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Infinite Round (v2.1.2)


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Haider99xD
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Join Date: Aug 2012
Location: Dubai
Old 08-10-2012 , 10:11   Re: Infinite Round
Reply With Quote #421

The Mod Dont Work For Me IDK Why Should i Put debug after the plugins?
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pratham966
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Join Date: Dec 2011
Location: I <3 my INDIA
Old 08-11-2012 , 00:18   Re: Infinite Round
Reply With Quote #422

Quote:
Originally Posted by Arkshine View Post
By default it blocks all kind of end rounds. If nothing happens, it means it is working.
Hey Ark,
What this cvar does?

ir_active_api 0.000000 0
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-11-2012 , 03:18   Re: Infinite Round
Reply With Quote #423

It's a forward named "forward OnRoundEnd( const RoundEndType:type )" you can use in another plugin, which is called when a round end happens, and you can block the round end by returning PLUGIN_HANDLED. It also supercedes the ir_block_roundend cvar value. It can be use to block round end depending some conditions.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-11-2012 , 03:18   Re: Infinite Round
Reply With Quote #424

It's a forward named "forward OnRoundEnd( const RoundEndType:type )" you can use in another plugin, which is called when a round end happens, and you can block the round end by returning PLUGIN_HANDLED. It also supercedes the ir_block_roundend cvar value. It can be use to block round end depending some conditions.
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TankU
Member
Join Date: Jun 2011
Old 09-12-2012 , 12:48   Re: Infinite Round
Reply With Quote #425

I tryed everything, but it still will not work

Even when the plugin runns and orpheu runns -> round still ends

Can anyone help pleas?

I think the Problem is Orpheu, but the Plugin is running

Here some Infos about my CSCZ with neuest amx mod

PHP Code:
Orpheu configuration started.

    
Parsing mods configuration started.
    
Parsing mod file "cstrike"
    
Parsing mod file "dod"
    
Parsing mod file "esf"
    
Parsing mod file "esf_openbeta"
    
Parsing mod file "ns"
    
Parsing mod file "SvenCoop"
    
Parsing mod file "tfc"
    
Parsing mod file "ts"
    
Parsing mod file "valve"
    
Parsing mods configuration ended.

    
Parsing libraries configuration started.
        
Parsing file "monstermod"
            
Added library monstermod identified by cvar monster_spawn
        Parsing file 
"podbot"
            
Added library podbot identified by cvar pb_version
    Parsing libraries configuration ended
.

    
Parsing type aliases started.
        
Parsing folder "CBaseEntity"
        
Adding alias"CBaseEntity *"
        
Parsing folder "CGameRules"
        
Adding alias"CGameRules *"
        
Parsing folder "charPointer"
        
Adding alias"char *"
        
Parsing folder "CMBaseMonster"
        
Adding alias"CMBaseMonster *"
        
Parsing folder "long"
        
Adding alias"long"
        
Parsing folder "VectorPointer"
        
Adding alias"Vecto


Orpheu functions search started.

    Parsing functions started.
        Parsing folder "
CHalfLifeMultiplay" started
            Parsing file "
CheckMapConditions" started
                Return type "
bool" validated
                Searching for signature "
[0x53][0x56][0x33][0xdb][0x68](...)" ... NOT FOUND
            Parsing file "
CheckMapConditions" ended
            Parsing file "
CheckWinConditions" started
                Return type "
bool" validated
                Searching for signature "
[0x83][0xec][0x38][0x53][0x55](...)" ... FOUND
            Parsing file "
CheckWinConditions" ended
            Parsing file "
HasRoundTimeExpired" started
                Return type "
bool" validated
            Parsing file "
HasRoundTimeExpired" ended
        Parsing folder "
CHalfLifeMultiplay" ended
    Parsing functions ended.

Orpheu functions search ended.

Orpheu virtual functions search started.

    Parsing virtual functions started.
    Parsing virtual functions ended.

