08 )- Remade the entire plugin!
Description:
This addon turns your grenades into frost grenades. When hit by the blast, you have a large chance to be chilled, reducing your movement speed, and a smaller chance to be frozen in place completely. The closer you are to the center of the blast, the higher your chances are of getting chilled or frozen. The frost grenade also deals minimal damage.
Requirements:- AMXX 1.80 or later
- Cstrike Module
- Fakemeta Module
- Ham Sandwich Module
- The attached custom models/sounds
Notes:
This plugin uses 1 custom model (models/frostnova.mdl), 1 default model, 3 custom sounds (sound/warcraft3/frostnova.wav, sound/warcraft3/impalehit.wav, sound/warcraft3/impalelaunch1.wav), 1 default sound, and 3 default sprites. The custom resources are attached in a zip file, which you should unzip to your server's cstrike directory.
This plugin has been made to be compatible with as many other plugins as possible, including gravity and speed changing plugins, and some grenade plugins.
The frost grenade's effects follow mp_friendlyfire.
For the cvars that have to do with how close you are to the blast, note that if you are standing and a grenade lands at your feet, you are still only about 85% close (about 90% if crouching).
Cvars:- fn_enabled (default 1) - toggles the plugin.
- fn_override (default 1) - if set, frost grenades override your regular grenades. otherwise, you have to type /fn or /frostnade to buy one.
- fn_nadetypes (default 4) - controls which grenades can be frost grenades. 1 = flashbang, 2 = HE grenade, 4 = smoke grenade — add the numbers together for multiple grenade types.
- fn_teams (default 3) - which teams are allowed to buy/use frost grenades. 1 = T only, 2 = CT only, 3 = both teams.
- fn_price (default 300) - how much a frost grenade costs, if not using fn_override.
- fn_icon (default 1) - controls when the snowflake icon is shown. if set to 1, it is show when you own a frost grenade. if set to 2, it is shown when you are chilled or frozen. if set to 0, it is never shown.
- fn_limit (default 0) - if set above 0, you can only buy this many frost grenades per life, if not using fn_override.
- fn_buyzone (default 1) - if you have to be in a buyzone to buy a frost grenade, if not using fn_override.
- fn_color (default "0 206 209") - the RGB color of the frost grenade. set this to "team" to use the color of the team of the player who threw it.
- fn_by_radius (default 0.0) - if set above 0.0, frost grenades work slightly differently. they will always chill you, and will always freeze you if you are at least this percentage close to the blast. ie: set this to 60.0, and you will always be frozen if you are at least 60% from the edge of the circle to the center. suggested by X-olent.
- fn_hitself (default 1) - if a player can be hit by his own frost grenade.
- fn_los (default 1) - if a player has to be in the line of sight of a frost grenade to get hit by it.
- fn_maxdamage (default 20.0) - damage dealt to a player at the center of the blast.
- fn_mindamage (default 1.0) - damage dealt to a player at the edge of the blast.
- fn_chill_maxchance (default 100.0) - chance that a player at the center of the blast will get chilled, if not using fn_by_radius.
- fn_chill_minchance (default 100.0) - chance that a player at the edge of the blast will get chilled, if not using fn_by_radius.
- fn_chill_duration (default 7.0) - how long, in seconds, the chill effect lasts.
- fn_chill_variance (default 1.0) - the variance in how long the chill lasts. ie: duration = 7.0, variance = 1.0, it can last anywhere from 6.0 to 8.0 seconds.
- fn_chill_speed (default 60.0) - the percentage of regular speed that a player moves while chilled.
- fn_freeze_maxchance (default 110.0) - chance that a player at the center of the blast will get frozen, if not using fn_by_radius.
- fn_freeze_minchance (default 40.0) - chance that a player at the edge of the blast will get frozen, if not using fn_by_radius.
- fn_freeze_duration (default 4.0) - how long, in seconds, the freeze effect lasts.
- fn_freeze_variance (default 0.5) - the variance in how long the freeze lasts. ie: duration = 4.0, variance = 0.5, it can last anywhere from 3.5 to 4.5 seconds.
Sorry, for now the resources have been removed due to copyrights, so I have requested that this plugin be temporarily unapproved.
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Hey, when i download ur frostnade thing, its a frostnade.amxx so i dont get sound or nothing, how do i do?
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