Quote:
Originally Posted by hectorz0r
I HEARD that choke isnt important as long as you keep getting the max cl_cmdrate and cl_updaterate that server let you use, true/false? When people fire, etc. in his server it doesnt lag but the choke goes to 40/50, but as I said it doesnt lag at all, from the 33 cl_cmdrate and cl_updaterate I'm getting around 28/33.
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A client can only ever get the Rates the Server has Set as in the Max/Min rates or in between. If you are above the max, then you are temporarily forced to the Server Max whilst connected or if you are below the minimum, you are temporarily forced to the Server Minimum whilst connected. This is all handled by the Server and no changes are made to Clients actual config files which is why rate checkers often confuse people as they only show the clients config settings and not what they are actually getting whilst connected to the Server.
You are missing the obvious point though.
Read through the posts properly.
You will struggle running a 50 Slot Zombie Server on a 2 Gig CPU.
You could probably run 4no srcds at 66 Tick with lower Slots comfortably aslong as you have enough bandwidth. The CPU being Quad Core is irrelevant when it comes to how many slots you can run because you have to work it out against just 1 of the Cores.
The choke you are referring to is when only 2 players and 20 Bots were connected.
You will know more when you have 30 players on and 20 Bots.
It will more than likely become unplayable after about 10 to 15 players join.
All you can do is see what happens and if this is the case, then lowering your Slot Total is your only choice.
- Lob (UK)