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Simple TK Manager v1.0d Updated 5/27/2011


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doa
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Join Date: Nov 2007
Old 08-24-2008 , 17:46   Re: Simple TK Manager v0.4 Updated 8/23/2008
Reply With Quote #31

Sounds like a good plugin, would it be possible to autoslay the player when TK just after spawn.

Lets say if someone TK/TD within 5 seconds after spawn it is probable someone that we dont want on the server and shuld be slayed. And if it happens several times the idiot should be kicked off the server and maybe even banned.

Worth looking into?
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Lebson506th
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Join Date: Jul 2008
Old 08-24-2008 , 17:47   Re: Simple TK Manager v0.4 Updated 8/23/2008
Reply With Quote #32

Yea, i'll look into adding that after i fix this crashing issue =)
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Lebson506th
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Old 08-24-2008 , 20:18   Re: Simple TK Manager v0.4 Updated 8/23/2008
Reply With Quote #33

Soooo yea.

Thanks to a LOT of people for helping out with this

8/24/2008 - v0.5
  • Changed how the message management was done to clean it up a bit.
  • Fixed a bug where an invalid client was being referenced.
  • Changed the kick message to show the kicked player's Steam ID (update translations)
  • Added logging to show who is kicked for TKing.
  • Fixed a bug where the player would sometimes not be killed after a TK with reflect damage on.
  • Changed the in spawn killing routine to make sure the person dies. (No more stuck in the skybox)
  • Added German translations thanks to tObIwAnKeNoBi
  • Removed some unneeded code.
  • Added the ability to slay spawn attackers for a certain amount of time after the victim spawns.
  • Added sm_stk_protecttime to manage this function.
  • If a player still has a forgive menu open, all TKs done to that player are now autoforgiven.
  • Removed the "exit" button from the forgive menu. It is a yes or no question, make a choice.
  • Fixed the memory leaks and crashes. (Yay)
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Old 08-24-2008 , 21:27   Re: Simple TK Manager v0.5 Updated 8/24/2008
Reply With Quote #34

Had the .smx uploaded instead of the .sp, sorry.

Changed that =)
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Sgt-Mess
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Join Date: Dec 2007
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Old 08-24-2008 , 23:37   Re: Simple TK Manager v0.5 Updated 8/24/2008
Reply With Quote #35

Every time I get tk'd the menu never pops up, and says I automaticaly forgave the tk'er.

However it does seem to come up for others.

I was the first in the server.
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Lebson506th
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Old 08-25-2008 , 08:23   Re: Simple TK Manager v0.5 Updated 8/24/2008
Reply With Quote #36

Interesting...

Let me change a couple things around to make it more consistent.

8/25/2008 - v0.5a
  • Changed the auto-forgive to be more consistent.
  • Fixed a bug where slaying in spawn wouldn't work if reflect damage was turned off sometimes.
  • Changed display to show when a player was slayed for too much TA vs. TAing in spawn.
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FlyingMongoose
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Join Date: Mar 2004
Old 08-25-2008 , 12:52   Re: Simple TK Manager v0.5a Updated 8/25/2008
Reply With Quote #37

To point out, while it seems a nice idea to have a "simple tk manager" it's actually quite impossible in terms of team-attack based stuff.

Here's why:
The event player_hurt is NOT default-ly coded into some mods. It is in most Valve games, and the majority of mods, but it is NOT coded by default, it is up to mod developers to code this event into the game and pass it's information to the server/game.

THIS being the case, team-attack management may not be possible with some mods/games.

This is exactly WHY I removed Team Attack management and mirror damage from ATAC's core, running just atac.smx from my ATAC package (and nothing else of the ATAC plugins) will provide you with nothing but the most basic karma and TK management. So basically almost identical functionality to this plugin, but no mirror damage or team attack management. This is also why I split ATAC up into a modular set up to allow people to run individual portions of it.

How do I know player_hurt isn't by default coded into the base source code? Because in CSS and DoD: Source's "modevents.res" file is where player_hurt is, NOT in HL2's GameEvents.res (where it would be if it was coded directly into HL2)

On a side note however, I do respect your work in providing an alternative to my fairly complex plugin. Especially since I still have it placed under un-approved while I'm working on 2.5.0 to become stable.
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Lebson506th
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Old 08-25-2008 , 13:46   Re: Simple TK Manager v0.5a Updated 8/25/2008
Reply With Quote #38

That's why Team Reflect and Spawn Slaying are optional.

The simple part of this is the # to kick, forgive don't forgive part.

As you respect my alternative, I respect all the work you have put into ATAC so far.
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FlyingMongoose
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Old 08-25-2008 , 13:56   Re: Simple TK Manager v0.5a Updated 8/25/2008
Reply With Quote #39

I only made the post to point out to others that may be attempting to utilize that functionality that it may not work in the mod they may be attempting to use it in.
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Lebson506th
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Old 08-25-2008 , 14:36   Re: Simple TK Manager v0.5a Updated 8/25/2008
Reply With Quote #40

Quote:
Originally Posted by FlyingMongoose View Post
I only made the post to point out to others that may be attempting to utilize that functionality that it may not work in the mod they may be attempting to use it in.
Thank you =)
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