Orpheu virtual functions search ended.

Orpheu memory structures search started.

    Parsing memory structures started.
        Parsing memory file "
patchRemoveRoundTimeCheck"
            Processing memory structure "
roundTimeCheck"
                Added memory search structure "
roundTimeCheck"
            Processing memory structure "
roundTimeCheck|dummy"
                Added memory search structure "
roundTimeCheck|dummy"




Orpheu memory structures search ended.
Navigation map loaded.
[AMXX] Loaded 19 admins from file
Menu item 1 added to Menus Front-End: "
AMX_Super Menu" from plugin "AMX_Super Menu"
L 09/11/2012 - 22:24:08: [ORPHEU] Function "
CHalfLifeMultiplay::CheckMapConditions" not found
L 09/11/2012 - 22:24:08: [AMXX] Displaying debug trace (plugin "
infinite_round.amxx")
L 09/11/2012 - 22:24:08: [AMXX] Run time error 10: native error (native "
OrpheuGetFunction")
L 09/11/2012 - 22:24:08: [AMXX]    [0] infinite_round.sma::CheckConditions (line 156)
L 09/11/2012 - 22:24:08: [AMXX]    [1] infinite_round.sma::CheckConditions (line 107)



] amx_modules
Currently loaded modules:
name                    version     author               status     
Orpheu                  2.3a        joaquimandrade       running    
Fun                     1.8.1.3746  AMX Mod X Dev Team   running    
Engine                  1.8.1.3746  AMX Mod X Dev Team   running    
FakeMeta                1.8.1.3746  AMX Mod X Dev Team   running    
GeoIP                   1.8.1.3746  AMX Mod X Dev Team   running    
nVault                  1.8.1.3746  AMX Mod X Dev Team   running    
CStrike                 1.8.1.3746  AMX Mod X Dev Team   running    
CSX                     1.8.1.3746  AMX Mod X Dev Team   running    
Ham Sandwich            1.8.1.3746  AMX Mod X Dev Team   running    
Sockets                 1.8.1.3746  HLSW Dev Team        running    
RegEx                   1.8.1.3746  AMX Mod X Dev Team   running 
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-12-2012 , 13:48   Re: Infinite Round
Reply With Quote #426

https://forums.alliedmods.net/showpo...&postcount=308

(Don't PM me again, it's extremely annoying, I can myself the new posts)
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Last edited by Arkshine; 09-12-2012 at 13:48.
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TankU
Member
Join Date: Jun 2011
Old 09-13-2012 , 03:42   Re: Infinite Round
Reply With Quote #427

It does not work

i installed the Amx Mod 1.8.2 and i could compile the .sma without problems, but i get still this error:

amx_plugins

unknown unknown unknown cu_amx_cvar_fix bad load
unknown unknown unknown infinite_round. bad load

ps: Sorry for PN, but how should i know that (no PN you)?

Last edited by TankU; 09-13-2012 at 06:18.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-13-2012 , 05:59   Re: Infinite Round
Reply With Quote #428

What did you do exactly ? You don't have to compile, .amxx is already provided.
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TankU
Member
Join Date: Jun 2011
Old 09-13-2012 , 06:26   Re: Infinite Round
Reply With Quote #429

o.k. this is what i did:

a) install amxmodx-1.8.2-dev-hg26-base.zip
b) install amxmodx-1.8.2-dev-hg26-cstrike.zip


1. extract [AIO]InfiniteRound.zip and install
2. plugins.ini:
; Custom - Add 3rd party plugins here
cu_amx_cvar_fix.amxx
infinite_round.amxx
3. modules.ini:
orpheu
cvar_util
fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich


thatīs all

Last edited by TankU; 09-13-2012 at 06:29.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-13-2012 , 06:52   Re: Infinite Round
Reply With Quote #430

CheckMapConditions is not found it appears.

Show the output of the commands : version, meta list and amxx modules.
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