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TF2: Roll the Dice RTD - v0.4


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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 08-12-2009 , 20:30   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #401

pheadxdll, Can you please look into the instant respawn stuff again, it doesn't work.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 08-13-2009 , 11:48   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #402

Quote:
Originally Posted by Chris-_- View Post
pheadxdll, Can you please look into the instant respawn stuff again, it doesn't work.
Sure.
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panchoman
Senior Member
Join Date: Jan 2009
Old 08-13-2009 , 15:00   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #403



i rolled, got buffed health, but there was no print out to my saying i recieved buffed health. also, i got buffed health, had my health drain down to 0 and then get buffed again.

also, would it possible to make it so that blind is disabled on player death rather then on player spawn? so that we can get a freezecam that's not blind ;)

Last edited by panchoman; 08-13-2009 at 15:18.
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Kenny Loggins
SourceMod Donor
Join Date: Jun 2008
Location: Rochester, MN
Old 08-13-2009 , 15:06   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #404

Ya the original translation file had an issue and the server had to be restarted before it would pick up the updated version.

I try not to kick people off the server so it went most of the day with the messed up translation file. Last night I did a full restart so everything should be in working order now.
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panchoman
Senior Member
Join Date: Jan 2009
Old 08-13-2009 , 15:22   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #405

Quote:
Originally Posted by Kenny Loggins View Post
Ya the original translation file had an issue and the server had to be restarted before it would pick up the updated version.

I try not to kick people off the server so it went most of the day with the messed up translation file. Last night I did a full restart so everything should be in working order now.
it's working now
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 08-13-2009 , 15:24   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #406

Yeah, sourcemod should have a command to recache translations files without restarting the server.

Panchoman, I'll look into the blinding issue. As for your problem with health buff, that's how it works. The default is 1000 health and your health meter cuts off at 500, that's why you see your health buffed twice.
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panchoman
Senior Member
Join Date: Jan 2009
Old 08-13-2009 , 15:31   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #407

Quote:
Originally Posted by pheadxdll View Post
Yeah, sourcemod should have a command to recache translations files without restarting the server.

Panchoman, I'll look into the blinding issue. As for your problem with health buff, that's how it works. The default is 1000 health and your health meter cuts off at 500, that's why you see your health buffed twice.
the buffed health part is fine with me, i just thought you ought to know, if you didn't already. though it's still strange why it didn't print to chat the fact that i recieved it, but when i got it later, it did print to chat, so, it must've been some sort of fluke i guess.
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panchoman
Senior Member
Join Date: Jan 2009
Old 08-13-2009 , 15:47   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #408



sentry gun + rtd instant kills = too overpowered?

(this is kenny's server again)

Last edited by panchoman; 08-13-2009 at 15:51.
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drunkenfox1
Member
Join Date: Aug 2009
Location: Orange
Old 08-13-2009 , 17:08   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #409

Yeah, for some reason chat triggers dont work but i can force rtd from admin panel. ?
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panchoman
Senior Member
Join Date: Jan 2009
Old 08-13-2009 , 17:12   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #410

Quote:
Originally Posted by drunkenfox1 View Post
Yeah, for some reason chat triggers dont work but i can force rtd from admin panel. ?
update your translations file to the one in post 395 and see if that helps.
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