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[TF2] Horseless Headless Horsemann


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naris
AlliedModders Donor
Join Date: Dec 2006
Old 10-29-2010 , 11:20   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #31

Quote:
Originally Posted by metallica787 View Post
Doesn't work for me. Console says:

L 10/29/2010 - 13:14:14: [SM] Native "GetClientEyePosition" reported: Invalid client index 0
No plugin will work for the person running a listen server since the client index is 0, which is invalid!
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FrozenHaxor
Senior Member
Join Date: Jun 2009
Location: Poland
Old 10-29-2010 , 12:32   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #32

Health cvar to make melee kills easy would be nice
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 10-29-2010 , 12:42   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #33

Quote:
Originally Posted by FrozenHaxor View Post
Health cvar to make melee kills easy would be nice
See this thread: http://forums.alliedmods.net/showthread.php?t=141723
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FrozenHaxor
Senior Member
Join Date: Jun 2009
Location: Poland
Old 10-29-2010 , 13:22   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #34

Thank you.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 10-29-2010 , 14:25   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #35

ok i edited the radius with tf_halloween_bot_chase_range but now have to much spam in chat with "YOU ARE IT! MELEE HIT AN ENEMY TO TAG THEM IT!" and with the sounds possible disbale this ? thanks
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Holek
Junior Member
Join Date: Aug 2009
Old 10-29-2010 , 20:31   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #36

Quote:
Originally Posted by naris View Post
No plugin will work for the person running a listen server since the client index is 0, which is invalid!
if you're running a local server, you don't even need SourceMod. Simply open up the console and type "ent_create headless_hatman;ent_teleport"
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FBD
Junior Member
Join Date: Apr 2010
Old 10-29-2010 , 21:26   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #37

anyone know the present ent name? ya, i wanna spawn it, shaddup
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 10-29-2010 , 22:04   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #38

Quote:
Originally Posted by FBD View Post
anyone know the present ent name? ya, i wanna spawn it, shaddup
it does not work the same... valve may have been born at night... but it wasn't last night... LOL
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FBD
Junior Member
Join Date: Apr 2010
Old 10-29-2010 , 22:45   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #39

Quote:
Originally Posted by cybersquare420 View Post
it does not work the same... valve may have been born at night... but it wasn't last night... LOL
darn, gonna have to go find a cache of that removed forums post that said how to cheat it...
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 10-30-2010 , 09:30   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #40

hey back its something like this possible disable horsemann sounds to ?

// Disable resupply sound
"Regenerate.Touch"
{
"channel""CHAN_ITEM"
"volume""VOL_NORM"
"soundlevel""SNDLVL_NONE"
"pitch""PITCH_NORM"
"wave""vo/null.wav"
}

i have this "mapname_level_sounds.txt" in tf/maps folder
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