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[ANY] tEntDev v0.1.1 (2010-12-04)


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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 11-28-2010 , 12:42   Re: [ANY] tEntDev v0.0.2 (2010-11-20)
Reply With Quote #31

I just tried this version instead: https://github.com/thraaawn/tEntDev/tree/useExtension

Downloaded the .zip file from your site, deleted and reinstalled the latest snapshots of sourcemod. Tried with both 1.3.6 and 1.4. Got the following error:

[SM] Unable to load plugin "tEntDev.smx": Native "GetSendTableByNetclass" was not found

Should I also mention that I'm using this on an L4D2 server?
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 11-28-2010 , 12:57   Re: [ANY] tEntDev v0.0.2 (2010-11-20)
Reply With Quote #32

I seem to have gotten around the problem by using the original version on page one and duplicating the l4d2 config file and renaming it for l4d. Everything is working as it apparently should...
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comp_noob
Senior Member
Join Date: Nov 2010
Old 12-04-2010 , 03:43   Re: [ANY] tEntDev v0.1.0 (2010-11-28)
Reply With Quote #33

seems like something is wrong... i get this message:
PHP Code:
L 12/04/2010 16:39:05: [SMUnable to load plugin "tEntDev.smx"Native "GetSendTableByNetclass" was not found 
and i'm using the build for alien swarm...
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 12-04-2010 , 04:08   Re: [ANY] tEntDev v0.1.0 (2010-11-28)
Reply With Quote #34

currently tEntDev doesnt dynamically load the extension. sorry for that, i've already fixed this in git. you've got two options, a) update the tEntDev.smx from the repository here or b) create a empty file in you extensions directory and name it netprops.autoload.

sorry for that, as soon as is have some more changes in i will update the package.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-04-2010 , 08:46   Re: [ANY] tEntDev v0.1.0 (2010-11-28)
Reply With Quote #35

sm_ted_listselect truncated the 126th index, which displays: " 126 CFuncSimpleLadder func_simplela"

Also it would be nice to have a blank line between each update of sm_ted_watch. For example I do sm_ted_selectself and move around, but so many variables are changed, I cannot easily see what block was changed from the previous and from second.

Excellent tool and very helpful, thanks.
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comp_noob
Senior Member
Join Date: Nov 2010
Old 12-04-2010 , 10:34   Re: [ANY] tEntDev v0.1.0 (2010-11-28)
Reply With Quote #36

sm_ted_listselect does not work properly for alien swarm, it spews a whole log of unreadable rubbish in the console... and when i used sm_ted_select, the marine that you are currently controlling is always selected instead of the entity my mouse is aiming at...
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 12-04-2010 , 11:03   Re: [ANY] tEntDev v0.1.0 (2010-11-28)
Reply With Quote #37

Quote:
Originally Posted by comp_noob View Post
sm_ted_listselect does not work properly for alien swarm, it spews a whole log of unreadable rubbish in the console...
works fine here. a small part of the output i'm getting:
Code:
  238 CBaseEntity                    asw_spawner
  239 CBaseEntity                    asw_spawner
  240 CBaseEntity                    asw_spawner
  241 CBaseEntity                    asw_spawner
  242 CBaseEntity                    asw_spawner
  243 CBaseEntity                    asw_spawner
  244 CBaseTrigger                   trigger_once
  245 CBaseTrigger                   trigger_once
  246 CBaseTrigger                   trigger_once
  247 CBaseTrigger                   trigger_once
  248 CBaseEntity                    infodecal
  249 CBaseEntity                    infodecal
  250 CBaseEntity                    infodecal
  251 CBaseEntity                    infodecal
  252 CASW_Prop_Physics              prop_physics
  253 CASW_Prop_Physics              prop_physics
  254 CASW_Prop_Physics              asw_barrel_explosive
  255 CFire                          env_fire
  256 CFire                          env_fire
  257 CFire                          env_fire
  258 CFire                          env_fire
  259 CFire                          env_fire
  260 CFire                          env_fire
  261 CBaseEntity                    asw_spawner
  262 CBaseTrigger                   trigger_asw_jump
  263 CBaseEntity                    info_target
  264 CBaseTrigger                   trigger_once
  265 CBaseEntity                    asw_spawner
  266 CBaseEntity                    asw_spawner
  267 CBaseEntity                    asw_spawner
  268 CBaseEntity                    asw_spawner
  269 CBaseEntity                    asw_spawner
  270 CSprite                        env_sprite
  271 CBaseEntity                    asw_spawner
  272 CBaseEntity                    asw_spawner
  273 CBaseEntity                    asw_spawner
  274 CBaseEntity                    asw_spawner
  275 CBaseEntity                    asw_spawner
  276 CBaseEntity                    asw_spawner
  277 CASW_Door                      asw_door
  278 CASW_Door_Area                 trigger_asw_door_area
  279 CBaseEntity                    logic_auto
please paste parts of your output.


