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[CS:S/CS:GO] GunGame


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Xp3r7
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Join Date: Jul 2006
Old 06-10-2009 , 10:46   Re: GunGame:SM
Reply With Quote #31

Quote:
Originally Posted by altex View Post
1) download and install http://www.python.org/ftp/python/2.6.2/python-2.6.2.msi
2) copy your gg5 winners db file into some folder
3) copy attached file to the same folder
4) unzip script
5) run script and you got gg3 winners file
Thats doesnt seem to work right.

I did what you said and imported it just fine but I have no top10 and someone that has 3,000 wins won our test round and it said he only had 1 win.

Im using it on a test server grabbing the database from our main GG5 server so no worries.

And thank you bl4nk - thats a real popular addon from GG5 and I was going to ask about it after we got the database thing working.
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altex
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Join Date: May 2009
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Old 06-10-2009 , 10:53   Re: GunGame:SM
Reply With Quote #32

Quote:
Originally Posted by Xp3r7 View Post
I did what you said and imported it just fine but I have no top10 and someone that has 3,000 wins won our test round and it said he only had 1 win.
Did you using gg_import and than gg_rebuild (as it was saing in console after import)?
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Xp3r7
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Old 06-10-2009 , 10:59   Re: GunGame:SM
Reply With Quote #33

I used both.

gg_import
Quote:
[GunGame] Import of es player data completed. Please run gg_rebuild to update the top10.
gg_rebuild
Quote:
[GunGame] Backing up top10.txt at addons\sourcemod\data\gungame\top101795.bak.t xt
[GunGame] Top10 has been rebuilt from the player data file
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altex
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Old 06-10-2009 , 11:00   Re: GunGame:SM
Reply With Quote #34

Quote:
Originally Posted by Xp3r7 View Post
I used both.

gg_import


gg_rebuild
And what is in top10.txt ?
You can post screenshot of say !top10 if you want.
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Xp3r7
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Old 06-10-2009 , 11:28   Re: GunGame:SM
Reply With Quote #35

Ok, I got the top10 working.

Now I just gotta get someone thats in it to play and win and see if it adds to their wins or just says they have 1 win again.

Ill report back.

And about the gg_rebuild feature - I used it 4 or 5 times messing with getting the top10 to work and everytime I used it, it seemed to add to what they were suppose to have.

Like the #1 guy has 4010 wins and when I rebuilt it the 2nd time, it said he had 7000 some wins and the 3rd time said he had 11,000 some wins.

I had to disable the GG plugin, restart the server, re-enable the GG plugin, restart the server again and redo all the importing to get it set.

I deleted all files everytime I did it.
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altex
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Old 06-10-2009 , 11:44   Re: GunGame:SM
Reply With Quote #36

Quote:
Originally Posted by Xp3r7 View Post

And about the gg_rebuild feature - I used it 4 or 5 times messing with getting the top10 to work and everytime I used it, it seemed to add to what they were suppose to have.

Like the #1 guy has 4010 wins and when I rebuilt it the 2nd time, it said he had 7000 some wins and the 3rd time said he had 11,000 some wins.

I had to disable the GG plugin, restart the server, re-enable the GG plugin, restart the server again and redo all the importing to get it set.

I deleted all files everytime I did it.
Fisrt of all - not gg_rebuild but gg_import. Every time you use gg_import you add winners database to current game state. So never run gg_import twice on the same es gg 3 winner database file.
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altex
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Old 06-10-2009 , 17:09   Re: GunGame:SM
Reply With Quote #37

Released version 1.0.0.1.10.
+ Added motd winner display.
+ Added option to winner display for the custom URL.
+ Added option to give deagle or other weapon instead of glock when on nade level.
* Fixed NadeBonus to work if turbo is enabled.
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PStar
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Join Date: Mar 2008
Old 06-10-2009 , 17:26   Re: GunGame:SM
Reply With Quote #38

Quote:
Originally Posted by altex View Post
Released version 1.0.0.1.10.
+ Added motd winner display.
+ Added option to winner display for the custom URL.
+ Added option to give deagle or other weapon instead of glock when on nade level.
* Fixed NadeBonus to work if turbo is enabled.
Where can i find the custom URL option? (in wich config file)
Or we should just use the cvar provided and put it into an executed cfg file?
And could you provide an example of the winner display html?
Or can wee use the one provided with the ES script?

Last edited by PStar; 06-10-2009 at 17:29.
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altex
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Old 06-10-2009 , 17:38   Re: GunGame:SM
Reply With Quote #39

Quote:
Originally Posted by PStar View Post
Where can i find the custom URL option? (in wich config file)
Or we should just use the cvar provided and put it into an executed cfg file?
Use cvar sm_gungame_display_url in server.cfg or guname.mapconfig.cfg.
Quote:
Originally Posted by PStar View Post
And could you provide an example of the winner display html?
Or can wee use the one provided with the ES script?
You can use html from es gg.
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Stitllams
Junior Member
Join Date: May 2009
Location: New Zealand
Old 06-10-2009 , 20:22   Re: GunGame:SM
Reply With Quote #40

Is there a way to have the rounds continue until there is a winner, not taking into account that the map could be changed if ppl got bored with it.

Also, if the set number of rounds have been completed or there is a mapchange and no winner yet, is there a way to declare the leader/leaders and have the music, instead of just changing map with nothing but the leaderboard.
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