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Bunny Hop Abilities v0.5.2 ( dec 13 2008 )


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EvolDay
Senior Member
Join Date: Apr 2008
Location: Canada
Old 05-28-2008 , 23:43   Re: Bunny Hop Abilities
Reply With Quote #31

when i push E "+use" key i come to a complete stop. Is there anyway to make it not do that, I wanna be able to jump by buttons quick and press them and stuff without stopping.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-29-2008 , 02:15   Re: Bunny Hop Abilities
Reply With Quote #32

Plugin updated to v0.4.1, fixed jump animation.


Quote:
Originally Posted by EvolDay View Post
when i push E "+use" key i come to a complete stop. Is there anyway to make it not do that, I wanna be able to jump by buttons quick and press them and stuff without stopping.
I made it the same as in half-life.
You can disable it by commenting all the prethink fonction :
PHP Code:
    RegisterHam(Ham_Player_Jump"player""Player_Jump")
    
register_forward(FM_UpdateClientData"UpdateClientData")
//    RegisterHam(Ham_Player_PreThink, "player", "Player_PreThink")

    
register_concmd("amx_autobhop""AdminCmd_Bhop"ADMIN_LEVEL_A"<nick|#userid> <0|1>")
}

public 
plugin_cfg()
{
    
g_pcvarGravity get_cvar_pointer("sv_gravity")
}
/*
public Player_PreThink(id)
{
    if( !get_pcvar_num(g_pcvarBhopStyle) )
    {
        return HAM_IGNORED
    }

    if( pev(id, pev_flags) & FL_ONGROUND && pev(id, pev_button) & IN_USE )
    {
        static Float:fVelocity[3]
        pev(id, pev_velocity, fVelocity)
        fVelocity[0] *= 0.3
        fVelocity[1] *= 0.3
        fVelocity[2] *= 0.3
        set_pev(id, pev_velocity, fVelocity)

        return HAM_HANDLED
    }

    return HAM_IGNORED
}
*/
public Player_Jump(id)
{
    if( !
is_user_alive(id) )
    {
        return 
HAM_IGNORED
    

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Last edited by ConnorMcLeod; 05-29-2008 at 02:52.
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EvolDay
Senior Member
Join Date: Apr 2008
Location: Canada
Old 05-29-2008 , 08:11   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #33

Thank you connorr
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Richard
Member
Join Date: Apr 2008
Location: In the Counter Strike
Old 06-01-2008 , 12:20   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #34

WTF? i cant download
compile!!
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Battousai-sama
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Join Date: Jul 2007
Old 06-01-2008 , 14:40   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #35

compile locally it requires fakemeta.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-01-2008 , 14:45   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #36

Compile it locally, it requires hamsandwich module and web compiler hasn't been updated since 1945.
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Battousai-sama
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Join Date: Jul 2007
Old 06-01-2008 , 14:47   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #37

Yow connor above the files where it says get plugin.

put in big comepile locally
And nice plugin. it works very well.
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Tommy-Gun
BANNED
Join Date: May 2008
Old 06-06-2008 , 20:22   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #38

This plugin has a error i think.... I had this plugin on 1 server before and it crashed all the time then it would start automaticly i thought it was a deferant plugin now, i put this plugin on my new server does the same thing .... this happen to any1 else?
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Battousai-sama
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Join Date: Jul 2007
Old 06-06-2008 , 21:35   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #39

nop. look error logs.
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sluggo
Member
Join Date: May 2006
Old 06-20-2008 , 19:31   Re: Bunny Hop Abilities v0.4.1 ( 05.29.2008 )
Reply With Quote #40

Hi,
I am trying to get this to work together with the anti-silentrun http://forums.alliedmods.net/showthread.php?t=54795 but when I jump I stop.
Going crazy with this, b/c that plugin does EXACTLY what I want, the other "anti double duck" plugins does not work the same way.
But I can not get it to work together with any bunnyjump plugins, or all I want really is "no slowdown". ...
Any suggestions?
I have tried to remove the prethink in your plugin but still the same result, I stop in the air. And if I remove the prethink in the anti-silentrun plugin it doesn't stop the doubleduck
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