Raised This Month: $12 Target: $400
 3% 

[CS:S/CS:GO] GunGame


Post New Thread Reply   
 
Thread Tools Display Modes
oliver229
Junior Member
Join Date: Jan 2013
Old 04-09-2013 , 10:17   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4071

Quote:
Originally Posted by Peace-Maker View Post
Do you know the exact events which are logged with bad names? This would speed up the fixing.
Here again the most informative of GameMe:
On the player's hand
http://hardcore-zockers.gameme.com/playerinfo/97474 (Freigeist)
We have now analyzed the logs once more accurate and it's just like we anticipated.
We get log entries in which the player free spirit (0:60923691) is logged under Botnamen.
The following are some examples:
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Freigeist" <P:97474,U:1405,W:0:60923691,T:CT> triggered "gg_team_win"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Mark" <P:97474,U:1406,W:0:60923691,T:TERRORIST> triggered "gg_team_lose"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Kevin" <P:97474,U:1407,W:0:60923691,T:TERRORIST> triggered "gg_team_lose"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Dan" <P:97474,U:1408,W:0:60923691,T:CT> triggered "gg_team_win"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Scott" <P:97474,U:1409,W:0:60923691,T:TERRORIST> triggered "gg_team_lose"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Dave" <P:97474,U:1410,W:0:60923691,T:CT> triggered "gg_team_win"

Our logs we can see, however, that the false entries are logged only if the GunGame actions.
So here's the error is suspected. We would recommend you to disable the plugin called and / or to check for the error.
The logging of specific actions GunGame defective and the problem seems to be caused not by gameME Stats.
oliver229 is offline
SniperEd
New Member
Join Date: Apr 2013
Old 04-11-2013 , 18:57   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4072

Is there a way to enable some plugins just when playing maps with GunGame?

Last edited by SniperEd; 04-11-2013 at 19:32.
SniperEd is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-13-2013 , 13:37   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4073

Quote:
Originally Posted by oliver229 View Post
Here again the most informative of GameMe:
On the player's hand
http://hardcore-zockers.gameme.com/playerinfo/97474 (Freigeist)
We have now analyzed the logs once more accurate and it's just like we anticipated.
We get log entries in which the player free spirit (0:60923691) is logged under Botnamen.
The following are some examples:
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Freigeist" <P:97474,U:1405,W:0:60923691,T:CT> triggered "gg_team_win"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Mark" <P:97474,U:1406,W:0:60923691,T:TERRORIST> triggered "gg_team_lose"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Kevin" <P:97474,U:1407,W:0:60923691,T:TERRORIST> triggered "gg_team_lose"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Dan" <P:97474,U:1408,W:0:60923691,T:CT> triggered "gg_team_win"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Scott" <P:97474,U:1409,W:0:60923691,T:TERRORIST> triggered "gg_team_lose"
log_02Apr13_06:27:41:2013-04-02 0836: 84.201.34.204:27015 - E011: (IGNORED) "Dave" <P:97474,U:1410,W:0:60923691,T:CT> triggered "gg_team_win"

Our logs we can see, however, that the false entries are logged only if the GunGame actions.
So here's the error is suspected. We would recommend you to disable the plugin called and / or to check for the error.
The logging of specific actions GunGame defective and the problem seems to be caused not by gameME Stats.
Try replacing the LogEventToGame function in gungame_logging.sp with
PHP Code:
LogEventToGame(const String:event[], client)
{
    new 
String:Auth[64];

    if(!
GetClientAuthString(clientAuthsizeof(Auth)))
      
strcopy(Authsizeof(Auth), "UNKNOWN");

    new 
team GetClientTeam(client), UserId GetClientUserId(client);
    
LogToGame("\"%N<%d><%s><%s>\" triggered \"%s\""clientUserIdAuth, (team == TEAM_T) ? "TERRORIST" "CT"event);

Looks like bots don't have authids, so the Auth string wasn't changed across the multiple calls in the loop at line 31. Some strange problem, but the above should fix it.
__________________
Peace-Maker is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 04-13-2013 , 14:39   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4074

Quote:
Originally Posted by SniperEd View Post
Is there a way to enable some plugins just when playing maps with GunGame?
If I understand your question, you want certain plugins to load with gungame and/or only on certain maps. There's a few ways you can do that. To start with the maps, you can place a cfg folder in your maps folder, and within the cfg folder you can place .cfg files with SM commands in them, like SM PLUGINS LOAD plugin name or SM PLUGINS UNLOAD plugin name. These are called after server.cfg, so depending on how often the plugin is needed, you can LOAD it by having it in ...\addons\sourcemod\plugins, and UNLOAD it in a special map .cfg, or have the plugin in your ...\addons\sourcemod\plugins\disabled folder, and only LOAD it in your special map .cfg and UNLOAD it in server.cfg.