Quote:
Originally Posted by comp_noob View Post
and when i used sm_ted_select, the marine that you are currently controlling is always selected instead of the entity my mouse is aiming at...
uhm, i guess your marine is always in the center of the screen? And thats whats GetClientAimTarget() is checking. It does not know it has to get the aim target in a different way.
AlienSwarm is different in many aspects...
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 12-04-2010 , 11:25   Re: [ANY] tEntDev v0.1.1 (2010-12-04)
Reply With Quote #38

Updated to v0.1.1

Changelog:
  • Added double include check
  • Added dynamic auto loading of the extension.
  • Added library checks for all the subplugins
  • Commented include files. Finally...
  • Added initial version of MenuSelect as suggested by Matheus28 (thx!)
  • Added a separator as suggested by Silvers (thx!), control it via the sm_tentdev_separator cvar
  • and a cvar for the interval time, sm_tentdev_watchinterval
  • Allow ignoring of combined netprop names (e.g. m_iAmmo->001)
  • Added IgnoreCommon with example list. This allows to predefine some lists with netprops you want to ignore often.
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psychonic

BAFFLED
Join Date: May 2008
Old 12-04-2010 , 17:12   Re: [ANY] tEntDev v0.1.0 (2010-11-28)
Reply With Quote #39

Quote:
Originally Posted by [AAA] Thrawn View Post

uhm, i guess your marine is always in the center of the screen? And thats whats GetClientAimTarget() is checking. It does not know it has to get the aim target in a different way.
AlienSwarm is different in many aspects...
You would need the marine's aim target rather than the client's.
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comp_noob
Senior Member
Join Date: Nov 2010
Old 12-04-2010 , 23:54   Re: [ANY] tEntDev v0.1.0 (2010-11-28)
Reply With Quote #40

Quote:
Originally Posted by [AAA] Thrawn View Post
please paste parts of your output.
ok, here's what i get, when i added bots in a multiplayer game:
PHP Code:

