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[ANY] CallAdmin - Extended Report Mod


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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 04-24-2013 , 08:19   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #31

So how would one work with 3 different steamgroups? Basicly we have multiple servers, css, tf2, and such. But our admins of tf2 dont want to see calls for css and visa versa. How can we keep this seperate and have perhaps multiple instances? Just make more bots or is there a better way?
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 04-24-2013 , 13:51   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #32

Are you talking about the not yet offcially released steam module?

Yours sincerely
Impact
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cREANy0
SourceMod Donor
Join Date: Jul 2012
Location: Germany
Old 04-24-2013 , 13:59   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #33

Quote:
Originally Posted by snelvuur View Post
So how would one work with 3 different steamgroups? Basicly we have multiple servers, css, tf2, and such. But our admins of tf2 dont want to see calls for css and visa versa. How can we keep this seperate and have perhaps multiple instances? Just make more bots or is there a better way?

Code:
https://forums.alliedmods.net/showthread.php?t=213263
You can use that. You need with that a new Account for the Bot. With that Plugin you can set steam id's for single server in a config for which people should get this Message.
I use it too and its really useful!


greetz cREANy0
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Last edited by cREANy0; 04-24-2013 at 13:59.
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dordnung
Veteran Member
Join Date: Apr 2010
Old 04-24-2013 , 14:26   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #34

You should know that this isn't a finished and stable plugin, or?
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Last edited by dordnung; 04-24-2013 at 15:12.
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 04-24-2013 , 14:42   Re: Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #35

Quote:
Originally Posted by Popoklopsi View Post
Stop advert other plugins.
Any ideas on a beta version of your unofficial extension? I'd like to start working on the compatibility between our plugins.

As I've explained with impact over steam there are a few things that would be nice to see. .

Your menu system optional and allow for third party calling of an admin via a native.

The native would contain the userid of the reported party as well as the reporting party. And Lastly the reason.

Also a forward containing both userids and the reason would be nice also
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Floody
Member
Join Date: Jan 2012
Old 04-24-2013 , 14:49   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #36

Hello,
I am trying to figure out why I this TeamSpeak3 Module is not working for me...
Maybe I did something, could be, but I don't think so.
Also if I am opening /notice.php?key=mykey, it's showing me all reports, so it did something correct!

Maybe any solutions?
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 04-24-2013 , 15:05   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #37

Great news, CallAdmin now ships with an Steammodule and an Extension which supports that.

Extension
We have talked with Zephyrus (author of SourceReports), but he hasn't much time and his extension works in a different way.
We decided to write an own extension which takes another more fail-safe route.
Unlike the slave/master mode zephyrus uses we use an queue based system, thus every server is independand and messages are more likely to be received even if others servers go offline.
Every extension has a messagequeue, if you send a message and the bot is currently online the message will be queued and send when possible again (bot goes offline).

Steammodule
The steammodule grabs it's data from 2 configfiles and supports retrieval of ids through steamgroups.
You can either select admins by steamid/communityid, or you can put a groupname in the config and the ids will be fetched from there.
Of course you can mix these 2 options if you want.
You can view the installation instructions here.
The Module requires the Sockets extension, and of course the MessageBot extension (see attachments).

We hope you like it

Yours sincerely
Impact
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Last edited by Impact123; 04-24-2013 at 15:10.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 04-24-2013 , 15:09   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #38

Quote:
Originally Posted by Floody View Post
...
I am trying to figure out why I this TeamSpeak3 Module is not working for me...
Maybe any solutions?
We have a wiki page with common problems that may occur here. maybe you find something there.
The only problem which he had till now was that the webserver was banned from the teamspeak3 server.
Is your webserver in the whitelist of your teamspeak3 server?

Yours sincerely
Impact
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Last edited by Impact123; 04-24-2013 at 15:28.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-24-2013 , 15:37   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #39

@impact: i was looking into that, i was just looking on github and noticed the steam part and the group part. From what i understand from your text above. This would mean i need to create a bot for each server? Since we got about 30+ servers. 30 bots is a bit much imho

I tested the desktop client also, i've setup the website and installed the plugin. Got 2 admins running the windows client and the tracker shows them too. Ingame it also says that there are 2 admins online. Yet when a /call is done i dont see any alerts coming in. Also dont see any entry's in the database. I do see both admins in the database as tracked. Using latest from http://vs.gugyclan.eu:8000/job/CallAdmin/
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 04-24-2013 , 15:43   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #40

Quote:
Originally Posted by snelvuur View Post
This would mean i need to create a bot for each server?
No, thats what the queue is for, one bot is enough.

By default reports won't be sent if there are admins ingame, instead they will be notified.
You are free to change that in your config.
Code:
// What happens when admins are ingame on report: 0 - Do nothing, let the report pass, 1 - Block the report and notify the caller and admins
sm_calladmin_admin_action "1"
Yours sincerely
Impact
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Last edited by Impact123; 04-24-2013 at 15:46.
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