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[TF2Items] Randomizer (v1.591, 08/11/2013)


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pcmaster
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Join Date: Sep 2009
Old 10-10-2012 , 02:32   Re: [TF2Items] Randomizer (v1.54, 06/30/2012)
Reply With Quote #451

Quote:
Originally Posted by nineteeneleven View Post
which leads me to the question, are you running bots on your server?


also @pheadxdll by whitelist do you mean Valve's whitelist? such as stock weapons?
No, we are not running any Botes as they are not allowed by Quickplay..
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FlaminSarge
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Old 10-11-2012 , 01:00   Re: [TF2Items] Randomizer (v1.54, 06/30/2012)
Reply With Quote #452

Regardless of whether or not anybody *has* visible weapons, we can't release any such fix if it can also be used on hats. Which it probably can. Because Valve.

Also, there's a rare case where a client who joins after a round start will see every item up until disconnect. It's strange and it actually sometimes happens to everyone on the server at once. Custom models show up, too.

No way to trigger it, though.
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Last edited by FlaminSarge; 10-11-2012 at 01:01.
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Huntereb
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Old 10-18-2012 , 14:18   Re: [TF2Items] Randomizer (v1.54, 06/30/2012)
Reply With Quote #453

I saw that glitch last night, I could see given bot killer weapons and Saxxy's in people's hands. It's strange how it works sometimes and doesn't.

How long has this invisible item thing been around anyway? I got back into TF2 like 6 months ago so I know it was a little while ago.
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Powerlord
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Old 10-18-2012 , 15:04   Re: [TF2Items] Randomizer (v1.54, 06/30/2012)
Reply With Quote #454

Quote:
Originally Posted by Huntereb View Post
I saw that glitch last night, I could see given bot killer weapons and Saxxy's in people's hands. It's strange how it works sometimes and doesn't.
The item server was up and down several times between 5pm and 6pm PDT / 8pm and 9pm EDT / midnight - 1am GMT. That could have been related.

Quote:
Originally Posted by Huntereb View Post
How long has this invisible item thing been around anyway? I got back into TF2 like 6 months ago so I know it was a little while ago.
Since April 14, 2011.
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otterfiend
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Old 10-18-2012 , 19:08   Re: [TF2Items] Randomizer (v1.54, 06/30/2012)
Reply With Quote #455

Would it be possible for sarge to code a version that takes input from a tf2items item-altering config? would make for an interesting feature
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FlaminSarge
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Old 10-19-2012 , 18:48   Re: [TF2Items] Randomizer (v1.54, 06/30/2012)
Reply With Quote #456

Yeah. I'm going to, but I've got to release this update first. Which I will. As soon as I can.

Powerlord: invisweps came far before that, though. You had to use a separate prop for visible things.
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Last edited by FlaminSarge; 10-19-2012 at 18:49.
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FlaminSarge
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Old 10-21-2012 , 05:47   Re: [TF2Items] Randomizer (v1.55, 10/21/2012)
Reply With Quote #457

Updated on 10/21/2012, stay tuned for the corresponding GiveWeapon update.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Post in plugin threads with questions.
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MasterOfTheXP
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Old 10-21-2012 , 05:56   Re: [TF2Items] Randomizer (v1.55, 10/21/2012)
Reply With Quote #458

Quote:
Originally Posted by FlaminSarge View Post

*Added Sappers
*Altered Ludmila's viewmodel appearance
*Added support for upcoming custom viewmodels
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FlaminSarge
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Old 10-21-2012 , 06:08   Re: [TF2Items] Randomizer (v1.55, 10/21/2012)
Reply With Quote #459

The code's in there and it's super-simple. I've got a Pip-boy viewmodel fix in the works, so don't write that, it'd be a waste. Same goes for Quadwrangler viewmodel. And Robro. And Bloonicorn.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 10-21-2012 at 06:09.
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Leonardo
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Old 10-21-2012 , 07:46   Re: [TF2Items] Randomizer (v1.55, 10/21/2012)
Reply With Quote #460

oh. why not use tf2ii here too?
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