PKT  
>>  ..�&.dH(l***************************............ 0404c426 07644828 6caeacc8 8d2e8d2e 0f040404 04040404   
PKT  >>  ..�******************n*********.***************************L.....*********... 0404a4cc cdee8bac 6e8e0eae cecc4c01 00020101 b9810119   
PKT  >>  .�****************************.*********{s*********.******************{;*********s...*************************** 0a9abafa ba2a0b83 7b73fb0a aaa37b3b ab730301 099bbbfb   
PKT  >>  �+.*********{s*********.******************{;*********sS..@@@nb@********* ba2b0b83 7b73fb0a aba37b3b ab735300 80404040 6e624086   
PKT  >>  �***************************ʦ************************************@@@@@@@@@@*************************** a6daded6 caa6e8c2 c6d64040 40404040 40404040 cadcecbe   
PKT  >>  �*********************************************************************************.. ......************************************/ e6daded6 cae6e8c2 c6d61400 20101090 1b1990a1 a0a9ab2f   
PKT  >>  (�7*********/(*********************************************9....8*********7*********/8****************** 28b937b8 2f28b4bc b9b4b139 10101010 38b937b8 2f38b4bc   
PKT  >>  �******************9.....*********f.d(h******************.J*********.*********.. b9b4b139 05000804 04e46606 642868ea ea0b4aee 0dee0b0a   
PKT  >>  -o.ml.....N�.*********..-o.mlN.. 2d6f2e6d 6c0e0404 04044eee 0dee0b0e 2d6f2e6d 6c4e0100   
PKT  >>  ...�*********....*********++r*********K******************....... 020101b9 a1011912 0a9b2b2b 72a34ba3 cb030101 01010101   
PKT  >>  ....�************************************.*********s+*********S..@@@nj@********* 01010109 9bbbfb9a 830bbb73 2b935300 80404040 6e6a4086   
PKT  >>  �************************************************************************ྮ************************************ܾ****************************************************** 82a6aebe a0d2c6d6 eae0beae cac2e0de dcbeaeca d8c8cae4   
PKT  >>  @�******************************************************************************************************************************.. ... 40c2e6ee bee0d2c6 d6eae0be eecad8c8 cae41400 20101090   
PKT  >>  ...!�******************2*************************************29......... 1b1b9021 a1b0b932 2ab9b4b3 b3323910 10101010 10101010   
PKT  >>  :�***************************2******************7******************2.....******************.d(h********* 3ab9b4b3 b332b9af 37b7b132 05000804 04e4e606 642868ea   
PKT  >>  �H******************.*********+.*********.*********m******************..$l******************L********* ea8b48ee cdadec2b 88cc2ecc 6dac8c0c 04246cee ee8b4cee   
PKT  >>  �.L.....******************...*********************************************{***************************B********* cdad4c01 00020101 b9c10119 0a9abafa 82927b83 fb8242cb   
PKT  >>  �K.*********.....*********{***************************C˛K.*********S..@ 9b4b1b9b 03010101 81937b83 fb8243cb 9b4b1b9b 53008040   
PKT  >>  @@nr@�***************************************************************ྠ******************************************************@@ 40406e72 408682a6 aebea0e4 dee0bea0 d0f2e6d2 c6e64040   
PKT  >>  @@�***************************************************************ؾ*********************************************************************************.. 4040c2e6 eebec4c2 e4e4cad8 becaf0e0 d8dee6d2 ecca1400   
PKT  >>   ......�***************************/******************7****************** ******************0... 20101010 1c1890a1 a0a9ab2f a2b737b9 af20b9b2 30101010   
PKT  >>  ....:�***************************2*********************************************/******************7******************0****************** 10101010 3ab9b4b3 b332b9af b0b9bb2f b2b737b9 af30b9b2   
PKT  >>  0......'.d(h******************.J*********.*********..-o. 30050008 04040427 06642868 eaea0b4a ee0dee0b 0a2d6f2e   
PKT  >>  ml.....N*********.*********..-o.mlN..... 6d6c0e04 0404044e ee0dee0b 0e2d6f2e 6d6c4e01 00020101   
PKT  >>  ******************...*********************************************{***************************B˛K.*********.... c1910119 0a9abafa 82927b83 fb8242cb 9b4b1b9b 03010101   
PKT  >>  .*********{***************************C˛K.*********S..@@@pf@*************************** 81937b83 fb8243cb 9b4b1b9b 53008040 40407066 408682a6   
PKT  >>  *********************************************ྠ******************************************************@@@@********************************************* aebea0e4 dee0bea0 d0f2e6d2 c6e64040 4040e0e4 dee0bee0   
PKT  >>  ******************************************************.. ......!(******************9*********7<. d0f2e6d2 c6e61400 20101010 1c1a9021 28b4bc39 a1373c10   
PKT  >>  ............*********:******************/8******************9*********7< 10101010 10101010 10101010 b33ab7b1 2f38b4bc 39b1373c   
PKT  >>  ......*********.dH(l************************************M....... 05000804 0404a706 6448286c ae8ce8ed 4d0e0404 04040404   
PKT  >>  .....Ĭ*********m***************************MN.....******************.. 04040404 04c4acce 6dec8bec ed4d4e01 00020101 c1b10119   
PKT  >>  ..*********+******************K;;+*********.........******************K; 120a9b2b a3924b3b 3b2b9303 01010101 01010101 a1934b3b   
PKT  >>  ;+******************zs.+S..@@@pn@*************************************************************** 3b2b93fb 7a731b2b 53008040 4040706e 408682a6 aebe86de   
PKT  >>  *********************************************侂***************************@@@********************************************************************************* dae0eae8 cae4be82 e4cac240 4040e8e4 d2cececa e4bec2e6   
PKT  >>  *********************************************************************************************************************.. ...... eebec6de dae0eae8 cae4bec2 e4cac214 00201010 101c1c90   
PKT  >>  ***************************************************************0*********7*********/*********43*********2....*************************** a1a0a9ab afabb230 b837b72f a93433b6 32101010 90b0b9bb   
PKT  >>  ***************************0*********7*********/*********43*********2......'
.d(h afbbb230 b837b72f b93433b6 32050008 04040427 07642868   
PKT  
>>  &#65533;******************,.************************************.-L*********l...$l*************************** eaeaebaa 2c0ceecd edcb882d 4cae6c0e 0404246c eeeeebae   
PKT  >>  ,.&#65533;******************ˌ-L*********lN.....ɑ...****************** 2c0ceecd edcb8c2d 4cae6c4e 01000201 01c99101 190a9aba   
PKT  >>  &#65533;.bK+s******************.z***************************+....***************************.cK fa1a624b 2b73a3fb 1a7a9383 9b2b0301 01099bbb fb1a634b   
PKT  >>  +s&#65533;*********.{***************************+S..@@@rl@********************************************* 2b73a3fb 1a7b9383 9b2b5300 80404040 726c4086 84c2e6ca   
PKT  >>  &#65533;******************************************************@@@@@@@@@*************************************************************** a8e4d2ce cecae440 40404040 40404040 e8e4d2ce cecae4be   
PKT  >>  &#65533;***************************.. ...*********..!************************************"7*********4*********< dedcc6ca 14002010 10909c1b 9021a1b0 b9b22237 ba34ba3c   
PKT  >>  ..........&#65533;***************************9******************;*********29... 10101010 10101010 1090b0b9 bbaf39b8 b03bb732 39050008   
PKT  >>  ..$..dH(l&#65533;*********J.******************L....... 04042407 07644828 6cae8c4a 2eedecac 4c0e0404 04040404   
PKT  >>  ..&#65533;N.******************L***************************m*********L.....******************.. 0404844e 2eedecac 4ceeebcd 6dac4c01 00020101 c9c90119   
PKT  >>  ..&#65533;+******************K;;+*********.........******************K; 120a9b2b a3924b3b 3b2b9303 01010101 01010101 a1934b3b   
PKT  >>  ;+&#65533;*********zs.+S..@@b``@************************************ʨ********* 3b2b93fb 7a731b2b 53008040 40626060 408684c2 e6caa8e4   
PKT  >>  &#65533;************************************@@@.                d2cececa e4404040 80 
i can't copy the whole page of the console output, just a part of it... i realised that you will get this if you add bots to the game.. haha guess i can't add bots if i want to use this plugin..
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