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The Matrix 2 Version 1.08 [updated: 4/16/2005]


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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-13-2005 , 17:46   update
Reply With Quote #31

Update:
  • Fixed a bug with the Status Icons
  • Changed the way the damage was being done with rockets, ect.
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ZiP*
Senior Member
Join Date: Jul 2004
Old 04-14-2005 , 08:35  
Reply With Quote #32

I can't gain levels when using the amx_matrix_addxp command, and I can't seem to get the matrix_ultimate to work
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 04-14-2005 , 11:29  
Reply With Quote #33

You know, this sounds very interesting.

I've always thought about doing a theme'ed night sort of deal on my CS server.

Soo I will check this mod out, sounds perfect to have.

EDIT

How do players gain experience, I am wondering because if they gain it by bomb planting and/if successful wouldnt it be smart to have a cvar or such that would disable exp gain if the server is lower then X amount of players?
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knekter
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Join Date: Mar 2004
Location: PA
Old 04-15-2005 , 16:39  
Reply With Quote #34

Quote:
Originally Posted by BigBaller
You know, this sounds very interesting.

I've always thought about doing a theme'ed night sort of deal on my CS server.

Soo I will check this mod out, sounds perfect to have.

EDIT

How do players gain experience, I am wondering because if they gain it by bomb planting and/if successful wouldnt it be smart to have a cvar or such that would disable exp gain if the server is lower then X amount of players?
1) Yes this was fun to make but it takes a lot of patience and testing.

2) You get XP from killing people, saving hostages, or finishing objectives. You will also lose XP for killing teammates if friendlyfire is on. I will be adding a check so if the number of players are < cvar then they won't gain XP.
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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-15-2005 , 16:41   Update
Reply With Quote #35

Update:
  • Shortened the source code a bit.
  • Added messages for the power and ultimate commands.
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BigBaller
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Join Date: Mar 2004
Location: Everett, WA
Old 04-15-2005 , 17:26  
Reply With Quote #36

Ok, good deal.

Id just want the CVAR soo if there is less then 3 players they shouldnt gain exp. thats like "farming" in a sense just to get high level.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 04-15-2005 , 17:32  
Reply With Quote #37

You should really use the amxmisc stocks to get the directory for saving.
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ZiP*
Senior Member
Join Date: Jul 2004
Old 04-15-2005 , 17:40  
Reply With Quote #38

After i used the xp command a couple of times, i got the following error:


Code:
rcon 2126706545 "sto*-*fa - lol :)" amx_matrix_addxp zip 3200 

L 04/15/2005 - 23:39:38: [AMXX] Run time error 4 (index out of bounds) on line 1836 (plugin "amx_thematrix2.amxx").
L 04/15/2005 - 23:39:38: [AMXX] Debug Trace =>
L 04/15/2005 - 23:39:38: [AMXX]       [0] Line 1836, File "amx_thematrix2.sma"
L 04/15/2005 - 23:39:38: [AMXX]       [1] Line 275, File "amx_thematrix2.sma"
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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-15-2005 , 21:36  
Reply With Quote #39

Quote:
Originally Posted by ZiP*
After i used the xp command a couple of times, i got the following error:


Code:
rcon 2126706545 "stofa" amx_matrix_addxp zip 3200 

L 04/15/2005 - 23:39:38: [AMXX] Run time error 4 (index out of bounds) on line 1836 (plugin "amx_thematrix2.amxx").
L 04/15/2005 - 23:39:38: [AMXX] Debug Trace =>
L 04/15/2005 - 23:39:38: [AMXX]       [0] Line 1836, File "amx_thematrix2.sma"
L 04/15/2005 - 23:39:38: [AMXX]       [1] Line 275, File "amx_thematrix2.sma"
Woops! forgot to make it check that you won't go over the max XP for the last level. I will add the CVAR for the objectives and I will fix the XP system a little.
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knekter
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Location: PA
Old 04-16-2005 , 01:00   Update
Reply With Quote #40

Update:
  • Fixed the XP index problem.
  • Added CVAR's for easy customization.
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