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Rapid Fire


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Shouldercannon
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Old 02-15-2011 , 03:50   Re: Rapid Fire
Reply With Quote #31

Quote:
Originally Posted by Leonardo View Post
why used GetGameTime() instead of GetEngineTime() ?
I don't now. And is it necessary?
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blodia
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Old 02-15-2011 , 13:59   Re: Rapid Fire
Reply With Quote #32

Quote:
Originally Posted by Leonardo View Post
why used GetGameTime() instead of GetEngineTime() ?
pretty simple, because the value is relative to the game time and not the engine time ...
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API
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Old 02-15-2011 , 14:27   Re: Rapid Fire
Reply With Quote #33

On the topic of using the search feature, I believe very strongly that there should be an auto search before posting any new threads in Scripting or Plugin Ideaas. Basically, if your topic name and subject yields results, ask the poster: Are you sure your answer wasn't in one of these threads?
I could code a plugin for this. Let me know if you guys like this idea.
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FaTony
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Old 02-15-2011 , 15:41   Re: Rapid Fire
Reply With Quote #34

Lol yeah, End User Thread Start Agreement:
By creating a thread I legally state that I have read all the search results fetched from my thread name.
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zeroibis
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Old 02-15-2011 , 21:00   Re: Rapid Fire
Reply With Quote #35

Quote:
Originally Posted by Shouldercannon View Post
This work if "m_flNextPrimaryAttack" = 0.01 else (> 0.01) no damage on fire.
PHP Code:
SetEntPropFloat(zomgProp_Send"m_flNextPrimaryAttack", (GetGameTime() + 0.01)); 
Intresting you say it worked with 0.01!?

When I had tested 0.05 and 0.04 it did not work but 0.06 and above did. That would be interesting if numbers between .01-.06 did not work but all other numbers did.
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FaTony
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Old 02-16-2011 , 00:39   Re: Rapid Fire
Reply With Quote #36

It may depend on a tickrate of the server.
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Shouldercannon
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Old 02-16-2011 , 02:50   Re: Rapid Fire
Reply With Quote #37

Quote:
Originally Posted by zeroibis View Post
Intresting you say it worked with 0.01!?

When I had tested 0.05 and 0.04 it did not work but 0.06 and above did. That would be interesting if numbers between .01-.06 did not work but all other numbers did.
Namely 0.01 and not more. This worked on:
Server
Protocol version 15
Exe version 1.0.0.58 (cstrike)
Exe build: 16:53:44 Dec 15 2010 (4421) (240)

Metamod:Source version 1.8.5
Build ID: 752e48f4adf523

SourceMod Version Information:
SourceMod Version: 1.3.7-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.7-dev)
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Leonardo
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Join Date: Feb 2010
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Old 02-16-2011 , 04:34   Re: Rapid Fire
Reply With Quote #38

Quote:
Originally Posted by Shouldercannon View Post
Exe build: 16:53:44 Dec 15 2010 (4421) (240)
how you're playing on outdated server o_o
latest version is
Code:
Exe build: 16:28:01 Feb 2 2011 (4426) (240)
HAAAX!

Last edited by Leonardo; 02-16-2011 at 04:50.
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zeroibis
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Old 02-16-2011 , 13:55   Re: Rapid Fire
Reply With Quote #39

That updated version may not be a mandatory update...

Also mine was tested on 100tick vs the 66tick standard.
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psychonic

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Old 02-16-2011 , 14:05   Re: Rapid Fire
Reply With Quote #40

Quote:
Originally Posted by zeroibis View Post
That updated version may not be a mandatory update...
I'm pretty sure there's been at least one required css or engine update between december and now.
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