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[L4D & L4D2] Round Start Items Giver


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kwski43
Senior Member
Join Date: Mar 2009
Old 04-08-2010 , 05:16   Re: [L4D2] Round Start Items Giver (2.6)
Reply With Quote #31

Attached 2.2 and 2.3, old versions.

Uploaded 2.7 version, should work as it was working on my server with 8 people. (first post)
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_itemgiver_2.2.sp - 264 views - 64.2 KB)
File Type: sp Get Plugin or Get Source (l4d2_itemgiver_2.3.sp - 118 views - 65.3 KB)
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Last edited by kwski43; 04-08-2010 at 06:31.
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quang20082008
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Join Date: Mar 2010
Old 04-12-2010 , 08:09   Re: [L4D2] Round Start Items Giver (2.7.1)
Reply With Quote #32

First map Plugin give dual items :@)?(give 2 pipe bomb, 2 pills). Restart or play next map work great :@).
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-12-2010 , 09:59   Re: [L4D2] Round Start Items Giver (2.7.1)
Reply With Quote #33

Quote:
Originally Posted by quang20082008 View Post
First map Plugin give dual items :@)?(give 2 pipe bomb, 2 pills). Restart or play next map work great :@).
Ye, I've noticed this too sometimes, currently I don't know how to deal it and don't have time to work on this.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 04-12-2010 , 10:13   Re: [L4D2] Round Start Items Giver (2.7.1)
Reply With Quote #34

should i say once again? its natural that play a first map after open l4d2 that all the plugin will double load. ~.~
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-12-2010 , 10:17   Re: [L4D2] Round Start Items Giver (2.7.1)
Reply With Quote #35

Quote:
Originally Posted by Acecombat2 View Post
should i say once again? its natural that play a first map after open l4d2 that all the plugin will double load. ~.~
No. It sometimes affects other plugins like advertisements(double adverts), sometimes not, it loads once with less plugins, one of the plugins does it. I've tested it like 50 times on local and dedi server, all base sourcemod's plugins enabled + adverts + item giver, no double load.
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Blu3star
Member
Join Date: Jul 2009
Old 04-12-2010 , 15:58   Re: [L4D2] Round Start Items Giver (2.7.1)
Reply With Quote #36

I believe if you have [L4D2] Weapon Unlock, this will happen, as that plugin
loads the map again to precache it's weapons.
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 04-13-2010 , 12:38   Re: [L4D2] Round Start Items Giver (2.1)
Reply With Quote #37

Quote:
Originally Posted by kwski43 View Post
What do you mean? There must be a delay.
Sorry I haven't responded. The issues I noted seem to be fixed in the latest version, the only thing I'm wondering about is if the minimum delay for giving weapons can be lowered to, say, 5 seconds or less. The trouble with having a minimum time of even 15 seconds is that it gives players time to load up on items that are already in the safe room, and then their selections get replaced by the items the plugin gives them. This is frustrating when players want to keep the items they first picked up.
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-13-2010 , 12:41   Re: [L4D2] Round Start Items Giver (2.1)
Reply With Quote #38

Quote:
Originally Posted by Cuthbert View Post
Sorry I haven't responded. The issues I noted seem to be fixed in the latest version, the only thing I'm wondering about is if the minimum delay for giving weapons can be lowered to, say, 5 seconds or less. The trouble with having a minimum time of even 15 seconds is that it gives players time to load up on items that are already in the safe room, and then their selections get replaced by the items the plugin gives them. This is frustrating when players want to keep the items they first picked up.
Ye, true, I'll upload 2.8 soon.
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 04-13-2010 , 12:46   Re: [L4D2] Round Start Items Giver (2.8)
Reply With Quote #39

Cool thanks!
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-13-2010 , 12:50   Re: [L4D2] Round Start Items Giver (2.8)
Reply With Quote #40

And btw, you gave the idea to make player drop gave items if he already have this kind of item picked up.
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