For a group of maps, it's easier to have a separate .cfg in the ...\cfg folder, called from the special map configuration. For example, in ...css\cstrike\maps\cfg I have the file gg_block9.cfg, with the single command:
Code:
exec loadgungame.cfg
I have a CS:S server, your folder names will vary depending on the game.
I have the same .cfg file for each gg_* map I have. The loadgungame.cfg file is located in ...\css\cstrike\cfg. I have a similar file in the same folder called unloadgungame.cfg, which is called from server.cfg. Using this method, you can change what loads/unload with gungame maps just by editing the 2 files, and if for some reason your wanted to further customize only certain gungame maps, like say changing the gravity or something, you could add those commands into the special map .cfg in ...maps\cfg.

I use this method to load and unload gungame - gungame is selected only when a gg_* map is loaded. If you are just looking to load gungame on certain maps, there is a way built into gungame to do that as well.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 04-13-2013 at 14:43. Reason: Addition
Bittersweet is offline
oliver229
Junior Member
Join Date: Jan 2013
Old 04-14-2013 , 10:02   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4075

Quote:
Originally Posted by Peace-Maker View Post
Looks like bots don't have authids, so the Auth string wasn't changed across the multiple calls in the loop at line 31. Some strange problem, but the above should fix it.
I have now changed, but does not the gungame logging.sp not Compiliren.
oliver229 is offline
Bittersweet
Veteran Member
Join Date: May 2012
Old 04-14-2013 , 10:58   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4076

Quote:
Originally Posted by oliver229 View Post
I have now changed, but does not the gungame logging.sp not Compiliren.
Sure it does.

Edit: The web compiler does fail, compiled .smx attached (not tested at all).
Attached Files
File Type: smx gungame_logging.smx (2.9 KB, 121 views)
File Type: sp Get Plugin or Get Source (gungame_logging.sp - 108 views - 2.3 KB)
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 04-14-2013 at 11:00. Reason: Addition
Bittersweet is offline
Fibao
Junior Member
Join Date: Apr 2013
Old 04-14-2013 , 13:46   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4077

Hello, I have been using bots in my server, and they have names like GBFabio, GBDaniel etc. etc.

But my name on the stats keep changing randomly to these bots for no real reason, and it's just me

http://i.imm.io/12OS9.png

I hope you are able to find the source of this bug and be able to fix it, thanks.



thank you for contacting us.

We have seen this issue already on other customer accounts and the problem is related to your GunGame mod. Your mod logs the winner actions not properly and for wrong players. For example, the gungame actions are logged for your steam-id for all bots, which is definately wrong. You might want to contact the author of the used GunGame plugin for support on this issue.

We hope this reply helps.

^
Fibao is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 04-14-2013 , 16:29   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4078

Quote:
Originally Posted by Fibao View Post
Hello, I have been using bots in my server, and they have names like GBFabio, GBDaniel etc. etc.

But my name on the stats keep changing randomly to these bots for no real reason, and it's just me

http://i.imm.io/12OS9.png

I hope you are able to find the source of this bug and be able to fix it, thanks.
Check the post above yours..
__________________
Peace-Maker is offline
oliver229
Junior Member
Join Date: Jan 2013
Old 04-15-2013 , 04:34   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4079

Thank you,
until now no longer a problem has surfaced.
oliver229 is offline
Baster1985
Junior Member
Join Date: Jan 2012
Old 04-15-2013 , 19:26   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4080

Hello i have a two question about this great addon ;) i hope you guys can help me

my first question is, can i make my own winner page with php, if the answer is yes can someone please give me a example page

i hope you can help me thank you ^^


edit i found the source thank you ^^

Last edited by Baster1985; 04-15-2013 at 19:47.
Baster1985 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:35.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode