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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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snowyiet
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Join Date: Jan 2010
Old 08-16-2011 , 21:02   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #451

Quote:
Originally Posted by FlaminSarge View Post
That doesn't sound like this plugin. Are you running any plugins that do things on flag events?
No, I'm not. It only happens with weapons given by this plugin on a CTF map.
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CraigK
New Member
Join Date: Aug 2011
Old 08-17-2011 , 00:48   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #452

Hey, great plugin, but I'm having a bit of a problem. As soon as I use "sm_givew_ex (my name) (item value)" and either touch the cabinet or spawn, it crashes srcds.exe.

Here's a list of the errors I get after "sm plugins refresh":

L 08/16/2011 - 23:44:05: [SM] Plugin encountered error 25: Call was aborted
L 08/16/2011 - 23:44:05: [SM] Native "SetFailState" reported: Could not initialize call for CTFPlayer::GetMaxHealth
L 08/16/2011 - 23:44:05: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 08/16/2011 - 23:44:05: [SM] [0] Line 118, C:\sourcemod\addons\sourcemod\scripting\tf2it ems_randomizer.sp::OnPluginStart()
L 08/16/2011 - 23:44:05: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2171: cannot find valid model models/advancedweaponiser/w_sickle_sniper.mdl, skipping
L 08/16/2011 - 23:44:05: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2197: cannot find valid model models/custom/weapons/rebelscurse/c_wrench_v2.mdl, skipping
L 08/16/2011 - 23:44:05: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2197: cannot find valid model models/custom/weapons/rebelscurse/v_wrench_engineer_v2.mdl, skipping
L 08/16/2011 - 23:44:05: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]2228: cannot find valid model models/advancedweaponiser/fbomb/c_fbomb.mdl, skipping
L 08/16/2011 - 23:44:05: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]5142: cannot find valid model models/custom/weapons/goldslinger/engineer_v2.mdl, skipping
L 08/16/2011 - 23:44:05: [tf2items_giveweapon.smx] [TF2Items GiveWeapon]5142: cannot find valid model

I'm not worried about the models, and some of those might not be related.

I've updated the plugin to the latest version and updated tf2.inc, tf2_stocks.inc and tf2_items.inc; it still does this.

Any clue what could be causing this?

It worked perfectly before, just not anymore.

Last edited by CraigK; 08-17-2011 at 00:52.
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FlaminSarge
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Join Date: Jul 2010
Old 08-17-2011 , 04:32   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #453

TF2 recently updated. That broke TF2Items. Update TF2Items. For that randomizer error, I'll fix that gamedata soon.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 08-18-2011 , 13:01   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #454

Quote:
Originally Posted by FlaminSarge View Post
1) Jarate and ant jar are both just jarate. The reason it gives you a bright yellow screen is because sometimes it sticks it right in your view, so that you're looking out from within the jar.

2) I don't understand your weapon fire rate problem. Update tf2items.
That's the weird thing, I already updated the system. The valve rocket launcher shoots normally, no longer gives you crit nor health or rapid fire. All the bonuses no longer works. The same with many other weapons. It acts as a normal weapon.
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Last edited by Skyrider; 08-18-2011 at 13:04.
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Scoutt
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Join Date: Jul 2011
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Old 08-18-2011 , 21:55   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #455

Todo list on this : duex ux weps!
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FlaminSarge
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Join Date: Jul 2010
Old 08-20-2011 , 01:51   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #456

Yeap. Already done, just working out a bug I found. And I'm busy this weekend.

Skyrider, that's clearly not applying the attributes, hence SOMETHING is outdated. Update all your tf2items. If it's still not working, I can't help you, because nobody else seems to be having the problem, and you have no error logs.
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atticusmas
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Join Date: Jul 2011
Location: I am a hallucination
Old 08-21-2011 , 01:14   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #457

crash when trying to give myself a wep after te high tech items update.
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FlaminSarge
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Old 08-21-2011 , 18:57   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #458

Update tf2items extension.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Scoutt
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Old 08-22-2011 , 01:00   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #459

good job on this, again, ive said it before on my other account.
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GoRRageBoy
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Join Date: Jul 2011
Old 08-22-2011 , 02:00   Re: [TF2Items] Give Weapon (v3.03, 07/25/2011)
Reply With Quote #460

Are worldmodels for the weapons working yet, or do other people still see you holding nothing at all when you equip a weapon?

If the given weapons are still invisible, I'd peer into the coding of Mecha's AW2, or better yet, AW-, if Mecha still has the source code for it.

If he doesn't, I still do. I downloaded it to use on a server I used to run a few months ago, but I didn't use it and I just remembered that I ended up shutting down the server, but I've still got the source code with all the INC files and the weapons/attribute RES files.

Last edited by GoRRageBoy; 08-22-2011 at 02:06.
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