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[TF2] Friendly Mode (v. 16.0112)


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Hefal
Senior Member
Join Date: Jul 2015
Old 02-26-2016 , 16:16   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #451

are friendly players invisible to bots/npc's/bosses?
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 02-26-2016 , 18:42   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #452

Quote:
Originally Posted by Hefal View Post
are friendly players invisible to bots/npc's/bosses?
No. I am not aware of any way to accomplish this; the previous method no longer works.
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LiMaaa
AlliedModders Donor
Join Date: Oct 2010
Location: Behind You
Old 03-14-2016 , 01:18   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #453

Quote:
Originally Posted by ddhoward View Post
Does your map have buildings that spawn on their own without an Engineer building them?
Our server uses RTD, which can roll buildings, otherwise, no.
Any idea how to fix the issue?

Here is the repeated error:

Code:
L 03/14/2016 - 14:45:12: [SM] Native "GetEntPropString" reported: Entity 7 (7) is invalid
L 03/14/2016 - 14:45:12: [SM] Displaying call stack trace for plugin "friendly.smx":
L 03/14/2016 - 14:45:12: [SM]   [0]  Line 732, F:\sourcemod\include\entity.inc::GetEntityClassname()
L 03/14/2016 - 14:45:12: [SM]   [1]  Line 2173, friendly.sp::Hook_NormalSound()
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Wormy
Senior Member
Join Date: Jan 2013
Location: 2fort
Old 04-27-2016 , 09:07   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #454

Quote:
Originally Posted by AdRianaLiMaaa View Post
Code:
L 03/14/2016 - 14:45:12: [SM] Native "GetEntPropString" reported: Entity 7 (7) is invalid
L 03/14/2016 - 14:45:12: [SM] Displaying call stack trace for plugin "friendly.smx":
L 03/14/2016 - 14:45:12: [SM]   [0]  Line 732, F:\sourcemod\include\entity.inc::GetEntityClassname()
L 03/14/2016 - 14:45:12: [SM]   [1]  Line 2173, friendly.sp::Hook_NormalSound()
I get the same error, can confirm.
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Stropy
Senior Member
Join Date: Feb 2016
Old 05-10-2016 , 09:28   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #455

Heyo man,
i have a kind of unsolveable problem for me. If i load friendly mode plugin, server crashes 1-2 per hour, sometimes more, sometimes less. I would solve it by myself but i didnt find anything in error log. Any ideas?
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enstage
AlliedModders Donor
Join Date: Oct 2014
Location: Australia
Old 06-04-2016 , 21:59   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #456

The plugin crashes the server if the friendly command is used while you're respawning I believe.
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Stropy
Senior Member
Join Date: Feb 2016
Old 06-08-2016 , 08:05   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #457

thanks for responding! is there any way how to disable turning friendly on/off while respawning?
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enstage
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Join Date: Oct 2014
Location: Australia
Old 07-17-2016 , 08:20   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #458

Quote:
Originally Posted by Stropy View Post
thanks for responding! is there any way how to disable turning friendly on/off while respawning?
This, users who use the friendly command while respawning crash the server.
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LiMaaa
AlliedModders Donor
Join Date: Oct 2010
Location: Behind You
Old 07-30-2016 , 03:12   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #459

Quote:
Originally Posted by ddhoward View Post
Currently, no. I did have a sub-plugin in development that would completely replace the current weapon blocking system, and had an option to turn it from a blacklist into a whitelist; this will be an eventual subplugin once I actually get the stick out of my ass and settle on how I want to structure the forwards and natives.
Another suggestion on that sub-plugin or to be incorporated into friendly directly. Currently we are blocking a lot of weapons with the potential to be abused, eg: medigun = healing non-friendlys, new scout shortstop taunt, sticky bomb launchers stickies play loud clustered sound when airblast by non-friendly pyro, etc...

Maybe making an option to allow weapons, but remove their ammo? this will resolve issues with sticky bomb and remove the need to block them entirely.
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Stropy
Senior Member
Join Date: Feb 2016
Old 08-17-2016 , 11:15   Re: [TF2] Friendly Mode (v. 16.0112)
Reply With Quote #460

Quote:
Originally Posted by enstage View Post
This, users who use the friendly command while respawning crash the server.
yea, i know, i am asking if can be turning friendly off/on disabled while the players are dead
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