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[TF2] Cool Rocket


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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 01-01-2012 , 08:21   Re: [TF2] Cool Rocket
Reply With Quote #31

Quote:
Originally Posted by FlaminSarge View Post
Still in progress, man. Will fix the HHH/Monoculus ones.
I've figured this much , just wanted to let you know with most likely you already knew the problems.
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tintinibar
Member
Join Date: Dec 2004
Location: WI
Old 01-24-2012 , 20:35   Re: [TF2] Cool Rocket
Reply With Quote #32

Although this is still broken, I love it.
I have TF2CoolRocket_ArrowToHead set to one FYI and some comments:

Manmelter does home. and so do monoculous eyeballs<--nice.
It would be awesome if flaminsarge does take this over in a new thread or whatnot.

I request two things:
1. turn on/off the homing of non-reflectable weps on a per weapon basis.
2. a glow on the medic needles like holy arrows in flight so you can see them better(even if this is a separate plugin)

Last edited by tintinibar; 01-24-2012 at 20:57. Reason: mono eyes
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motto
Member
Join Date: Aug 2009
Location: Poland
Old 02-16-2012 , 07:19   Re: [TF2] Cool Rocket
Reply With Quote #33

This plugin shouldn't work if enginer have got active wrangler.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-17-2012 , 10:10   Re: [TF2] Cool Rocket
Reply With Quote #34

I'm getting a bunch of errors from this which I think were before the update but still an issue - anyone know why?

Quote:
L 08/17/2012 - 06:54:15: [SM] Native "SDKHook" reported: Entity -2118415932 is invalid
L 08/17/2012 - 06:54:15: [SM] Displaying call stack trace for plugin "rocket-home.smx":
L 08/17/2012 - 06:54:15: [SM] [0] Line 68, rocket-home.sp::OnEntityCreated()
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-17-2012 , 10:16   Re: [TF2] Cool Rocket
Reply With Quote #35

Quote:
Originally Posted by Horsedick View Post
I'm getting a bunch of errors from this which I think were before the update but still an issue - anyone know why?
Did you recompile?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 08-17-2012 , 10:27   Re: [TF2] Cool Rocket
Reply With Quote #36

Quote:
Originally Posted by Mitchell View Post
Did you recompile?
derp no I haven't.... been a while on this one, let me do that.
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RonanZer0
Member
Join Date: Aug 2012
Old 09-13-2012 , 18:16   Re: [TF2] Cool Rocket
Reply With Quote #37

oh no how is she here

nice plugin btw
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armourbearer
Member
Join Date: Jul 2012
Old 09-20-2012 , 06:23   Re: [TF2] Cool Rocket
Reply With Quote #38

um nice plugin, but somehow only the sentry rockets seem to work.

i added to cvar:
TF2CoolRocket_InduceWeaponList "tf_projectile_sentryrocket;tf_projectile_arr ow;tf_projectile_energy_ball;tf_projectile_en ergy_ring;tf_projectile_flare;tf_projectile_h ealing_bolt;tf_projectile_jar;tf_projectile_j ar_milk;tf_projectile_pipe;tf_projectile_pipe _remote;tf_projectile_rocket;tf_projectile_se ntryrocket;tf_projectile_stun_ball;tf_project ile_syringe"
on the auto-generated .cfg file,

but only the sentry rockets seem the work.

have i typed something wrong?
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armourbearer
Member
Join Date: Jul 2012
Old 09-20-2012 , 10:44   Re: [TF2] Cool Rocket
Reply With Quote #39

also, can you add the clever to the list too?
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Merbo
Member
Join Date: Jul 2012
Old 09-22-2012 , 09:53   Re: [TF2] Cool Rocket
Reply With Quote #40

May I make a suggestion?
Add admin flags. if the selection is empty, all players get homing projectiles.
If there is a flag specified, only users with that admin flag get homing projectiles.
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