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[CS:S] Suggested Server Rates


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Lob (UK
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Join Date: Jun 2009
Old 01-13-2010 , 21:37   Re: [CS:S] Suggested Server Rates
Reply With Quote #31

Quote:
Originally Posted by nightrider View Post
True that is a great config maker.
Your bandwidth will also add to the calculations.

Try this out even with the CPU number limited to a single core.
http://www.reece-eu.net/drekrates.php
Yep, a very handy and well made config maker that. No doubt we have both had a play with that over the years.

Great site for the bandwidth calcs too by the way.
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DruGzOG
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Old 01-13-2010 , 21:38   Re: [CS:S] Suggested Server Rates
Reply With Quote #32

Alright these are the specs of the box as far as I know at the moment:

Fujitsu PRIMERGY RX200 with Intel D5000 Chipset
1x Intel Xeon E5405 1x Quadcore
4 GB DDR2-RAM ECC
2x 250 GB SATA II HDDS 7.2k rpm
RAID 1

PERFECTSERVER L - Xeon
________________________________

We solved the issue concerning lagg and fixed up the server, but the players that connect get up to a 50~ choke. Would this affect the gameplay? This is a customized Zombie Hell
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Last edited by DruGzOG; 01-13-2010 at 21:54.
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Lob (UK
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Old 01-13-2010 , 21:57   Re: [CS:S] Suggested Server Rates
Reply With Quote #33

Quote:
Originally Posted by DruGzOG View Post
Alright these are the specs of the box as far as I know at the moment:

Fujitsu PRIMERGY RX200 with Intel D5000 Chipset
1x Intel Xeon E5405 1x Quadcore
4 GB DDR2-RAM ECC
2x 250 GB SATA II HDDS 7.2k rpm
RAID 1

PERFECTSERVER L - Xeon
You dont mention your bandwidth which is very important.

However, the reason you are struggling with your slots is because your CPU is 2 GHz per Core.

Srcds only runs on a single Core so you need to base your Slots on 2 Gig per Core, in other words So many Slots per core which is why you are struggling to get a high amount of Slots.

- Lob (UK)
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DruGzOG
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Old 01-13-2010 , 21:59   Re: [CS:S] Suggested Server Rates
Reply With Quote #34

Sorry but I don't think you saw the edit part


Quote:
We solved the issue concerning lagg and fixed up the server, but the players that connect get up to a 50~ choke. Would this affect the gameplay? This is a customized Zombie Hell
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Lob (UK
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Old 01-13-2010 , 22:16   Re: [CS:S] Suggested Server Rates
Reply With Quote #35

Quote:
Originally Posted by DruGzOG View Post
Sorry but I don't think you saw the edit part
Quote:
We solved the issue concerning lagg and fixed up the server, but the players that connect get up to a 50~ choke. Would this affect the gameplay? This is a customized Zombie Hell
Well looking at your Server, i see you have put it back up to 50 slots again despite the advice that has been given.

You are getting 50 Choke with only 2 players connected.

This will change dramatically when more players join, especially on a Zombie Server.

Here is a copy and paste of what Choke is and what causes it. http://www.fishtankclan.com/e107_plu...php?content.44

Quote:

Choke - Choke is server lag. Choke basically means that your computer is sending your players position, and what he does (shoot, nade, knife) to the server, and its not getting there. Counter Strike Source default is to send your players actions to the server 30 times a second. Choke is caused by two things:
  1. Your computer is sending too many packets to the server per second. If you try to send 100 commands to the server per second, and it can only accept 40, you are going to be getting 60 choke. This will make you SUCK, none of your shots will register, and only 40% of the things you try to make your player do will be done. (for solution, see below)
  2. The server is not able to read all of the information being sent to it. This can be caused by network lag at the server, or CPU lag at the server. The client cannot control this, but can accomodate for it (solution below)
It is likely to be due to section 2 above based on your CPU.

- Lob (UK)
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hectorz0r
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Join Date: Oct 2008
Old 01-14-2010 , 12:36   Re: [CS:S] Suggested Server Rates
Reply With Quote #36

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Last edited by hectorz0r; 04-09-2010 at 16:31.
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Lob (UK
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Old 01-14-2010 , 12:49   Re: [CS:S] Suggested Server Rates
Reply With Quote #37

Quote:
Originally Posted by hectorz0r View Post
I HEARD that choke isnt important as long as you keep getting the max cl_cmdrate and cl_updaterate that server let you use, true/false? When people fire, etc. in his server it doesnt lag but the choke goes to 40/50, but as I said it doesnt lag at all, from the 33 cl_cmdrate and cl_updaterate I'm getting around 28/33.
A client can only ever get the Rates the Server has Set as in the Max/Min rates or in between. If you are above the max, then you are temporarily forced to the Server Max whilst connected or if you are below the minimum, you are temporarily forced to the Server Minimum whilst connected. This is all handled by the Server and no changes are made to Clients actual config files which is why rate checkers often confuse people as they only show the clients config settings and not what they are actually getting whilst connected to the Server.

You are missing the obvious point though.

Read through the posts properly.

You will struggle running a 50 Slot Zombie Server on a 2 Gig CPU.

You could probably run 4no srcds at 66 Tick with lower Slots comfortably aslong as you have enough bandwidth. The CPU being Quad Core is irrelevant when it comes to how many slots you can run because you have to work it out against just 1 of the Cores.

The choke you are referring to is when only 2 players and 20 Bots were connected.

You will know more when you have 30 players on and 20 Bots.

It will more than likely become unplayable after about 10 to 15 players join.

All you can do is see what happens and if this is the case, then lowering your Slot Total is your only choice.

- Lob (UK)

Last edited by Lob (UK; 01-14-2010 at 12:55.
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hectorz0r
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Join Date: Oct 2008
Old 01-14-2010 , 12:54   Re: [CS:S] Suggested Server Rates
Reply With Quote #38

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Last edited by hectorz0r; 04-09-2010 at 16:30.
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Lob (UK
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Old 01-14-2010 , 13:05   Re: [CS:S] Suggested Server Rates
Reply With Quote #39

Quote:
Originally Posted by hectorz0r View Post
Isnt there a way to use more than one core? If not, with this choke issue can we try a 40 slot with 33 tick (20 bots) or should it be 32 only?
There is no way of using more than one Core at the moment. Srcds does not support multithreading. Affinities can be changed to assign the srcds to a certain core but again, there is no getting way from the 1 core.

If you are fine with trying 33 Tick, then you may be able to get away with extra slots. Give it a try. Set the Server to 40 Slots at 33 Tick and test it. You will need to see what it is like when there are lots of humans on though, not just 2 players.

You may find you can even get 50 slots at 33 Tick. It will be trial and error and adjust as you go.

All you can do is try mate.

High Slot Server's usually run better at lower Tick Rates.

- Lob (UK)
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hectorz0r
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Old 01-14-2010 , 22:24   Re: [CS:S] Suggested Server Rates
Reply With Quote #40

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Last edited by hectorz0r; 04-09-2010 at 16:30.
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