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[TF2] Freak Fortress 2


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Eggman
Senior Member
Join Date: Jan 2010
Old 04-07-2012 , 07:48   Re: [TF2] Freak Fortress 2
#31

Quote:
Originally Posted by S_W_A_T View Post
And why there is no ff2_select admin command to force set next hale? > w <
Just use ff2_addpoints somepony 9000


I think this is client-side trouble: Nopony ever seen this before.


Quote:
Originally Posted by snelvuur View Post
If you dont have first round as arena, but just with the special right away the first round you cant jump or rage. On next round its ok again.
Quote:
Originally Posted by pac_man0 View Post
Demopan can use the R charge and his rage meter while at 0% goes negative.
Oops, my bad... Fix in attachments.



Quote:
Originally Posted by MUN View Post
Doors sometimes don't open....

server is :
96.8.113.249:27015
Add that map into addons\sourcemod\configs\freak_fortress_2\doo rs.cfg



Also somepony may make alternative way to Ninja's slo-mo as new sub-plugin, if worry about KAC.
Attached Files
File Type: zip plugins_fixes.zip (115.1 KB, 218 views)

Last edited by Eggman; 04-07-2012 at 08:03.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 04-07-2012 , 08:09   Re: [TF2] Freak Fortress 2
#32

I'll just wait for Sarge to confirm this is working, no point in wasting a server for something that could potentially crash every 10 mins
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 04-07-2012 , 08:52   Re: [TF2] Freak Fortress 2
#33

Quote:
Originally Posted by Eggman View Post
Oops, my bad... Fix in attachments.
Also somepony may make alternative way to Ninja's slo-mo as new sub-plugin, if worry about KAC.
Latest fixed did not fix the
Quote:
If you dont have first round as arena, but just with the special right away the first round you cant jump or rage. On next round its ok again.
And erm, Demopan killing sound is played to all client instead of environment?..
And erm, can I know whats arg0,1,2? Can't really tell... > w <
PHP Code:
        "name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "5"
        "plugin_name"    "default_abilities" 
I wanted to change the jump height which i found in vsh,
PHP Code:
vel[2]=750 HaleCharge 13.0
but can't find in freakfortress...

Last edited by S_W_A_T; 04-07-2012 at 10:14.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 04-07-2012 , 10:32   Re: [TF2] Freak Fortress 2
#34

Quote:
Originally Posted by snelvuur View Post
Also had a few bans, it says sv_cheat is 1 on the client that is banned. Removed the anti cheat for now.

Also had a scout running around with a rocket launcher, will check.
NOPE READ BELOW This is actually something the client has done, so probably they have a Cheat enabled on there client.... NOPE READ BELOW


Woops! It is actually giving sv_cheats 1 to players.
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Last edited by MUN; 04-07-2012 at 21:35.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-07-2012 , 11:13   Re: [TF2] Freak Fortress 2
#35

Quote:
And erm, Demopan killing sound is played to all client instead of environment?..
And erm, can I know whats arg0,1,2? Can't really tell... > w <
read readme\default_abilities.txt and readme\ff2_1st_set_abilities.txt
Quote:
but can't find in freakfortress...
it's in default_abilities.ff2
Quote:
I wanted to change the jump height which i found in vsh,
You can make new ability plugin with ability charge_bravejump_swat


New notes about abilities creating:
Quote:
Originally Posted by Eggman View Post
Notes:
  1. If you're creating a modification of already existing ability, you should give it the same name but with postfix added (custom version of "charge_bravejump" may be called as "charge_bravejump_myedition").
  2. To check ability's presense, use StrContaint()!=-1 instead of strcmp, because StrContaint can check ability's custom versions too (look at previous tip)
    1. The only exception is that FF2_OnAbility2 requires your own ability, instead of it's custom version.

