Release 1.2.15.0:
* Added count for multiple level downs so that gg_leveldown will trigger for each level a player lost
(thanks to zeroibis).
* Added gg_lose to help tracking of the player who caused the game to end
(thanks to zeroibis).
Yahtzee! I figured out the issue. For whatever reason, even when gungame directory was set to disabled (for regular gameplay), it was still loading the gungame.mapconfig file of the enabled directory (and for whatever reason, not the disabled's gungame.mapconfig), which had "mp_timelimit" set, which over rides "mp_maxrounds"/"mp_halftime" values.
Using the Map Configs plugin, I pushed all of the values that would be set in the enabled directory's gungame.mapconfig into the individual map type configs (gg_, de_, cs_, etc), and cleared the enabled directory's gungame.mapconfig.
Is there a way to make it so you can't win the round by killing a bot if human players on are on the server?
Something like: AllowWinByKnifeOnBotIfNoHuman and AllowWinByKnifeOnBot without making it so players can't level up without on bots all together using a knife? The knife is the last weapon before end of match.
Also I seem to be having intermittent issues with "Killed By: ???? Save This moment Screen" coming up and sometimes getting stuck on players screen for several rounds. Does anyone know why? Is it this plugin? Is there a way to turn it off?
I've done a ton of research on this issue and tried disabling freezecam, but that doesn't seem to work.
Is there a way to make it so you can't win the round by killing a bot if human players on are on the server?
Something like: AllowWinByKnifeOnBotIfNoHuman and AllowWinByKnifeOnBot without making it so players can't level up without on bots all together using a knife? The knife is the last weapon before end of match.
Also I seem to be having intermittent issues with "Killed By: ???? Save This moment Screen" coming up and sometimes getting stuck on players screen for several rounds. Does anyone know why? Is it this plugin? Is there a way to turn it off?
I've done a ton of research on this issue and tried disabling freezecam, but that doesn't seem to work.
You mean like?:
/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"
/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
Freezecam has nothing to do with this plugin. They need to shutoff freezecam clientside with cl_disablefreezecam 1. sv_diablefreezecoam only shuts it off on the server.
Also I seem to be having intermittent issues with "Killed By: ???? Save This moment Screen" coming up and sometimes getting stuck on players screen for several rounds. Does anyone know why? Is it this plugin? Is there a way to turn it off?
I've done a ton of research on this issue and tried disabling freezecam, but that doesn't seem to work.
I had this issue with mine, tried to disable the death cam and freeze animation, and the zooming animation, etc. I had some weird times (like 0.1), and it would get stuck on the screen.
I can't remember what I did specifically to fix it, but I think I disabled all of the above. Because, well, this is CS:GO/CS:S and not TF2. lol
This is an issue on our CS:S GG server as well (running Ubuntu Linux 12.04LTS)... did you ever find a fix for this?
The silencer stays on the USP and M4 until you shoot it, then it goes away...
MM, SM and game version info
Code:
09:02:48 version
09:02:48 Build Label: 1909615 # Uniquely identifies each build
Network PatchVersion: 1909615 # Determines client and server compatibility
Protocol version: 24 # High level network protocol version
09:02:50 plugin_print
09:02:50 Loaded plugins:
---------------------
0:<TAB>"Metamod:Source 1.10.0"
---------------------
09:02:53 meta version
09:02:53 Metamod:Source version 1.10.0
Build ID: 860:a58a1912f602
Loaded As: Valve Server Plugin
Compiled on: Aug 25 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
09:02:55 meta list
09:02:55 Listing 5 plugins:
[01] SourceMod (1.5.1) by AlliedModders LLC
[02] CS Tools (1.5.1) by AlliedModders LLC
[03] SDK Tools (1.5.1) by AlliedModders LLC
[04] SDK Hooks (1.5.1) by AlliedModders LLC
[05] SteamTools (0.8.3) by Asher Baker (asherkin)
09:03:00 sm version
09:03:00 SourceMod Version Information:
SourceMod Version: 1.5.1
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.1)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Sep 10 2013 12:25:37
Build ID: 3923:5574bfe07731
http://www.sourcemod.net/
09:03:03 sm exts list
09:03:03 [SM] Displaying 15 extensions:
[01] Automatic Updater (1.5.1): Updates SourceMod gamedata files
[02] Webternet (1.5.1): Extension for interacting with URLs
[03] CS Tools (1.5.1): CS extended functionality
[04] BinTools (1.5.1): Low-level C/C++ Calling API
[05] SDK Tools (1.5.1): Source SDK Tools
[06] Top Menus (1.5.1): Creates sorted nested menus
[07] SDK Hooks (1.5.1): Source SDK Hooks
[08] SteamTools (0.8.3): SteamWorks for SourceMod.
