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[L4D & L4D2] Barricades - Doors and Windows (1.21) [07-Dec-2022]


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CrazMan
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Join Date: Jun 2022
Old 06-21-2022 , 13:29   Re: [L4D & L4D2] Barricades - Doors and Windows (1.16) [21-Jun-2022]
Reply With Quote #31

I can put it on windows. =) And on the door it is possible?
on the doorway like this:



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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-21-2022 , 14:40   Re: [L4D & L4D2] Barricades - Doors and Windows (1.16) [21-Jun-2022]
Reply With Quote #32

L4D1?

Did you manually add this barricade position?

If you manually added this, read the notes on "Adding Barricade Locations" in the 1st post again.

If this is automatically set from an existing door, I need to know which map so I can check. Looks like "The Passing"?


Edit: Well I tested, destroyed the existing door and was able to build the barricade, the planks were in position correctly.
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Last edited by Silvers; 06-21-2022 at 22:58.
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Silvers
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Location: SpaceX
Old 06-24-2022 , 09:40   Re: [L4D & L4D2] Barricades - Doors and Windows (1.18) [24-Jun-2022]
Reply With Quote #33

Code:
1.18 (24-Jun-2022)
    - Added cvar "l4d_barricade_vocalize" to vocalize when building. Thanks to "gongo" for the suggestion.
    - Fixed building barricades on the last saferoom door. Thanks to "gongo" for reporting.
    - Fixed cvar "l4d_barricade_types" not working correctly. Thanks to "gongo" for reporting.
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 10-26-2022 , 04:51   Re: [L4D & L4D2] Barricades - Doors and Windows (1.19) [27-Jun-2022]
Reply With Quote #34

i love this idea, hope this has translate support
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Last edited by NoroHime; 10-26-2022 at 04:51.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 10-28-2022 , 08:22   Re: [L4D & L4D2] Barricades - Doors and Windows (1.20) [28-Oct-2022]
Reply With Quote #35

Code:
1.20 (28-Oct-2022)
    - Added optional translations support. Requested by "NoroHime".
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