Quote:
Originally Posted by comp_noob
sm_ted_listselect does not work properly for alien swarm, it spews a whole log of unreadable rubbish in the console...
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works fine here. a small part of the output i'm getting:
Code:
238 CBaseEntity asw_spawner
239 CBaseEntity asw_spawner
240 CBaseEntity asw_spawner
241 CBaseEntity asw_spawner
242 CBaseEntity asw_spawner
243 CBaseEntity asw_spawner
244 CBaseTrigger trigger_once
245 CBaseTrigger trigger_once
246 CBaseTrigger trigger_once
247 CBaseTrigger trigger_once
248 CBaseEntity infodecal
249 CBaseEntity infodecal
250 CBaseEntity infodecal
251 CBaseEntity infodecal
252 CASW_Prop_Physics prop_physics
253 CASW_Prop_Physics prop_physics
254 CASW_Prop_Physics asw_barrel_explosive
255 CFire env_fire
256 CFire env_fire
257 CFire env_fire
258 CFire env_fire
259 CFire env_fire
260 CFire env_fire
261 CBaseEntity asw_spawner
262 CBaseTrigger trigger_asw_jump
263 CBaseEntity info_target
264 CBaseTrigger trigger_once
265 CBaseEntity asw_spawner
266 CBaseEntity asw_spawner
267 CBaseEntity asw_spawner
268 CBaseEntity asw_spawner
269 CBaseEntity asw_spawner
270 CSprite env_sprite
271 CBaseEntity asw_spawner
272 CBaseEntity asw_spawner
273 CBaseEntity asw_spawner
274 CBaseEntity asw_spawner
275 CBaseEntity asw_spawner
276 CBaseEntity asw_spawner
277 CASW_Door asw_door
278 CASW_Door_Area trigger_asw_door_area
279 CBaseEntity logic_auto
please paste parts of your output.
Quote:
Originally Posted by comp_noob
and when i used sm_ted_select, the marine that you are currently controlling is always selected instead of the entity my mouse is aiming at...
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uhm, i guess your marine is always in the center of the screen? And thats whats GetClientAimTarget() is checking. It does not know it has to get the aim target in a different way.
AlienSwarm is different in many aspects...
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