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[L4D(2)] MultiSlots


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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 04-03-2022 , 14:47   Re: [L4D(2)] MultiSlots
Reply With Quote #391

Quote:
Originally Posted by simvolist777 View Post
This is a good plugin and it works. Only there is a question about the number of surviving bots. When I go to the map, there are a lot of survivor bots. How can you limit bots to 4 per mission, but allow live players to 20 or more?

Quote:
Originally Posted by HarryPotter View Post

-Q&A-
1. How could I control the number of bots spawned at the start?
Spoiler
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HelloSaber
New Member
Join Date: Apr 2022
Old 04-04-2022 , 01:18   Re: [L4D(2)] MultiSlots
Reply With Quote #392

Hello Harry! Thanks for the sweet plugins. But I am in dilemma those days about maxplayer slot in dedicated server. I am the owner of this dedicated server and I believe I don't have to ask other to update my player slots.
I have installed L4DToolZ 1.0.0.9d, and MultiSlots to spawn the bots. Also I have set

Code:
sm_cvar sv_maxplayers 16
sm_cvar sv_visiblemaxplayers 16
l4d2_multislots_enabled_sv_maxs 16
but the weird thing is human player cannot join more than 8 in campaign mode (my server has 8/16 info seen from steam group, and it works nicely below 8 players), the error message says "Failed to join session because the session did not have enough open slots". When I typed "status" in console, I got


Code:
version : 2.2.2.4 8490 insecure  (unknown)
udp/ip  : 10.0.20.5:27015 [ public 0.0.0.0:27015 ]
os      : Windows Dedicated
map     : c3m4_plantation
players : 8 humans, 0 bots (16 max) (not hibernating) (reserved 1860000000febed)
I have tried several method (e.g. left4dead downtown2) but no luck. It really torture me, any advise will be appreciated!!!

Last edited by HelloSaber; 04-04-2022 at 01:24.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 04-04-2022 , 08:02   Re: [L4D(2)] MultiSlots
Reply With Quote #393

I use l4dslots works great
https://forums.alliedmods.net/showthread.php?p=2750363

sv_maxplayers 16 // 8 players can join the server, set number whatever you like (range 4 to 32)
sv_visiblemaxplayers 16 //number is the same as above
sv_removehumanlimit 1 //remove kick for players when they are more than 8 for vs and 4 for coop
sv_force_unreserved 1 //your server will stay unreserved and allow players to connect using connect command, this command sets.

Last edited by Krufftys Killers; 04-04-2022 at 08:05.
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HelloSaber
New Member
Join Date: Apr 2022
Old 04-04-2022 , 09:03   Re: [L4D(2)] MultiSlots
Reply With Quote #394

Quote:
Originally Posted by Krufftys Killers View Post
I use l4dslots works great
https://forums.alliedmods.net/showthread.php?p=2750363

sv_maxplayers 16 // 8 players can join the server, set number whatever you like (range 4 to 32)
sv_visiblemaxplayers 16 //number is the same as above
sv_removehumanlimit 1 //remove kick for players when they are more than 8 for vs and 4 for coop
sv_force_unreserved 1 //your server will stay unreserved and allow players to connect using connect command, this command sets.
Thanks for the great help.Actually, after some research, I found the "reserved" is the key. Correct me if I am wrong. I need "reserved" on when I need some player to join in my server and before 9th player come in, I need to turn reserved off (unreserved) by using the plugins (it indeed works) . So Krufftys, does it mean I don't have to set 'unreserved' by using the plugin you just mention? However, why "sv_maxplayers 16 // 8 players can join the server"? Should it be "sv_maxplayers 16 // 16 players can join the server"

Last edited by HelloSaber; 04-04-2022 at 09:05.
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kevinracer
Member
Join Date: Dec 2009
Old 04-05-2022 , 21:51   Re: [L4D(2)] MultiSlots
Reply With Quote #395

Quote:
Originally Posted by HelloSaber View Post
Thanks for the great help.Actually, after some research, I found the "reserved" is the key. Correct me if I am wrong. I need "reserved" on when I need some player to join in my server and before 9th player come in, I need to turn reserved off (unreserved) by using the plugins (it indeed works) . So Krufftys, does it mean I don't have to set 'unreserved' by using the plugin you just mention? However, why "sv_maxplayers 16 // 8 players can join the server"? Should it be "sv_maxplayers 16 // 16 players can join the server"
Yes, i still use "sv_maxplayers 16" but 9th player join from lobby cant join because full, only can join with IP.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 07-18-2022 , 14:16   Re: [L4D(2)] MultiSlots
Reply With Quote #396

Hi , Harry Potter.
I'm trying to compile with Sm 11: 6906. But I got this error:

SourceMod Batch Compiler // by the SourceMod Dev Team

//// l4dmultislots v4.7.sp
//
// E:\sourcemod-1.11.0-git6906-windows\addons\sourcemod\scripting\l4dmultisl ots v4.7.sp(1193) : error 021: symbol already defined: "GetRandomClient"
//
// 1 Error.
//
// Compilation Time: 1,08 sec
// ----------------------------------------

Press enter to exit ...
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Last edited by Mi.Cura; 07-18-2022 at 14:19.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 07-18-2022 , 14:20   Re: [L4D(2)] MultiSlots
Reply With Quote #397

Quote:
Originally Posted by Mi.Cura View Post
Hi , Harry Potter.
I'm trying to compile with Sm 11: 6906. But I got this error:

PHP Code:
 //SourceMod Batch Compiler
// by the SourceMod Dev Team

//// l4dmultislots v4.7.sp
//
// E:\sourcemod-1.11.0-git6906-windows\addons\sourcemod\scripting\l4dmultislots v4.7.sp(1193) : error 021: symbol already defined: "GetRandomClient"
//
// 1 Error.
//
// Compilation Time: 1,08 sec
// ----------------------------------------

Press enter to exit ... 
Are you sure you have latest version?
line 1193 function name is wrong
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Last edited by HarryPotter; 07-18-2022 at 14:20.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 07-18-2022 , 14:49   Re: [L4D(2)] MultiSlots
Reply With Quote #398

Quote:
Originally Posted by HarryPotter View Post
Are you sure you have latest version?
line 1193 function name is wrong
Yes, last version from github , works fine. thanks....
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Last edited by Mi.Cura; 07-18-2022 at 15:01.
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 08-10-2022 , 02:16   Re: [L4D(2)] MultiSlots
Reply With Quote #399

Quote:
Originally Posted by HarryPotter View Post
[L4D(2)] MultiSlots Improved Version 4.7 (2022/4/17 )
hi, is there any method to remove dead bot when player 5+ disconnected?
like, player 5 connected > he dead > and then disconnected, the bot still there. so intead of keep the bot alive, kick bot instead.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-10-2022 , 05:34   Re: [L4D(2)] MultiSlots
Reply With Quote #400

Quote:
Originally Posted by zaviier View Post
hi, is there any method to remove dead bot when player 5+ disconnected?
like, player 5 connected > he dead > and then disconnected, the bot still there. so intead of keep the bot alive, kick bot instead.
PHP Code:
// Kick AI Survivor bots if numbers of survivors has exceeded the certain value. (does not kick real player, minimum is 4)
l4d_multislots_max_survivors “4” 
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