[09] <FAILED> file "curl.ext.so": /home/dhgamers/games/css_ds02/cstrike/addons/sourcemod/extensions/curl.ext.so: cannot open shared object file: No such file or directory
[10] <FAILED> file "socket.ext.so": /home/dhgamers/games/css_ds02/cstrike/addons/sourcemod/extensions/socket.ext.so: cannot open shared object file: No such file or directory
[11] <FAILED> file "smrcon.ext.so": /home/dhgamers/games/css_ds02/cstrike/addons/sourcemod/extensions/smrcon.ext.so: cannot open shared object file: No such file or directory
[12] Client Preferences (1.5.1): Saves client preference settings
[13] SQLite (1.5.1): SQLite Driver
[14] <FAILED> file "connect.ext.so": /home/dhgamers/games/css_ds02/cstrike/addons/sourcemod/extensions/connect.ext.so: cannot open shared object file: No such file or directory
[15] MySQL-DBI (1.5.1): MySQL driver implementation for DBI
09:03:08 sm plugins list
09:03:08 [SM] Listing 50 plugins:
01 "Fun Votes" (1.5.1) by AlliedModders LLC
02 "MapChooser" (1.5.1) by AlliedModders LLC
03 "Sound Commands" (1.5.1) by AlliedModders LLC
04 "Basic Votes" (1.5.1) by AlliedModders LLC
05 "GunGame:SM Bot Protection" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
06 "SMAC Spinhack Detector" (0.8.5.0) by SMAC Development Team
07 "RandomCycle" (1.5.1) by AlliedModders LLC
08 "SMAC Eye Angle Test" (0.8.5.0) by SMAC Development Team
09 "SMAC AutoTrigger Detector" (0.8.5.0) by SMAC Development Team
10 "Rock The Vote" (1.5.1) by AlliedModders LLC
11 "Updater" (1.1.5) by GoD-Tony
12 "SMAC CS:S Exploit Fixes" (0.8.5.0) by SMAC Development Team
13 "GunGame:SM TK Management" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
14 "Player Commands" (1.5.1) by AlliedModders LLC
15 "SMAC Rcon Locker" (0.8.5.0) by SMAC Development Team
16 "GunGame:SM Winner Logger" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
17 "GunGame:SM Afk Management" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
18 "Map Nominations" (1.5.1) by AlliedModders LLC
19 "gameME Plugin" (4.3) by TTS Oetzel & Goerz GmbH
20 "GunGame:SM Display Winner" (1.2.12.0) by bl4nk, Otstrel.ru Team
21 "Basic Commands" (1.5.1) by AlliedModders LLC
22 "Client Preferences" (1.5.1) by AlliedModders LLC
23 "Admin Help" (1.5.1) by AlliedModders LLC
24 "SMAC CS:S Anti-Flash" (0.8.5.0) by SMAC Development Team
25 "SMAC Client Protection" (0.8.5.0) by SMAC Development Team
26 "Nextmap" (1.5.1) by AlliedModders LLC
27 "GunGame:SM Config Reader" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
28 "SMAC ConVar Checker" (0.8.5.0) by SMAC Development Team
29 "SMAC Aimbot Detector" (0.8.5.0) by SMAC Development Team
30 "Basic Comm Control" (1.5.1) by AlliedModders LLC
31 "Fun Commands" (1.5.1) by AlliedModders LLC
32 "Anti-Flood" (1.5.1) by AlliedModders LLC
33 "GunGame:SM Warmup Configs Execution" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
34 "SMAC Anti-Speedhack" (0.8.5.0) by SMAC Development Team
35 "Reserved Slots" (1.5.1) by AlliedModders LLC
36 "SMAC Command Monitor" (0.8.5.0) by SMAC Development Team
37 "SourceMod Anti-Cheat" (0.8.5.0) by SMAC Development Team
38 "SourceBans" (1.4.10) by SourceBans Development Team
39 "Admin Menu" (1.5.1) by AlliedModders LLC
40 "DHG GunGame Options" (0.0.1.5) by TnTSCS aka ClarkKent
41 "GunGame:SM Stats" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
42 "GunGame:SM Winner Effects" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
43 "Admin File Reader" (1.5.1) by AlliedModders LLC
44 "Basic Info Triggers" (1.5.1) by AlliedModders LLC
45 "Basic Chat" (1.5.1) by AlliedModders LLC
46 "GunGame:SM (with SDK Hooks support)" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
47 "SMAC CS:S Anti-Smoke" (0.8.5.0) by SMAC Development Team
48 "GunGame:SM Map Vote Starter" (1.2.12.0) by teame06-hat, Liam, Otstrel.ru Team
49 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
50 "Advertisements" (0.5.5) by Tsunami
I could try updating to SM 1.5.2, but I doubt that's it.
Here's the code for the 40th SM plugin listed:
Spoiler
PHP Code:
#pragma semicolon 1
#include <sourcemod> #include <cstrike>
new g_offsCollisionGroup; new bool:lateLoad;
public OnPluginStart() { g_offsCollisionGroup = FindSendPropOffs("CBaseEntity", "m_CollisionGroup"); if (g_offsCollisionGroup == -1) { SetFailState("Failed to get offset for CBaseEntity::m_CollisionGroup."); }
public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast) { for (new i = 1; i <= MaxClients; i++) { // Let's find any player that's on a team that didn't respawn for whatever reason and respawn them. if (IsClientInGame(i) && !IsPlayerAlive(i) && GetClientTeam(i) > CS_TEAM_SPECTATOR) { CS_UpdateClientModel(i); CS_RespawnPlayer(i); } } }
public Event_PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid"));
I have also the problem of "Killed by" message stuck on the screen for all people playing on my server.
Its very annoying xD.
Tried sv_disablefreez*** and cl_disablefreez*** on both client and server side, that dosn't fix the problem! Please help !! )
It's an interesting question. Was it working before? I don't see anything in the FAQs about it, but I don't think I've ever played on a server that tried to run GG in a bomb/defuse (or hostage rescue) scenario. It seems like GG isn't designed to support that, since you can't buy anything, especially a defuse kit.
There is still no fix or help!
I nearly read the whole post for looking after a solution! Looks like it is a bug.
Bomb is striped always at roundstart even if cvars are set right!
Code:
/* ----- [1.3. objectives] ----- */
/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "2"
/* Enables objective bonus on last level */
"ObjectiveBonusWin" "1"
/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "1"
/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "0"
Please help. It probably won't be a big problem to fix this bug.