Last edited by Eggman; 04-07-2012 at 12:06.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 04-07-2012 , 12:08   Re: [TF2] Freak Fortress 2
#36

Quote:
Originally Posted by Eggman View Post
read readme\default_abilities.txt and readme\ff2_1st_set_abilities.txt

it's in default_abilities.ff2

You can make new ability plugin with ability charge_bravejump_swat


New notes about abilities creating:
Got it! Thanks!
S_W_A_T is offline
Eggman
Senior Member
Join Date: Jan 2010
Old 04-07-2012 , 12:25   Re: [TF2] Freak Fortress 2
#37

Just little fix (bug with 1st is fixed, I hope) (placed into archive in OP too)
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 151 views - 147.2 KB)
File Type: smx freak_fortress_2.smx (79.7 KB, 167 views)
File Type: zip converted_translations.zip (6.6 KB, 158 views)

Last edited by Eggman; 04-07-2012 at 13:31.
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kevinnashsummer92
Member
Join Date: May 2011
Old 04-07-2012 , 14:11   Re: [TF2] Freak Fortress 2
#38

Hello,me and my friends created 2 custom bosses for this mode,we tried adding it to our server but when someone joins,it doesnt download,and the player sees an error,same for the sounds,the player hears nothing.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-07-2012 , 14:19   Re: [TF2] Freak Fortress 2
#39

Quote:
Originally Posted by Dispenz0r View Post
Hello,me and my friends created 2 custom bosses for this mode,we tried adding it to our server but when someone joins,it doesnt download,and the player sees an error,same for the sounds,the player hears nothing.
The config files for new bosses have sections for various types of downloads. Are you properly populating those sections?

Specifically, models should be in mod_download (without extension), materials should be in mat_download (without extension), and sounds should be in download (with extension, since they can be either .wav or .mp3).

For ninjaspy.cfg, those look like this:
Code:
	"mod_download"
	{
		"1" "models\freak_fortress_2\ninjaspy\ninjaspy_v2_2"
	}
	"mat_download"
	{
		"1" "materials\freak_fortress_2\ninjaspy\spy_black"
		"2" "materials\freak_fortress_2\ninjaspy\fez_red"
		"3" "materials\freak_fortress_2\ninjaspy\spy_head_red"
	}
	"download"
	{
		"1" "sound\freak_fortress_2\ninjaspy\fakedeath_1.wav"
		"2" "sound\freak_fortress_2\ninjaspy\fakedeath_2.wav"
		"3" "sound\freak_fortress_2\ninjaspy\fakedeath_3.wav"
		"4" "sound\freak_fortress_2\ninjaspy\fakedeath_4.wav"
		"5" "sound\freak_fortress_2\ninjaspy\fakedeath_5.wav"
		"6" "sound\freak_fortress_2\ninjaspy\fakedeath_6.wav"
		"7" "sound\freak_fortress_2\ninjaspy\fakedeath_7.wav"
		"8" "sound\freak_fortress_2\ninjaspy\kill_1.wav"
		"9" "sound\freak_fortress_2\ninjaspy\kill_2.wav"
		"10" "sound\freak_fortress_2\ninjaspy\kill_3.wav"
		"11" "sound\freak_fortress_2\ninjaspy\kill_4.wav"
		"12" "sound\freak_fortress_2\ninjaspy\kill_demo.wav"
		"13" "sound\freak_fortress_2\ninjaspy\kill_scout.wav"
		"14" "sound\freak_fortress_2\ninjaspy\kill_soldier.wav"
		"15" "sound\freak_fortress_2\ninjaspy\kill_pyro.wav"
		"16" "sound\freak_fortress_2\ninjaspy\kill_heavy.wav"
		"17" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin2.wav"
		"18" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin3.wav"
		"19" "sound\freak_fortress_2\ninjaspy\mentlegen.wav"
		"20" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin.wav"
	}
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Last edited by Powerlord; 04-07-2012 at 14:20.
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kevinnashsummer92
Member
Join Date: May 2011
Old 04-07-2012 , 14:29   Re: [TF2] Freak Fortress 2
#40

Quote:
Originally Posted by Powerlord View Post
The config files for new bosses have sections for various types of downloads. Are you properly populating those sections?

Specifically, models should be in mod_download (without extension), materials should be in mat_download (without extension), and sounds should be in download (with extension, since they can be either .wav or .mp3).

