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[L4D] Survivor Upgrades


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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-30-2010 , 16:59   Re: [L4D] Survivor Upgrades
Reply With Quote #411

Quote:
Originally Posted by RasterMan View Post
This needs updating badly
Both survivor upgrade mods are off-duty, or no longer supported. Unless SDK Hook gets back into the game I doubt it. But, some people say it has nothing to do with SDKhooks. I still beg to differ, I will try the windows version. Maybe it works.

Last edited by Marcus101RR; 11-30-2010 at 18:00.
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AtomicStryker
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Old 12-02-2010 , 05:04   Re: [L4D] Survivor Upgrades
Reply With Quote #412

Just to clarify a couple of things

Survivor Upgrades uses some beta functions that are left over. They were never developed further or removed, hence their binary Signatures never changed.

L4D2 does not have these fuctions anymore.

Anyone claiming this has stopped working merely fails at updating his L4D1 Sourcemod to a Sacrifice-fixed version.

Hint:
http://www.sourcemod.net/snapshots.php
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RasterMan
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Join Date: Mar 2004
Location: Luton, UK
Old 12-02-2010 , 10:15   Re: [L4D] Survivor Upgrades
Reply With Quote #413

L4D1, I'm using latest snapshots from 1.3.7 branch and my logs are getting spammed with this:

L 12/02/2010 - 071:57: SourceMod error session started
L 12/02/2010 - 071:57: Info (map "l4d_river01_docks") (file "errors_20101202.log")
L 12/02/2010 - 071:57: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 12/02/2010 - 071:57: [SM] Displaying call stack trace for plugin "survivor_upgrades.smx":
L 12/02/2010 - 071:57: [SM] [0] Line 732, survivor_upgrades.sp::GiveClientSpecificUpgra de()
L 12/02/2010 - 071:57: [SM] [1] Line 714, survivor_upgrades.sp::GiveClientUpgrades()
L 12/02/2010 - 071:57: [SM] [2] Line 685, survivor_upgrades.sp::GiveInitialUpgrades()
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 12-02-2010 , 17:53   Re: [L4D] Survivor Upgrades
Reply With Quote #414

Quote:
Originally Posted by AtomicStryker View Post
Just to clarify a couple of things

Survivor Upgrades uses some beta functions that are left over. They were never developed further or removed, hence their binary Signatures never changed.

L4D2 does not have these fuctions anymore.

Anyone claiming this has stopped working merely fails at updating his L4D1 Sourcemod to a Sacrifice-fixed version.

Hint:
http://www.sourcemod.net/snapshots.php
Quite an accusation you have there for someone of your Respects. It is a shame that people are pros, but once they are too high and might they have nothing to back it up? Did you bother proving this fact yourself?

No matter what snapshots I used, the error continues to appear. SDKCall is failing from what I was last notified of, so if it is sourcemod, it is just that this plugin needs a simple fix to work again.

Try using the commands addrandomupgrades, or addupgrade. Show the logs of the console, and if you do not receive the below errors. Feel free to share what version you are using, if at all. If you want to help, give the information, don't link us to 100 zip files that we have to test out for each one.

Below is my posted snapshot, hehe, sounds like you have been beaten to the punch. I'm using the latest as well as the guy next to me. So as far as I'm concerned, i'm still waiting for a proving confirmation this plugin WORKS in all aspects that it was designed to do.

Seeing how once again, no one has proven it, the plugin is BROKEN. End of log.

Quote:
Originally Posted by RasterMan View Post
L4D1, I'm using latest snapshots from 1.3.7 branch and my logs are getting spammed with this:

L 12/02/2010 - 071:57: SourceMod error session started
L 12/02/2010 - 071:57: Info (map "l4d_river01_docks") (file "errors_20101202.log")
L 12/02/2010 - 071:57: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 12/02/2010 - 071:57: [SM] Displaying call stack trace for plugin "survivor_upgrades.smx":
L 12/02/2010 - 071:57: [SM] [0] Line 732, survivor_upgrades.sp::GiveClientSpecificUpgra de()
L 12/02/2010 - 071:57: [SM] [1] Line 714, survivor_upgrades.sp::GiveClientUpgrades()
L 12/02/2010 - 071:57: [SM] [2] Line 685, survivor_upgrades.sp::GiveInitialUpgrades()
Quote:
SourceMod Version: 1.4.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Oct 30 2010 20:228
Build ID: 3067:12d774d9b4c2-dev
http://www.sourcemod.net/

Metamod:Source version 1.8.5-dev
Build ID: 749:672ad815975d-dev
Loaded As: Valve Server Plugin
Compiled on: Oct 30 2010
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

Last edited by Marcus101RR; 12-02-2010 at 17:55.
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AtomicStryker
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Old 12-03-2010 , 04:44   Re: [L4D] Survivor Upgrades
Reply With Quote #415

Oh, no, the same whining came in my Simple Laser Plugin thread, which made me aquire the current L4D1 binary (not having the game installed), disassemble it, re-find the function, only to realize it's Signature has not changed one bit. (get it?!)

Then, since people kept claiming it doesnt work, i even made the Linux Signature binary instead of name-based, which is a joke in itself.

I can offer the same nonsense here if you insist.
Attached Files
File Type: sp Get Plugin or Get Source (survivor_upgrades.sp - 398 views - 32.0 KB)
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delirium_trigger
SourceMod Donor
Join Date: Apr 2009
Location: Washington
Old 12-03-2010 , 09:17   Re: [L4D] Survivor Upgrades
Reply With Quote #416

Quote:
Originally Posted by AtomicStryker View Post
Oh, no, the same whining came in my Simple Laser Plugin thread, which made me aquire the current L4D1 binary (not having the game installed), disassemble it, re-find the function, only to realize it's Signature has not changed one bit. (get it?!)

Then, since people kept claiming it doesnt work, i even made the Linux Signature binary instead of name-based, which is a joke in itself.

I can offer the same nonsense here if you insist.

LOL look at what you guys did. You raged him into giving a solution.
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Visual77
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Join Date: Jan 2009
Old 12-03-2010 , 09:34   Re: [L4D] Survivor Upgrades
Reply With Quote #417

Quote:
Originally Posted by delirium_trigger View Post
LOL look at what you guys did. You raged him into giving a solution.
No shit? That's the only way you will get an update out of this guy
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 12-03-2010 , 10:29   Re: [L4D] Survivor Upgrades
Reply With Quote #418

@AtomicStryker

Your version you posted is working fine here thx m8
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 12-03-2010 , 14:44   Re: [L4D] Survivor Upgrades
Reply With Quote #419

Now you made him mad
here Atomic, to relax and laugh a little

http://www.youtube.com/watch?v=16cWiWj--8E

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AtomicStryker
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Join Date: Apr 2009
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Old 12-03-2010 , 16:16   Re: [L4D] Survivor Upgrades
Reply With Quote #420

I'm not mad, its the order of things. Your complaints made me bug someone higher up the code chain to look if there might be something wrong with L4D1 Sourcemod, only to endure his vindictive hate showering me and calling the complaining users names i wont quote.

If I'm between trusting a dev that everything must work ["if FindEntityByClassName and CreateEntityByName work Signature finding is fine"] and your claims that it doesn't ... guess whom i'll believe.
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