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CSDM 2.1.3d KWo beta


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(--eRRoR--)
Senior Member
Join Date: Mar 2008
Location: Romania
Old 12-01-2010 , 19:36   Re: CSDM 2.1.2k beta
Reply With Quote #391

come om gyus no help at all?
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(--eRRoR--)
Senior Member
Join Date: Mar 2008
Location: Romania
Old 12-16-2010 , 21:32   Re: CSDM 2.1.2k beta
Reply With Quote #392

How can we make in the amxmodmenu the CSDM menu to be the last selection?
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DeLiriuM
Senior Member
Join Date: Dec 2006
Old 12-24-2010 , 04:09   Re: CSDM 2.1.2k beta
Reply With Quote #393

Quote:
Originally Posted by DeLiriuM View Post
I'm using this plugin + bf2 rank mod and strangely, admins with flag "d" aren't respawned when they join the server.
bump.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 10-10-2011 , 00:23   Re: CSDM 2.1.2k beta
Reply With Quote #394

I've enabled hostages in CSDM,they die when they follow a CT and I'm sure CSDM is causing it,anybody else have this problem?

edit: lol,one huge date edit,CSDM isn't causing it

Last edited by SyluxLockjaw100; 07-23-2012 at 14:49.
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hyphen
Senior Member
Join Date: Aug 2011
Old 10-15-2011 , 01:12   Re: CSDM 2.1.2k beta
Reply With Quote #395

This thread is 5yrs old and author still didn't launched the BETA to Final version.

It seems to be better than original Bailopan CSDM 2.1.2 with lots of code change, so a huge thanks to the author.

Previously I got random crashes with original CSDM 2.1.2 but now using this version and all is okay. But the Player Spawn Glowing is odd and its better in the original 1.

Is there any fixes for that ?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 10-15-2011 , 11:19   Re: CSDM 2.1.2k beta
Reply With Quote #396

The author keeps intentionally the status of "his" CSDM version as "beta" to let know the people on this forum which version is really the "official" one. I've got Bailopan's permission to post here "my" version, but the main project and idea of CSDM is his one. I wanted to push my changes to the official Bailopan's release, but he disagreed my ideas. Because of his good understanding of my point of view and all reasons of changes I did (comparing to the official CSDM version), he allowed me release my "fork" here. As he respected my different point of view for things how they should work and he allowed me post "my" CSDM version, I have to respect him, too, and I have to be grateful to him (otherwise I should have my own forum to post my files) - so my version should stay with status "beta". If I remember good - that was also some kind of condition to keep this "my" version here - so everybody here knows which CSDM version at this forum is supported as the official one (because this forum is dedicated to it).
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alencore
Senior Member
Join Date: Oct 2011
Old 10-29-2011 , 09:31   Re: CSDM 2.1.2k beta
Reply With Quote #397

awesome work as usual Kwo!!!
Keep it up!
Bec. of this plug-in I'm sooo addicted to CS again LoL!

Only bug I found it seems podbots sometimes uses the default cs spawn points even if there already a premade preset spawn points. I just use the old csdm_spawn_preset.amxx to fix that.
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sadboy
Member
Join Date: Jun 2009
Old 12-15-2011 , 03:01   Re: CSDM 2.1.2k beta
Reply With Quote #398

i use your csdm latest version (2.1.2k)

when i set weapons_stay =0
the c4 disappear when dropped,so no one can pick it
it can be solved (c4 stay) when i set weapons_stay = -1 but other weapons will stay -i don't want this because i want other weapons will disappear when dropped,except c4
i enter this command "amxx plugins" and it says all running fine ,so i don't know which is the problem ?

Last edited by sadboy; 12-15-2011 at 07:03.
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Old 12-15-2011, 04:00
ogjk941uty
This message has been deleted by asherkin. Reason: Spam.
sadboy
Member
Join Date: Jun 2009
Old 12-15-2011 , 04:09   Re: CSDM 2.1.2k beta
Reply With Quote #399

Quote:
Originally Posted by ogjk941uty View Post
As You can see on Your picture there is no item for "5" - so what should happen? I think that's OK. About Your second question - because You reached the limit of tickets by increasing them - You can decrase them only. Then the increasing (1) will be unlocked again.

ogjk941uty,what 're you talking about ?
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nss
Junior Member
Join Date: Feb 2011
Old 12-20-2011 , 10:05   Re: CSDM 2.1.2k beta
Reply With Quote #400

2.1.2k works fine
but i don't know why when i choose shield ,then later i can't re-equip it although i don't restrict it in csdm.cfg
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