For ninjaspy.cfg, those look like this:
Code:
    "mod_download"
    {
        "1" "models\freak_fortress_2\ninjaspy\ninjaspy_v2_2"
    }
    "mat_download"
    {
        "1" "materials\freak_fortress_2\ninjaspy\spy_black"
        "2" "materials\freak_fortress_2\ninjaspy\fez_red"
        "3" "materials\freak_fortress_2\ninjaspy\spy_head_red"
    }
    "download"
    {
        "1" "sound\freak_fortress_2\ninjaspy\fakedeath_1.wav"
        "2" "sound\freak_fortress_2\ninjaspy\fakedeath_2.wav"
        "3" "sound\freak_fortress_2\ninjaspy\fakedeath_3.wav"
        "4" "sound\freak_fortress_2\ninjaspy\fakedeath_4.wav"
        "5" "sound\freak_fortress_2\ninjaspy\fakedeath_5.wav"
        "6" "sound\freak_fortress_2\ninjaspy\fakedeath_6.wav"
        "7" "sound\freak_fortress_2\ninjaspy\fakedeath_7.wav"
        "8" "sound\freak_fortress_2\ninjaspy\kill_1.wav"
        "9" "sound\freak_fortress_2\ninjaspy\kill_2.wav"
        "10" "sound\freak_fortress_2\ninjaspy\kill_3.wav"
        "11" "sound\freak_fortress_2\ninjaspy\kill_4.wav"
        "12" "sound\freak_fortress_2\ninjaspy\kill_demo.wav"
        "13" "sound\freak_fortress_2\ninjaspy\kill_scout.wav"
        "14" "sound\freak_fortress_2\ninjaspy\kill_soldier.wav"
        "15" "sound\freak_fortress_2\ninjaspy\kill_pyro.wav"
        "16" "sound\freak_fortress_2\ninjaspy\kill_heavy.wav"
        "17" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin2.wav"
        "18" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin3.wav"
        "19" "sound\freak_fortress_2\ninjaspy\mentlegen.wav"
        "20" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin.wav"
    }
it's exactly like that for the two characters,i've checked.
here is one of them:

Code:
"mod_download"
{
"1""models\freak_fortress_2\doctorwho\doctorwho_v1"
}
"mat_download"
{
"1" "materials\freak_fortress_2\doctorwho\bowtie"
"2" "materials\freak_fortress_2\doctorwho\eyeball_l"
"3" "materials\freak_fortress_2\doctorwho\eyeball_r"
"4" "materials\freak_fortress_2\doctorwho\fez_red"
"5" "materials\freak_fortress_2\doctorwho\screwdriver"
"6" "materials\freak_fortress_2\doctorwho\spy_brown"
"7" "materials\freak_fortress_2\doctorwho\spy_head"
}
"download"
{
"1" "materials\freak_fortress_2\doctorwho\bowtie.vmt"
"2" "freak_fortress_2\doctorwho\intro.wav"
"3""freak_fortress_2\doctorwho\win.wav"
"4" "freak_fortress_2\doctorwho\lose.wav"
"5""freak_fortress_2\doctorwho\screwdriver.wav"
"6" "freak_fortress_2\doctorwho\fez.wav"
"7" "freak_fortress_2\doctorwho\bowtie.wav"
"8" "materials\freak_fortress_2\doctorwho\eyeball_l.vmt"
"9" "materials\freak_fortress_2\doctorwho\eyeball_r.vmt"
"10" "materials\freak_fortress_2\doctorwho\fez_red.vmt"
"11" "materials\freak_fortress_2\doctorwho\spy_brown.vmt"
"12" "materials\freak_fortress_2\doctorwho\spy_brown.vtf"
"13" "materials\freak_fortress_2\doctorwho\spy_head.vmt"
"14" "materials\freak_fortress_2\doctorwho\spy_head.vtf"
"15" "materials\freak_fortress_2\doctorwho\spy_head_normal.vtf"
"16" "materials\freak_fortress_2\doctorwho\screwdriver.vtf"
"17" "materials\freak_fortress_2\doctorwho\screwdriver.vmt"
}
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