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[CS:GO] Update: TriggerPush Bug Introduced


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Squallkins
AlliedModders Donor
Join Date: Mar 2005
Old 07-31-2016 , 20:05   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #31

.txt file needs to go into addons/sourcemod/gamedata folder.
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olokos
Member
Join Date: Jun 2016
Old 07-31-2016 , 21:04   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #32

It's there
/home/csgoserver/serverfiles/csgo/addons/sourcemod/gamedata/csgo_applyabsvelocityimpulse_unlocker.games.t xt

There's no space in ".txt", post editor messes it up.

Last edited by olokos; 07-31-2016 at 21:04.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 07-31-2016 , 21:34   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #33

Quote:
Originally Posted by psychonic View Post
Probably.
so if map is broken due to the update its best to use Peace-Maker's fix instead of setting the cvar?
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Squallkins
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Join Date: Mar 2005
Old 07-31-2016 , 21:49   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #34

Quote:
Originally Posted by olokos View Post
It's there
/home/csgoserver/serverfiles/csgo/addons/sourcemod/gamedata/csgo_applyabsvelocityimpulse_unlocker.games.t xt

There's no space in ".txt", post editor messes it up.
Check the contents of the file.

Should have:

PHP Code:
"Games"
{
    
"csgo"
    
{
        
"Addresses"
        
{
            
"ApplyAbsVelocityImpulseCap"
            
{
                
"windows"
                
{
                    
"signature" "CBaseEntity::ApplyAbsVelocityImpulse"
                
}
                
"linux"
                
{
                    
"signature" "CBaseEntity::ApplyAbsVelocityImpulse"
                
}
            }
        }
        
        
"Signatures"
        
{
            
"CBaseEntity::ApplyAbsVelocityImpulse"
            
{
                
"library"    "server"
                "linux"    "@_ZN11CBaseEntity23ApplyAbsVelocityImpulseERK6Vector"
                "windows"    "\x55\x8B\xEC\x83\xE4\xF8\xB8\x20\x10\x00\x00"
            
}
        }
        
"Offsets"
        
{
            
"CheckEntityVelcocityConditionOffset"
            
{
                
"windows"    "136"
                "linux"    "78"
            
}
            
            
"CheckEntityVelcocityConditionBytes"
            
{
                
"windows"    "51"
                "linux"    "22"
            
}
        }
    }

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olokos
Member
Join Date: Jun 2016
Old 08-01-2016 , 08:21   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #35

It's contents are exactly the same as you mentioned. I think the problem relies in linux implementation for this plugin @Peace-Maker
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ninncore
Member
Join Date: Sep 2015
Old 08-01-2016 , 10:51   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #36

We are using linux and there are no problems with this plugin on it.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 08-02-2016 , 07:04   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #37

Quote:
Originally Posted by 8guawong View Post
so if map is broken due to the update its best to use Peace-Maker's fix instead of setting the cvar?
The plugin removes the security check, so servers are vunerable to that high-velocity crash exploit too. I'd guess there's no difference in setting the convar and using the plugin. The convar will probably disable more security checks as well instead of just the one the plugin does though.

When the update is landed the gamedata for the patch will likely be broken anyways, so we'll see if it's necassary to revive it then.

Instead of one convar to enable/disable all checks, it'd be better to have new convars to set the maximum velocity/angles yourself, so normal non-surfing servers won't need edit anything and surf-servers can increase the limit from 2000 to 3500 or similar and still have protection against higher velocity exploits while having the maps work. I'm not familiar with that exploit though, so maybe that wouldn't help.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 08-02-2016 , 07:20   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #38

Quote:
Originally Posted by olokos View Post
It's contents are exactly the same as you mentioned. I think the problem relies in linux implementation for this plugin @Peace-Maker
Since the linux address is just a symbol lookup, I'd say you're missing the gamedata file somehow.
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Destinyg133
Senior Member
Join Date: Jul 2016
Location: Croatia
Old 08-03-2016 , 19:50   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #39

New update came i think it fixed boosting bug

– Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc.

Last edited by Destinyg133; 08-03-2016 at 19:51.
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ninncore
Member
Join Date: Sep 2015
Old 08-03-2016 , 19:57   Re: [CS:GO] Update: TriggerPush Bug Introduced
Reply With Quote #40

The convar is at least there, updating the servers now and testing if its fixed.

Edit: Works perfect, you dont even need to reboot just change the convar and you are ready to go

Last edited by ninncore; 08-03-2016 at 20:47.
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