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Power Up Mod 2.0


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ChrisBerlin
New Member
Join Date: Nov 2005
Old 11-07-2005 , 11:05  
Reply With Quote #31

@[C]oN -X-: How about putting "PowerUp-MOD" in your servers hostname?

@GHW_Chronic: Is there a serious reason for limiting the amount of PUPs to 50 (like lag)?
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[C]oN -X-
Member
Join Date: Nov 2005
Old 11-07-2005 , 11:19   hmm
Reply With Quote #32

tell u the truth the models dont shot up for me... in the server ... the plugins running.. when i was joining i had to download models witch aslo told me that the models work and then in my console it says Proccesing and the model names..... but.. the models arnt in the level.. i tride it on de_dust2 and de_dust
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ChrisBerlin
New Member
Join Date: Nov 2005
Old 11-07-2005 , 11:27  
Reply With Quote #33

@[C]oN -X-:
1. The MOD starts in the 2nd round. 1st round is normal.
2. Check your <installation path>/cstrike/addons/amxmodx/configs/plugins.ini if the line
Code:
GHW_Power-up_Mod.amxx
is in there and that its not commented
3. Check if the plugin is activated on your server. Try "amxmodmenu" in console, then in the menu hit 9, then 6 (for pause plugins) and take a look if the plugin is "ON".

Oh, well... @2nd point: Having to download the models for the PUPs is an indication for the plugin being enabled, I guess.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 11-07-2005 , 17:40   Re: ehh
Reply With Quote #34

Quote:
Originally Posted by [C
oN -X-]nice plugin man :O 1 problem idk what to call my server... :O lol its not runemod so o well i jut call it fun mod.But anyway gj
how about... powerup mod??? OMFG
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ChrisBerlin
New Member
Join Date: Nov 2005
Old 11-07-2005 , 18:39  
Reply With Quote #35

@GHW_Chronic:
Hi *points at his little bug list at page 2*
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 11-07-2005 , 18:56   Re: ehh
Reply With Quote #36

Quote:
Originally Posted by GHW_Chronic
Quote:
Originally Posted by [C
oN -X-]nice plugin man :O 1 problem idk what to call my server... :O lol its not runemod so o well i jut call it fun mod.But anyway gj
how about... powerup mod??? OMFG
Lmao.

@Chris

Chronic said that should be fixed, none of what you said is a problem with his plugin, if indeed there is a problem it is with the new 1.6 or previous version of AMXX
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-15-2006 , 21:34  
Reply With Quote #37

Hey chronic, im gettin these,

Code:
L 01/15/2006 - 18:35:33: [AMXX] Run time error 4: index out of bounds (array "saver1[32][200]") (indexed "[32][]")
L 01/15/2006 - 18:35:33: [AMXX]    [0] GHW_Power-up_Mod.sma::newround (line 462)
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dayletter
Member
Join Date: Jun 2006
Old 07-06-2006 , 13:16   Re: Power-Up Mod
Reply With Quote #38

Quote:
Originally Posted by bmann_420
Hey chronic, im gettin these,

Code:
L 01/15/2006 - 18:35:33: [AMXX] Run time error 4: index out of bounds (array "saver1[32][200]") (indexed "[32][]")
L 01/15/2006 - 18:35:33: [AMXX]    [0] GHW_Power-up_Mod.sma::newround (line 462)
i got that also.
i found that if i add more than 31 waypoints this error is then shown up.
My server is a CZ server, AMXX 1.75,
and i've tried de_dust2_cz only
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 07-08-2006 , 12:09   Re: Power-Up Mod
Reply With Quote #39

Sorry I haven't posted in forever guys. Errors fixed.
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goawayfatman
Junior Member
Join Date: Apr 2006
Location: Queens,New York
Old 08-06-2006 , 12:49   Re: Power-Up Mod
Reply With Quote #40

i've been waiting for something like this
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