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[CS:S/CS:GO] GunGame


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-28-2013 , 06:32   Release 1.2.15.0:
Reply With Quote #4391

Release 1.2.15.0:
* Added count for multiple level downs so that gg_leveldown will trigger for each level a player lost
(thanks to zeroibis).
* Added gg_lose to help tracking of the player who caused the game to end
(thanks to zeroibis).
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-28-2013 , 06:33   Re: Release 1.2.14.1
Reply With Quote #4392

Quote:
Originally Posted by cssBOT View Post
Thank you for fixing that stats bug. Could you also add Zerobis' bug fix and gg_lose event logging here: https://forums.alliedmods.net/showpo...postcount=3249

The default plugin only fires once regardless of how many times you level down.
done
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herpes
Member
Join Date: Oct 2010
Old 09-28-2013 , 14:31   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4393

Yahtzee! I figured out the issue. For whatever reason, even when gungame directory was set to disabled (for regular gameplay), it was still loading the gungame.mapconfig file of the enabled directory (and for whatever reason, not the disabled's gungame.mapconfig), which had "mp_timelimit" set, which over rides "mp_maxrounds"/"mp_halftime" values.

Using the Map Configs plugin, I pushed all of the values that would be set in the enabled directory's gungame.mapconfig into the individual map type configs (gg_, de_, cs_, etc), and cleared the enabled directory's gungame.mapconfig.

Last edited by herpes; 09-28-2013 at 14:32.
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klexen
Senior Member
Join Date: Sep 2013
Old 09-29-2013 , 01:34   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4394

Is there a way to make it so you can't win the round by killing a bot if human players on are on the server?

Something like: AllowWinByKnifeOnBotIfNoHuman and AllowWinByKnifeOnBot without making it so players can't level up without on bots all together using a knife? The knife is the last weapon before end of match.

Also I seem to be having intermittent issues with "Killed By: ???? Save This moment Screen" coming up and sometimes getting stuck on players screen for several rounds. Does anyone know why? Is it this plugin? Is there a way to turn it off?

I've done a ton of research on this issue and tried disabling freezecam, but that doesn't seem to work.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 09-29-2013 , 04:27   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4395

All you can do is
"AllowLevelUpByKnifeBot" "0"
"AllowLevelUpByKnifeBotIfNoHuman" "1"

This prevent players to win and levelup on bots if there are other players
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cssBOT
Senior Member
Join Date: Apr 2009
Old 09-29-2013 , 04:32   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4396

Quote:
Originally Posted by klexen View Post
Is there a way to make it so you can't win the round by killing a bot if human players on are on the server?

Something like: AllowWinByKnifeOnBotIfNoHuman and AllowWinByKnifeOnBot without making it so players can't level up without on bots all together using a knife? The knife is the last weapon before end of match.

Also I seem to be having intermittent issues with "Killed By: ???? Save This moment Screen" coming up and sometimes getting stuck on players screen for several rounds. Does anyone know why? Is it this plugin? Is there a way to turn it off?

I've done a ton of research on this issue and tried disabling freezecam, but that doesn't seem to work.
You mean like?:

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"

Freezecam has nothing to do with this plugin. They need to shutoff freezecam clientside with cl_disablefreezecam 1. sv_diablefreezecoam only shuts it off on the server.
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herpes
Member
Join Date: Oct 2010
Old 09-29-2013 , 05:37   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4397

Quote:
Originally Posted by klexen View Post
Also I seem to be having intermittent issues with "Killed By: ???? Save This moment Screen" coming up and sometimes getting stuck on players screen for several rounds. Does anyone know why? Is it this plugin? Is there a way to turn it off?

I've done a ton of research on this issue and tried disabling freezecam, but that doesn't seem to work.
I had this issue with mine, tried to disable the death cam and freeze animation, and the zooming animation, etc. I had some weird times (like 0.1), and it would get stuck on the screen.

I can't remember what I did specifically to fix it, but I think I disabled all of the above. Because, well, this is CS:GO/CS:S and not TF2. lol
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 09-29-2013 , 12:01   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4398

Quote:
Originally Posted by cssBOT View Post
Why does usp now spawn with silencer on?
This is an issue on our CS:S GG server as well (running Ubuntu Linux 12.04LTS)... did you ever find a fix for this?

The silencer stays on the USP and M4 until you shoot it, then it goes away...

MM, SM and game version info


I could try updating to SM 1.5.2, but I doubt that's it.

Here's the code for the 40th SM plugin listed:
Spoiler
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Last edited by TnTSCS; 09-29-2013 at 12:07.
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ShK
New Member
Join Date: Sep 2013
Old 09-30-2013 , 05:08   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4399

Hey guys,

I have also the problem of "Killed by" message stuck on the screen for all people playing on my server.
Its very annoying xD.
Tried sv_disablefreez*** and cl_disablefreez*** on both client and server side, that dosn't fix the problem! Please help !! )

Thx by advance.

Mat
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fragnichtnach
AlliedModders Donor
Join Date: Oct 2008
Old 09-30-2013 , 17:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4400

Quote:
Originally Posted by Bittersweet View Post
It's an interesting question. Was it working before? I don't see anything in the FAQs about it, but I don't think I've ever played on a server that tried to run GG in a bomb/defuse (or hostage rescue) scenario. It seems like GG isn't designed to support that, since you can't buy anything, especially a defuse kit.
There is still no fix or help!
I nearly read the whole post for looking after a solution! Looks like it is a bug.

Bomb is striped always at roundstart even if cvars are set right!

Code:
/* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "2"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "1"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "1"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "0"
Please help. It probably won't be a big problem to fix this bug.
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