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WARZZZ 2.4 [Needs Update !]


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jc980
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Join Date: Jan 2010
Location: God is with us...
Old 05-23-2012 , 10:32   Re: WARZZZ 2.2
Reply With Quote #31

LOL, this mod is really like COD's Domination game mode + some BF3 ( Ammo, HP Kits and Landmines ) and Ghost Recon: Future Soldier (Stealth Suit ) mix.

I wish I could play this with bots. I hope someone has a server with this by now.
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PyPKjE20
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Join Date: Dec 2010
Location: Lithuania
Old 05-23-2012 , 11:12   Re: WARZZZ 2.2
Reply With Quote #32

Very nice modification Like I click on the creator!
You can try this one modification of the IP: cs.slimi.lt:27021
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OvidiuS
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Join Date: Dec 2009
Location: Serbia
Old 05-23-2012 , 12:46   Re: WARZZZ 2.0
Reply With Quote #33

Great plugin

Quote:
Originally Posted by FireJinTW View Post
Also Can we make each classes having different choices to choose the gun?
Example Sniper has Awp, Scout, Auto-Sniper. Assault has Ak, M4A1.
Good idea.
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<VeCo>
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Join Date: Jul 2009
Location: Bulgaria
Old 05-23-2012 , 12:51   Re: WARZZZ 2.2
Reply With Quote #34

I may add this in a future version, but for now I'll leave it with all weapons.
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FireJinTW
Senior Member
Join Date: Jan 2012
Old 05-23-2012 , 20:43   Re: WARZZZ 2.2
Reply With Quote #35

The bug of last version I found is when I get all rings all when one team die all. Then next round start. The team still own the rings. It doesnt reset back to normal rings.

And we respawn at the base. It doenst respawn at the rings

Last edited by FireJinTW; 05-23-2012 at 20:45.
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<VeCo>
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Join Date: Jul 2009
Location: Bulgaria
Old 05-24-2012 , 07:25   Re: WARZZZ 2.2
Reply With Quote #36

Quote:
Originally Posted by FireJinTW View Post
The bug of last version I found is when I get all rings all when one team die all. Then next round start. The team still own the rings. It doesnt reset back to normal rings.
That should be fixed.

Quote:
Originally Posted by FireJinTW View Post
And we respawn at the base. It doenst respawn at the rings
Thanks, there was a mistake in de_nuke coordinates. Fixed!

---------------------------------------

Plugin updated!

See the changes log for more information on this update.

Updated files: .sma/.amxx and de_nuke ring coordinates file.
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Last edited by <VeCo>; 05-24-2012 at 07:26.
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FireJinTW
Senior Member
Join Date: Jan 2012
Old 05-25-2012 , 17:44   Re: WARZZZ 2.3
Reply With Quote #37

Quote:
The bug of last version I found is when I get all rings all when one team die all. Then next round start. The team still own the rings. It doesnt reset back to normal rings after new round.
Actually this situation still have. You can test when you have some ring and win by killing all enemy. And do again by getting all ring. When next round start, some ring still own by your team.
Also about Item drop, when owner of those item die, it doesn't change to Natural one. I already set right cvar in wazzz.cfg

But it is fine, right now I am using your old version that doesnt have Item spawn stuff.
But if you can fix, it would be great.
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 05-26-2012 , 04:57   Re: WARZZZ 2.3
Reply With Quote #38

Could you make it compitable with other mods that use weapon menu? For example, paintball.
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<VeCo>
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Join Date: Jul 2009
Location: Bulgaria
Old 05-26-2012 , 07:55   Re: WARZZZ 2.3
Reply With Quote #39

Quote:
Originally Posted by FireJinTW View Post
Actually this situation still have. You can test when you have some ring and win by killing all enemy. And do again by getting all ring. When next round start, some ring still own by your team.
I tested again - there's no bug with the rings. On which map does this happen? What means "some rings" - random or only specific?

Quote:
Originally Posted by FireJinTW View Post
Also about Item drop, when owner of those item die, it doesn't change to Natural one. I already set right cvar in wazzz.cfg
But it is fine, right now I am using your old version that doesnt have Item spawn stuff.
But if you can fix, it would be great.
I don't understand you. Items become neutral on disconnect, not on dead.

Quote:
Originally Posted by GuskiS View Post
Could you make it compitable with other mods that use weapon menu? For example, paintball.
Try to disable all the weapons from the CVARs.
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Neeeeeeeeeel.-
Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 05-26-2012 , 15:28   Re: WARZZZ 2.2
Reply With Quote #40

Quote:
Originally Posted by <VeCo> View Post
Thanks again for the translations, but after the new version, I've changed some tokens. Could you please translate them before adding your translation to the ML file? This is the updated stuff:

Code:
ADM_NOTIFY_SPAWNADD_RING = New ring
ADM_NOTIFY_SPAWNADD_ITEM = New custom item
ADM_NOTIFY_SPAWNADD = spawn point successfully added at %.2f %.2f %.2f (Team: %s)!
Updated...
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