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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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Delusionz
New Member
Join Date: Apr 2009
Old 12-10-2009 , 20:29   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #421

Hey,
I'm new to this great ext and not sure if I did something wrong.

I'm running L4D2, SM 1.3-dev & metamod 1.8-dev with downtown 0.3.2.0 linux.
Everything seem to load fine but on the groups server I can see my server only with 0/8 while my maxplayers and l4d_maxplayers are both set to 16. (On the group servers, I can see other servers of L4D2 having the real count like 0/16.. etc)

I'm not sure if I did something wrong and how can I fix it and allowing people join from the group servers having more than +8 players inside.

Some logs:

console output:
Code:
L 12/11/2009 - 03:14:21: -------- Mapchange to c1m1_hotel --------
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Address of IServer is 0xf26a6b81
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Server name is ******************`*********
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] CVAR l4d_maxplayers changed to -1...
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Command line is: ./srcds_linux -console -game left4dead2 +maxplayers 16 +ip 87.118.12.9 -port 27015 +servercfgfile server1.cfg +map c1m1_hotel +mp_gamemode versus +sv_gametypes versus -steam
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Command line +maxplayers is: 16
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- beginning patch routine for SpawnTank
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- Copied 5 bytes to trampoline @ 0x8806b68
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour has been patched for signature SpawnTank @ 0xf55685d4
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- beginning patch routine for SpawnWitch
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- Copied 9 bytes to trampoline @ 0x8806b88
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour has been patched for signature SpawnWitch @ 0xf55683a4
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- beginning patch routine for ClearTeamScores
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- Copied 6 bytes to trampoline @ 0x8806ba8
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour has been patched for signature ClearTeamScores @ 0xf4e6899c
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- beginning patch routine for SetCampaignScores
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour -- Copied 8 bytes to trampoline @ 0x8806bc8
L 12/11/2009 - 03:14:21: [LEFT4DOWNTOWN] Detour has been patched for signature SetCampaignScores @ 0xf4e6882c
console output for "l4d_maxplayers":
Code:
l4d_maxplayers
"l4d_maxplayers" = "16" min. -1.000000 max. 16.000000
sm plugins list:
Code:
[SM] Listing 19 plugins:
  01 "L4D SuperVersus" (1.5.4) by DDRKhat
  02 "Basic Ban Commands" (1.3.0-dev) by AlliedModders LLC
  03 "Player Commands" (1.3.0-dev) by AlliedModders LLC
  04 "Admin Help" (1.3.0-dev) by AlliedModders LLC
  05 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
  06 "L4D2 Remove Lobby Reservation" (1.0.0) by Downtown1 +Modified [X]BetaAlpha
  07 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
  08 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
  09 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
  10 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
  11 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
  12 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
  13 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
  14 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
  15 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
  16 Disabled: "Nextmap" (1.3.0-dev) by AlliedModders LLC
  17 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
  18 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
  19 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
sm exts list:
Code:
[01] Automatic Updater (1.3.0-dev): Updates SourceMod gamedata files
[02] Webternet (1.3.0-dev): Extension for interacting with URLs
[03] SDK Tools (1.3.0-dev): Source SDK Tools
[04] BinTools (1.3.0-dev): Low-level C/C++ Calling API
[05] Top Menus (1.3.0-dev): Creates sorted nested menus
[06] Left 4 Downtown Extension (0.3.2.0): Downtown1's extension to call do useful L4D1/L4D2 calls
[07] Client Preferences (1.3.0-dev): Saves client preference settings
[08] SQLite (1.3.0-dev): SQLite Driver
game server's main CFG:
Code:
exec server-global.cfg

hostname "8vs8 - test"

l4d_maxplayers 16
sv_visiblemaxplayers -1

exec l4d_superversus.cfg
I've tried and read all over without any luck.
Is there something I miss about setting the real count of maxplayers in steamgroup servers like other public servers are doing?

Regards,
Delz.
Delusionz is offline
Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-11-2009 , 04:19   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #422

I'm pleased to say that for our testing purposes we now have a release candidate of the L4D2 version for both the Linux and Windows versions, which means release should be imminent after a few more rounds of live testing.
Downtown1 is offline
Delusionz
New Member
Join Date: Apr 2009
Old 12-11-2009 , 04:47   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #423

Ok, little update.
L4DToolZ made it possible with their version for l4d2 linux. sv_maxplayers works like a charm so if anyone comes across something like that..
Delusionz is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-11-2009 , 12:04   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #424

Did you get scoring swapping to work? Because although i (hopefully) used the right function offset, it never has effect ingame

But a fully functional windows version would be oh-so-great
AtomicStryker is offline
Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-11-2009 , 12:50   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #425

Quote:
Originally Posted by AtomicStryker View Post
Did you get scoring swapping to work? Because although i (hopefully) used the right function offset, it never has effect ingame

But a fully functional windows version would be oh-so-great
Unfortunately due to my timeframe issues I had to cut all the scoring natives. I didn't think anyone was using them except my own l4dscores plugin (which I will not be porting to L4D2, though I may split it the team management into its own plugin).

If you are actually interested in using the scoring and are willing to test Windows correctness I would be more than happy to try throwing a few signatures at it.
Downtown1 is offline
danmala
Member
Join Date: Aug 2009
Location: Brasil
Old 12-11-2009 , 13:00   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #426

Quote:
Originally Posted by Downtown1 View Post
Unfortunately due to my timeframe issues I had to cut all the scoring natives. I didn't think anyone was using them except my own l4dscores plugin (which I will not be porting to L4D2, though I may split it the team management into its own plugin).

If you are actually interested in using the scoring and are willing to test Windows correctness I would be more than happy to try throwing a few signatures at it.
Since you are not porting your Scores plugin, can you do one "Unscramble"plugin for l4d2?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-11-2009 , 13:11   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #427

Quote:
Originally Posted by Downtown1 View Post
If you are actually interested in using the scoring and are willing to test Windows correctness I would be more than happy to try throwing a few signatures at it.
Shoot away ;)
AtomicStryker is offline
Downtown1
Veteran Member
Join Date: Mar 2004
Old 12-11-2009 , 13:17   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #428

Quote:
Originally Posted by AtomicStryker View Post
Shoot away ;)
All right, get in touch with me on IRC or on Steam friends and we'll talk more about this offline.
Quote:
Originally Posted by danmala View Post
Since you are not porting your Scores plugin, can you do one "Unscramble"plugin for l4d2?
What do you mean? Does L4D2 still scramble like L4D did? Or are you referring to when people get stuck as spectator in team versus/team scavenge?
Downtown1 is offline
danmala
Member
Join Date: Aug 2009
Location: Brasil
Old 12-11-2009 , 13:37   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #429

Quote:
Originally Posted by Downtown1 View Post
What do you mean? Does L4D2 still scramble like L4D did? Or are you referring to when people get stuck as spectator in team versus/team scavenge?
I have a 6x6 server, with 1 slot to spec, and this spec if he load the map before someone that is playing, he will take the slot in the team, get it?I'm using your score plugin, that make the spec stay spectator, he will have to press M to join a team, is not automatic. I hope you can understand my poor english ;P

And the score in the server is buging, the score of the first campaing is staying in the others. I now that in this version for linux still have bugs, and this one is listed, but no one know how to fix it?
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Last edited by danmala; 12-11-2009 at 15:10.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 12-11-2009 , 20:45   Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots
Reply With Quote #430

sooo... do we have an L4D2 Windows version yet?
GrossKopf is offline
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