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[TF2] Freak Fortress 2


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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 04-22-2012 , 18:22   Re: [TF2] Freak Fortress 2
#411

Quote:
Originally Posted by vtorrano View Post
Can the new bosses be used in VSH?

if so how can i do it?
no, thats the whole point of FF2. So you don't have to edit the major code.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 04-22-2012 , 23:07   Re: [TF2] Freak Fortress 2
#412

Quote:
Originally Posted by S_W_A_T View Post
lol, not sure if u're referring to my server, but I've transferred most of Kemsan's saxtoner hales onto my server.
Can you give me the files? I wanted the saxtoner hales so badly on my server.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 04-22-2012 , 23:55   Re: [TF2] Freak Fortress 2
#413

Quote:
Originally Posted by Diviara27 View Post
Can you give me the files? I wanted the saxtoner hales so badly on my server.
You know, in the hands of a programmer, if you have the saxtoner plugin's code, their abilities and settings can be reverse engineered...
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 04-23-2012 , 02:06   Re: [TF2] Freak Fortress 2
#414

Is there anyone that can skin bosses, be paid for it, then I can share on here? Was hoping we would share more as a community.
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Powerlord
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Join Date: Jun 2008
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Old 04-23-2012 , 02:58   Re: [TF2] Freak Fortress 2
#415

Hey, I was wondering... did anyone ever try using attributes 26 or 140 on the boss's main weapon to set their health, rather than doing it entirely through code? I was wondering if TF2 would bomb if it went too high. Unless they block high values in the code somewhere, it should work up to at least 65,535 health; I haven't checked the variable type of m_iMaxHealth, but int8 would be too small for Heavy's health.

Anyway, before I waste time testing this, has Eggman or FlamingSarge tried this before?

I admit, I have ulterior motives. My partial cloak ability is useless as long as the overheal particles exist on the boss, as they are quite noticeable.

(x-posted to VSH topic)
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Last edited by Powerlord; 04-23-2012 at 03:01.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 04-23-2012 , 03:46   Re: [TF2] Freak Fortress 2
#416

Quote:
Originally Posted by Diviara27 View Post
Can you give me the files? I wanted the saxtoner hales so badly on my server.
I will only release the abilities file (.ff2). Since I hard-coded it, there will only be default args cuz I dont know how to add more args... I will post it soon, with my new nickname...
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Otokiru
Senior Member
Join Date: Apr 2012
Old 04-23-2012 , 07:52   Re: [TF2] Freak Fortress 2
#417

FF2 Saxtoner Ability Pack. (Latest Version: v1.2)
Original idea & credits, Kemsan. Re-coded by Otokiru.

Installation:
  • ff2_otokiru.ff2 -> plugins/freaks/
  • ff2_otokiru.sp -> scripting/
  • ff2_otokiru.phrases.txt -> translations/
Ability Pack consist of:
  • <rage_name> < preferred hale class> <ability details; where X = configurable>
  • Rage_Nurse (Medic) (Gives hale "The Crusader Crossbow" with X ammo.)
  • Rage_Scout (Scout) (Gives hale "The Sandman" with X balls.)
  • Rage_Pyrogas (Pyro) (Gives hale "The Detonator" with X ammo. Blast radius of 400%.)
  • Rage_Pedo (Any) (Force players to "Taunt" within rage radius.)
  • Rage_Gentlemen (Any) (Switch players into BossTeam for 5secs within rage radius, then revert them back to RedTeam only if they are still alive. Also instant teleport hale to random Player.)
  • Rage_AbstractSpy (Spy) (Disguise into random RedTeam player for X secs.)
  • Charge_Salmon (Any) (Re-spawn X random deadplayers into BossTeam on every charge.)

CFG Configs:
Replace ? with your last ability number. DUH!

Rage_Nurse
PHP Code:
    "ability?" 
    

        
"name" "rage_nurse_bowrage" 
        "arg1"         "1"    
// Mode     (0 = On player death, no effect. 1 = On player death, Turn to gold effect.)
        
"arg2"        "1"    // Sound     (0 = No sound when hale rage. 1 = Play sound when hale rage.)
        
"arg3"        "9"    // Ammo        (No. of ammo to be given per rage. Will reset to this amount on every rage.)
        
"plugin_name"    "ff2_otokiru" 
    

Rage_Scout
PHP Code:
    "ability?" 
    

