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[L4D & L4D2] Weapon Spawn (1.15) [25-Mar-2024]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-19-2015 , 09:43   Re: [L4D & L4D2] Weapon Spawn (1.3) [19-Nov-2015]
Reply With Quote #31

Thanks. Fixed.
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soscrazy89
Junior Member
Join Date: Nov 2015
Old 11-19-2015 , 18:45   Re: [L4D & L4D2] Weapon Spawn (1.3) [19-Nov-2015]
Reply With Quote #32

hello
thanks that fixed it works
there was a problem with sniper scout (not spawn)
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soscrazy89
Junior Member
Join Date: Nov 2015
Old 11-19-2015 , 18:56   Re: [L4D & L4D2] Weapon Spawn (1.3) [19-Nov-2015]
Reply With Quote #33

Quote:
Originally Posted by Silvers View Post
Thanks. Fixed.
L 11/20/2015 - 03:512: [SM] Native "ThrowError" reported: Failed to create entity 'weapon_sniper_scout_spawn'
L 11/20/2015 - 03:512: [SM] Displaying call stack trace for plugin "l4d_weapon_spawn.smx":
L 11/20/2015 - 03:512: [SM] [0] Line 627, /home/groups/sourcemod/upload_tmp/phpLBh11N.sp::CreateSpawn()
L 11/20/2015 - 03:512: [SM] [1] Line 856, /home/groups/sourcemod/upload_tmp/phpLBh11N.sp::CmdSpawnerSaveMenu()
L 11/20/2015 - 03:512: [SM] [2] Line 723, /home/groups/sourcemod/upload_tmp/phpLBh11N.sp::ListMenuHandler()

weapon crate repeat error
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-20-2015 , 02:37   Re: [L4D & L4D2] Weapon Spawn (1.3.1) [20-Nov-2015]
Reply With Quote #34

Thanks, fixed.
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Exeter350
Junior Member
Join Date: Aug 2015
Old 02-20-2017 , 03:35   Re: [L4D & L4D2] Weapon Spawn (1.3.1) [20-Nov-2015]
Reply With Quote #35

Hello Silvers, love all your spawn mods, they cover most of the objects found in the game and I use all of them.

Is it possible to request a spawn mod for gas cans, propane tanks, fireworks crates and oxygen tanks? I believe this hasn't been covered yet.

I tried an edited version of honorcode23's Objects Spawner, which does allow me to spawn and save gas cans and co., but it displays a very unnecessary debug message to all players ("Precaching X number of models... Precache complete") that instantly turns off players who fervently hate modded servers. The thing I like about your mods is that they're very low-key and unobtrusive, and can subtly add to gameplay without warding off modded server-haters.

Normally, modifying the code to remove the message in question is simple enough, but the edited mod in question requires a number of external files of the mod-editor's own making in order to compile, which I can't get because he hasn't been around for years.

I'm just a casual mod user, so actually modifying the code to get it to work is beyond me. ;_;

I was wondering, since you already made a whole series of mods in the same vein, if you could make one more?

Last edited by Exeter350; 04-24-2017 at 10:40.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-28-2017 , 10:20   Re: [L4D & L4D2] Weapon Spawn (1.3.1) [20-Nov-2015]
Reply With Quote #36

Sorry I won't be creating any other object spawners. Some of the ones I have created could very easily be converted to spawn other things with minimal work, mostly just find/replace strings, if someone wants to do that go ahead, just credit me for the base code.

I was working on an any object spawner a few years ago, but it turned into a big project (~5k lines) and as it expanded it became harder to work with, probably needs to be re-written. This is still something I want to release as it supports any source game and has some very nice unique features which I won't be saying here because I know someone will copy me. Maybe I should release in it's current state and see if other developers want to contribute.
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Austin
Senior Member
Join Date: Oct 2005
Old 04-30-2017 , 02:24   Re: [L4D & L4D2] Weapon Spawn (1.3.1) [20-Nov-2015]
Reply With Quote #37

Quote:
Originally Posted by Exeter350 View Post
Is it possible to request a spawn mod for gas cans, propane tanks, fireworks crates and oxygen tanks? I believe this hasn't been covered yet.
This plugin I wrote will give you those features.
https://forums.alliedmods.net/showthread.php?t=239874
Here are all the items it supports.

