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ZR bugs after 2011.10.13 update?


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-=Leb=-
SourceMod Donor
Join Date: Dec 2008
Location: Sweden/Stockholm
Old 10-14-2011 , 08:55   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #31

Quote:
Originally Posted by rhelgeby View Post
It has nothing to do with ZR itself, but how much HP you have. I made a small test plugin (attached) to get and set health (sm_health [health]).

"Valid" health values seems to be in ranges: 1-511, 1025-1535, 2049-2559. Those who know binary numbers will see a pattern. It's sections of 511 values. The upper limit of the actual health value is max 16 bit (1-65535). Beyond that it's just starts over at zero.

This seems to be an issue with the CS:S client and not SM or ZR (my own conclusion so far). I don't think it's a server issue, since setting a high "invalid" value reads back fine. It's just that the CS:S client doesn't handle this well. Maybe because the local HP value in the client is limited to a certain number of bits, hence these sections of valid numbers.
Hi richard, do you recommend to add your temp small plugin to skip the problem with the half bodies going under ground?
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-=Leb=-
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Old 10-14-2011 , 09:12   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #32

Quote:
Originally Posted by CatsyLady View Post
no i talk about the server crash on team join.
and why health is 0 ? i dint changed the config,
it worked well before the update, zombies should have 5k hp




its Linux
and i did this already copy addons/cfg/etc in css folder

and no, steambans isnt loaded,
this are the only plugins

14:558 [SM] Listing 17 plugins:
01 "Nextmap" (1.3.6-dev) by AlliedModders LLC
02 "Basic Commands" (1.3.8-dev) by AlliedModders LLC
03 "Basic Votes" (1.3.8-dev) by AlliedModders LLC
04 "Player Commands" (1.3.8-dev) by AlliedModders LLC
05 "MapChooser" (1.3.8-dev) by AlliedModders LLC
06 "Zombie:Reloaded" (3.0.0-b2) by Greyscale | Richard Helgeby
07 "Admin File Reader" (1.3.3) by AlliedModders LLC
08 "Map Nominations" (1.3.8-dev) by AlliedModders LLC
09 "Basic Comm Control" (1.3.8-dev) by AlliedModders LLC
10 "Admin Help" (1.3.3) by AlliedModders LLC
11 "Admin Menu" (1.3.3) by AlliedModders LLC
12 "Basic Chat" (1.3.8-dev) by AlliedModders LLC
13 "Fun Votes" (1.3.8-dev) by AlliedModders LLC
14 "Sound Commands" (1.3.8-dev) by AlliedModders LLC
15 "Rock The Vote" (1.3.8-dev) by AlliedModders LLC
16 "Fun Commands" (1.3.8-dev) by AlliedModders LLC
17 "Basic Info Triggers" (1.3.8-dev) by AlliedModders LLC

as soon i unload zombiereloaded, server weorks fine
Try reinstal the zr patch without cfg folder. Sometimes if you edit a file, they just get corrupted. Samething when you copy and paste


Also install the sm and metamod from the snapshots
http://www.sourcemod.net/smdrop/1.3/...6-linux.tar.gz

http://www.metamodsource.net/mmsdrop...7-linux.tar.gz.

Sorry richard if i'm posting this in your thread.
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Starbish
AlliedModders Donor
Join Date: Oct 2011
Location: South Korea
Old 10-14-2011 , 09:37   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #33

This bug happens when player's not dead but the Client's Hud Health is 0.

It's not related to Zombie:Reloaded. This bug must fix in Valve.

Thank you.
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rhelgeby
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Join Date: Oct 2008
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Old 10-14-2011 , 10:01   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #34

Quote:
Originally Posted by -=Leb=- View Post
Hi richard, do you recommend to add your temp small plugin to skip the problem with the half bodies going under ground?
The plugin is just a test plugin to demonstrate the issue. If you have any ideas on how to "skip" this problem, please tell us.
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LiMaaa
AlliedModders Donor
Join Date: Oct 2010
Location: Behind You
Old 10-14-2011 , 10:02   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #35

So these are the only current issues i have found whilst running zombie mod.

1. If a player's health is above 500 they will appear glitched in the ground!
2. It seems that some zombies speed has drastically increased.

(This has nothing to do with mani or sourcemod, i run both side by side and the issues still happen regardless).

If you set zombies hp to 500 or under the ground glitch wont happen.

This is due to the new css update, i'm not sure whether it is zombiemod that has the issue or the source engine!

If someone else can confirm issues with speed that would be great?!
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CatsyLady
Senior Member
Join Date: Oct 2009
Location: Germany
Old 10-14-2011 , 10:32   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #36

when i give me hp as an CT, i also get in the ground


PS
server crash is fixed with latest sm 1.4

(hg3410-linux)
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qwertz
New Member
Join Date: Oct 2011
Old 10-14-2011 , 10:52   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #37

everything works here.
no crashes, just the bug with the ground and i also noticed its caused by the players health
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Hekjuh
AlliedModders Donor
Join Date: Feb 2011
Location: Holland
Old 10-14-2011 , 11:02   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #38

Noticed this one in the console:


Unknown command "zombie_timer_max"
Unknown command "zombie_timer_min"
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 10-14-2011 , 15:05   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #39

Has anyone posted about this on the steampowered forums to present this bug?
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-=Leb=-
SourceMod Donor
Join Date: Dec 2008
Location: Sweden/Stockholm
Old 10-14-2011 , 17:16   Re: ZR bugs after 2011.10.13 update?
Reply With Quote #40

Yes someone already reported it.
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