        
"name" "rage_scout" 
        "arg1"         "1"    
// Mode     (0 = On player death, no effect. 1 = On player death, Turn to ash effect.)
        
"arg2"        "1"    // Sound     (0 = No sound when hale rage. 1 = Play sound when hale rage.)
        
"arg3"        "30"    // Ammo        (No. of ammo to be given per rage. Will reset to this amount on every rage.)
        
"plugin_name"    "ff2_otokiru" 
    

Rage_Pyrogas
PHP Code:
    "ability?" 
    

        
"name" "rage_pyrogas" 
        "arg1"        "1"    
// Sound     (0 = No sound when hale rage. 1 = Play sound when hale rage.)
        
"arg2"        "2"    // Ammo        (No. of ammo to be given per rage. Will reset to this amount on every rage.)
        
"plugin_name"    "ff2_otokiru" 
    

Rage_Pedo
PHP Code:
    "ability?" 
    

        
"name" "rage_pedo" 
        "arg1"         "1"    
// RageType     (0 = Rage does not effect Ubered players. 1 = Rage even effect Ubered players.)
        
"arg2"        "1"    // Sound     (0 = No sound when hale rage. 1 = Play sound when hale rage.)
        
"plugin_name"    "ff2_otokiru" 
    

Rage_Gentlemen
PHP Code:
    "ability?" 
    

        
"name" "rage_gentlemen" 
        "plugin_name"    "ff2_otokiru" 
    

Rage_AbstractSpy
PHP Code:
    "ability?" 
    

        
"name" "rage_abstractspy" 
        "arg1"        "18.0"    
// Duration    (No. of seconds the hale will disguise as the opponent team.)
        
"plugin_name"    "ff2_otokiru" 
    

Charge_Salmon (aka Summon)
PHP Code:
    "ability?" 
    

        
"name"         "charge_salmon" 
        "arg0"        "1"        
// Ability Slot. Do not change!
        
"arg1"        "1"        // (No. of Seconds to Charge to 100%)
        
"arg2"       "30"        // (No. of Seconds of Charge Cooldown)
        
"arg3"         "1"        // Sound     (0 = No sound when hale summon. 1 = Play sound when hale summon.)
        
"arg4"        "5"        // (No. of max players to be summoned per Charge.)
        
"arg5"        "3.0"        // Duration    (No. of Seconds of Uber Protection for players that were just summoned.)
        
"plugin_name"    "ff2_otokiru" 
    

ChangeLog:
Quote:
v1.2:
  • Forgot to reset Summon status.
  • No other changes. Replace .ff2 will do in this update.
v1.1:
  • Added "mode" arguments for some ability due to conflict with "special_dropprop" ability. If you're using "special_dropprop" on the same hale that is using this Saxtoner Ability Pack, make sure you set the arg mode to 0.
  • All ability config changed, please review and make changes.
  • Fixed Gentlemen GetEntProp entity error.
  • Fixed Charge_Salmon ability to block summoning the "Replay" bot.
  • Fixed Charge_Salmon ability where if the main hale dies, all the summoned minions dies too.
  • Charge_Salmon now "randomly" pick deadplayers upon summoning.
  • Fixed missing attributes in the translation file. Pls overwrite the old one with this new one.
v1.0:
  • Initial Release.
Tell me if there's any problem. Enjoy!
Attached Files
File Type: zip Otokiru_v1.2.zip (17.1 KB, 1702 views)

Last edited by Otokiru; 06-14-2012 at 10:27. Reason: Update v1.2
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-23-2012 , 07:55   Re: [TF2] Freak Fortress 2
#418

You forgot/dont have the skins?
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Otokiru
Senior Member
Join Date: Apr 2012
Old 04-23-2012 , 07:58   Re: [TF2] Freak Fortress 2
#419

Quote:
Originally Posted by snelvuur View Post
You forgot/dont have the skins?
Erm, I don't release the skins since all the skins are in /saxtoner and instead of /freak_fortress_2.
And besides that, I don't know how to re-compile the models.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-23-2012 , 08:17   Re: [TF2] Freak Fortress 2
#420

Well we could just ask kemsan.. i still got the bz2 from the fast download server (pedo/polishnurse/abstractspy etc) i dont know if anyone can use those then.. (kemsan is offline for 4 days already and website is down)
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Last edited by snelvuur; 04-23-2012 at 08:18.
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