Yeah, I really like this modification as well. Just end up putting up a Linux server up to run this 24/7. However I am running into that same issue where the attribute system sticks for the class you played before the map resets. So you end up getting certain upgrades that are mix matching on an entirely different class. I tried to hunt down any errors but have yet to find any. I hope down the line there will be more options in order to reset everything either after a round, map, or even do it manually. Nevertheless this is a fantastic mod keep up the good work.
EDIT: Fixed the issue by plugging in and playing around with other fixes. First I made sure that sourcemod was completely up to date. Then I end up using
these commands, and this
alternate TF2ItemsInfo version for fixing another glitch for bot randomizer mod. Which for some apparent reason it fixed the issue with the upgrades system sticking onto one class.
Unfortunately I am currently facing another issue. The money ratio commands seem to be bugged. I cannot change any of them. Especially
sm_uu_moneyforotherteam_ratio and
sm_uu_moneyforteam_ratio come up as invalid. Also trying change
sm_uu_automoneyforteam_ratio to
0 from
1 (default) does not turn off the balance system. I was trying to mess with the money scheme because if you have bots on the server, the money gain ratio will spike way out of control. But it only triggers when there is real players and bots on both teams.