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[L4D2] Auto Items Spawn


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IIPu3PAK
Junior Member
Join Date: May 2009
Old 04-08-2010 , 04:52   Re: [L4D2] Auto Items Spawn
Reply With Quote #31

А можно ли заспавнить этим скриптом кучку_патронов, если да то что надо прописать в конфиг?
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более подробная инфа тут http://l4d-mania.ru/forum/35-103-1
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marvel
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Join Date: Dec 2009
Old 04-14-2010 , 09:11   Re: [L4D2] Auto Items Spawn
Reply With Quote #32

Quote:
Originally Posted by IIPu3PAK View Post
Хочется увидеть возможность ставить в конфиге около точки радиус разброса вещей в этой точке... а то иногда когда ставишь точку в закрытом пространстве то вещи могут появляться в стенах!!!
Had to translate the russian but I agree. I spawn a lot of items right now it would be nice to have them spawn within a certain area.

I use one server and spawn only medkits there but they are spread through the entire saferoom which makes one big mess of it. My other servers spawns everything, from pipebombs to pillz, chainsaws etc which gives one big mess lol.

So would it be possible to spawn medkits together, pipes together etc. ?
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-14-2010 , 10:42   Re: [L4D2] Auto Items Spawn
Reply With Quote #33

Quote:
Originally Posted by marvel View Post
Had to translate the russian but I agree. I spawn a lot of items right now it would be nice to have them spawn within a certain area.

I use one server and spawn only medkits there but they are spread through the entire saferoom which makes one big mess of it. My other servers spawns everything, from pipebombs to pillz, chainsaws etc which gives one big mess lol.

So would it be possible to spawn medkits together, pipes together etc. ?
No, but you can modify(delete, edit) spawn point in sm_itemsmenu
I no have free time for create correct spawn points for all maps, if someone would create such a config, I will include it in their version.
to view spawn points use sm_allowitemrings 1 (only alived survivor can view spawn point rings)
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marvel
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Old 04-23-2010 , 13:42   Re: [L4D2] Auto Items Spawn
Reply With Quote #34

This plugin broke with DLC. Only spawns shotguns now
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-27-2010 , 05:50   Re: [L4D2] Auto Items Spawn
Reply With Quote #35

Quote:
Originally Posted by marvel View Post
This plugin broke with DLC. Only spawns shotguns now
I no have this problem...other users?
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-30-2010 , 10:44   Re: [L4D2] Auto Items Spawn
Reply With Quote #36

Version 1.6 released:
- Added m60 support (dlc)
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marvel
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Old 05-08-2010 , 21:56   Re: [L4D2] Auto Items Spawn
Reply With Quote #37

Great, I'll try it thanks.
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Eraa
Senior Member
Join Date: Mar 2010
Old 05-12-2010 , 15:40   Re: [L4D2] Auto Items Spawn
Reply With Quote #38

Hi, this is a good plugin but I can not have the proper setup. Sometimes that spawn only pipbomb/Molotov or Adrenaline/Pills etc..
It would be much more accurate if we could configure the spawn area by category : Start, Items, Weapons, Grenades, Upgrade, Melee.
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Doswhore
Junior Member
Join Date: Feb 2011
Old 06-02-2011 , 05:10   Re: [L4D2] Auto Items Spawn
Reply With Quote #39

So can someone tell me if I can use this to spawn every weapon at the start of each round? Or at least one from each tear. And or help me to set this up. My server is pretty difficult. I used to have points mod but I was getting alot of errors and having trouble balancing it. Now I have perkmod 2 and I think if I had every weapon at the start of the map it would help. Thanks.

Last edited by Doswhore; 06-02-2011 at 05:17.
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carlos moschen
Member
Join Date: Jan 2011
Old 09-11-2011 , 12:56   Re: [L4D2] Auto Items Spawn
Reply With Quote #40

friend you could add these maps?


/ / MAP THE PASSING \ \

-> C6m1_riverbank
-> C6m2_bedlam
-> C6m3_port


/ / MAP THE SACRIFICE \ ​​\

-> C7m1_docks
-> C7m2_barge
-> C7m3_port


/ / MAP NO MERCY \ \

-> C8m1_apartment
-> C8m2_subway
-> C8m3_sewers
-> C8m4_interior
-> C8m5_rooftop


/ / MAP DEAD AIR \ \

-> C11m1_greenhouse
-> C11m2_offices
-> C11m3_garage
-> C11m4_terminal
-> C11m5_runway


/ / MAP BLOOD HARVEST \ \

-> C12m1_hilltop
-> C12m2_traintunnel
-> C12m3_bridge
-> C12m4_barn
-> C12m5_cornfield


/ / MAP COLD STREAM \ \

-> C13m1_alpinecreek
-> C13m2_southpinestream
-> C13m3_memorialbridge
-> 13m4_cutthroatcreek

---------------------------------------------------------------------------

It helps me here:

would leave the weapons that way, as in the picture? organize them, the person taking the gun and will always have more than one, would do this? if yes how?


image -> http://upmaximum.webs.com/hi.png

Last edited by carlos moschen; 09-14-2011 at 14:58.
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