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SM Super Commands


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1695
Senior Member
Join Date: Jan 2006
Old 07-07-2007 , 07:12   Re: SM Super Commands
Reply With Quote #31

all command fails with the last version... Nothing happen or server crash... :s

//Individual Admin levels for commands
//Change the ADMIN_LEVEL to one of the above list if you want
//ADMIN_LEVEL makes it the default admin level (defined above)
#define ADMIN_BURY ADMIN_LEVEL
#define ADMIN_SLAY ADMIN_LEVEL
#define ADMIN_RESPAWN ADMFLAG_ROOT
#define ADMIN_DISARM ADMFLAG_ROOT
#define ADMIN_BURN ADMIN_LEVEL
#define ADMIN_HP ADMFLAG_ROOT
#define ADMIN_ARMOUR ADMFLAG_ROOT
#define ADMIN_WEAPON ADMFLAG_ROOT
#define ADMIN_GOD ADMFLAG_ROOT
#define ADMIN_GRAVITY ADMIN_LEVEL
#define ADMIN_SPEED ADMFLAG_ROOT
#define ADMIN_NOCLIP ADMFLAG_ROOT
#define ADMIN_NV ADMIN_LEVEL
#define ADMIN_DEFUSER ADMIN_LEVEL
#define ADMIN_HELMET ADMFLAG_ROOT
#define ADMIN_TEAM ADMFLAG_SLAY
#define ADMIN_EXTEND ADMFLAG_CHANGEMAP

I have "z" in my flag...
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janbanan
Member
Join Date: Jun 2007
Old 07-07-2007 , 07:16   Re: SM Super Commands
Reply With Quote #32

I also have trouble with sm_team, it swaps players team all right, but server doesnt seem to recognize the move, so if i had 6 ct and 4 t, and move 1 ct, the teams will be balanced, but the server still says 6 vs 4 in scoreboard.

And when ct's are all dead, round wont end, because server thinks 1 ct is still alive.
New round didnt fix it either.

Also i get a crash when using slay.

Metamod:Source version 1.4.2.414
SourceMod Version: 1.0.0.1044
On linux server.
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1695
Senior Member
Join Date: Jan 2006
Old 07-07-2007 , 12:45   Re: SM Super Commands
Reply With Quote #33

yeah sm_slay crash the server too...
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supermj
Senior Member
Join Date: May 2004
Location: Georgia
Old 07-07-2007 , 16:33   Re: SM Super Commands
Reply With Quote #34

Plugin fails to load on linux with latest build of sourcemod...57 I think it is...
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{LOD}Scarecrow
Member
Join Date: Dec 2004
Location: AZ
Old 07-07-2007 , 21:42   Re: SM Super Commands
Reply With Quote #35

Just ran into sm_slay crashing the server as well today!
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pRED*
Join Date: Dec 2006
Old 07-07-2007 , 21:53   Re: SM Super Commands
Reply With Quote #36

Alright updated to 0.31.

Should hopefully fix teamswitching problems and the slay crash bug.

Plugin failing to load is by not having the gamedata file in the correct place. (this would also probably be the reason no commands work).

plugin.supercmds.txt needs to go in your gamedata folder (and then fully restart your server, map change doesn't seem to work).
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Turbo Pants
Junior Member
Join Date: Jun 2004
Location: MA
Old 07-07-2007 , 21:59   Re: SM Super Commands
Reply With Quote #37

Just a quick question for you. Most likely you won't be able able to help me but I figure you might be able to make a quick fix. I'm running a 3rd party mod called Dystopia for HL2. I've been successful with putting a few simpler admin plugins onto my server, but I have no idea how to modify yours to get it to work. If you could look into this for me it would b greatly appreciated. Thanks man.
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pRED*
Join Date: Dec 2006
Old 07-07-2007 , 22:04   Re: SM Super Commands
Reply With Quote #38

Install the plugin and give it a go..

The teamswitching commands, respawn, disarm, and slay commands almost definately won't work because they use CS specific signatures.

Alot of the other commands might though because they just edit entity properties and unless dystopia uses massively different things they still should work.

If you want to remove options that dont work you can open the sp file, find the line that says RegAdminCmd("cmdname"... ) and delete the entire line and recompile. Or just don't use them..
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DarthMyrrha
New Member
Join Date: Jul 2007
Old 07-07-2007 , 22:09   Re: SM Super Commands
Reply With Quote #39

i have already updated the plugin version to 0.31
and i'll try to edit the .ini file later to add more actions to the menu

please look at my server messages and tell me if it's there a problem..
does this "Native "SetGlobalTransTarget" " affects in something on the plugin functionality?

L 07/07/2007 - 22:572: -------- Mapchange to gg_fight_yard --------
L 07/07/2007 - 22:572: Error log file session closed.
L 07/07/2007 - 22:572: [SM] Unable to load plugin "basevotes.smx": Native "SetGlobalTransTarget" was not found.
L 07/07/2007 - 22:572: [SM] Unable to load plugin "sm_super_cmds.smx": Native "SetGlobalTransTarget" was not found.
Executing dedicated server config file
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
couldn't exec server.cfg
[GunGame] Loading addons\sourcemod\configs\gungame\gungame.cfg config file


ps. awesome job!this is the most useful plugin for me until now... you're doing a great job, this really makes things easier and faster
congratz!..
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supermj
Senior Member
Join Date: May 2004
Location: Georgia
Old 07-07-2007 , 22:09   Re: SM Super Commands
Reply With Quote #40

Quote:
Originally Posted by pRED* | NZ View Post
Alright updated to 0.31.

Should hopefully fix teamswitching problems and the slay crash bug.

Plugin failing to load is by not having the gamedata file in the correct place. (this would also probably be the reason no commands work).

plugin.supercmds.txt needs to go in your gamedata folder (and then fully restart your server, map change doesn't seem to work).
Uploaded latest version, moved file to gamedata folder, still fails to load.
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