Code:
	//---- Health -----------------------------------------
	{"pills",	"weapon_pain_pills",		"0"},
	{"firstaid",	"weapon_first_aid_kit",	"0"},
	{"adrenal",	"weapon_adrenaline",		"0"},
	{"defib",	"weapon_defibrillator",	"0"},

	//---- Grenades --------------------------------------
	{"molotov",	"weapon_molotov",				"0"},
	{"pipe",	"weapon_pipe_bomb",			"0"},
	{"bile",	"weapon_vomitjar",			"0"},

	//---- Items -----------------------------------------
	{"ammo",		"weapon_ammo_spawn",		"0"},
	{"gascan",		"weapon_gascan",				"0"},
	{"fireworks",	"weapon_fireworkcrate",	"0"},
	{"propane",		"weapon_propanetank",		"0"},
	{"oxygen",		"weapon_oxygentank",		"0"},
	{"gnome",		"weapon_gnome",					"0"},
	{"cola",		"weapon_cola_bottles",	"0"},

	//---- Upgrades --------------------------------------
	{"laser",							"upgrade_spawn",									"0"},
	{"explosivebullets","weapon_upgradepack_explosive",		"0"},
	{"firebullets",	"weapon_upgradepack_incendiary",	"0"},

	//---- Pistols ---------------------------------------
	{"pistol",		"weapon_pistol",				"120"},
	{"magnum",		"weapon_pistol_magnum",	"120"},

	//---- Sub Machine Guns ------------------------------
	{"smg",	"weapon_smg",						"650"},
	{"smgs",	"weapon_smg_silenced",	"650"},
	{"mp5",	"weapon_smg_mp5",				"650"},

	//---- Shotties --------------------------------------
	{"pump",	"weapon_pumpshotgun",		"56"},
	{"chrome",	"weapon_shotgun_chrome","56"},
	{"spas",	"weapon_shotgun_spas",	"90"},
	{"auto",	"weapon_autoshotgun",		"90"},

	//---- Big Guns --------------------------------------
	{"m60",		"weapon_rifle_m60",					"150"},
	{"grenadelauncher",	"weapon_grenade_launcher",	 "30"},
	{"chainsaw",		"weapon_chainsaw",					  "0"},

	//---- Rifles ----------------------------------------
	{"rifle",	"weapon_rifle",					"360"},
	{"ak47",	"weapon_rifle_ak47",		"360"},
	{"desert",	"weapon_rifle_desert",	"360"},
	{"552",	"weapon_rifle_sg552",		"500"},

	//---- Snipers ---------------------------------------
	{"awp",	"weapon_sniper_awp",			"180"},
	{"scout",	"weapon_sniper_scout",		"180"},
	{"military",	"weapon_sniper_military",	"180"},
	{"hunting",	"weapon_hunting_rifle",		"150"}
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Exeter350
Junior Member
Join Date: Aug 2015
Old 05-02-2017 , 05:37   Re: [L4D & L4D2] Weapon Spawn (1.3.1) [20-Nov-2015]
Reply With Quote #38

Quote:
Originally Posted by Silvers View Post
Sorry I won't be creating any other object spawners. Some of the ones I have created could very easily be converted to spawn other things with minimal work, mostly just find/replace strings, if someone wants to do that go ahead, just credit me for the base code.

I was working on an any object spawner a few years ago, but it turned into a big project (~5k lines) and as it expanded it became harder to work with, probably needs to be re-written. This is still something I want to release as it supports any source game and has some very nice unique features which I won't be saying here because I know someone will copy me. Maybe I should release in it's current state and see if other developers want to contribute.
Haha alright, understood! Big thanks for all your existing plugins!

Quote:
Originally Posted by Austin View Post
This plugin I wrote will give you those features.
https://forums.alliedmods.net/showthread.php?t=239874
Here are all the items it supports.
Thanks! I'll give it a shot!
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 05-17-2017 , 04:26   Re: [L4D & L4D2] Weapon Spawn (1.3.1) [20-Nov-2015]
Reply With Quote #39

sm_weapon_spawn_glow // Toggle to enable glow on all weapons to see where they are placed.
How do not enter the command can also light up
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-17-2017 , 10:53   Re: [L4D & L4D2] Weapon Spawn (1.3.1) [20-Nov-2015]
Reply With Quote #40

Quote:
Originally Posted by phoenix0001 View Post
sm_weapon_spawn_glow // Toggle to enable glow on all weapons to see where they are placed.
How do not enter the command can also light up
Does not exist. Do you want? Same as the command?
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