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Cstrike Module to Fakemeta [+Ham]


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Empowers
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Old 04-05-2009 , 08:35   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #31

check your set_user_bpammo stock. On my server it doen't work. No runtimes no shutdowns.. its just doesn't give me bpammo
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Exolent[jNr]
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Old 04-05-2009 , 14:15   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #32

Quote:
Originally Posted by Exolent[jNr] View Post
Notes:

This is not supposed to be a replacement for the Cstrike module!
It is, in fact, proven to use the Cstrike module for these functions rather than this include due to efficiency.
This was created to show how the Cstrike module can be used in Fakemeta (and HamSandwich).
More information about this can be found here.
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ot_207
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Old 04-11-2009 , 02:59   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #33

Just a suggestion. It would be a good idea to implement also the model block system made by MercyLezz. That would be a good thing.
It depends if you want to :p.
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nikhilgupta345
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Old 05-04-2011 , 17:06   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #34

For fm_cs_set_user_model, what model is passed? The full model length, or just the name of the name. For example, "models/player/gign/gign.mdl" or "gign"?
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ConnorMcLeod
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Old 05-04-2011 , 17:12   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #35

Quote:
Originally Posted by nikhilgupta345 View Post
For fm_cs_set_user_model, what model is passed? The full model length, or just the name of the name. For example, "models/player/gign/gign.mdl" or "gign"?
Don't use !!
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nikhilgupta345
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Old 05-04-2011 , 17:20   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #36

Nah im not tryna use it. but I saw it in zombie plague sma file, just wondering which one gets passed, as all of them in the plugin are refernced by a dynamic array, which I am too lazy to look for
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Old 05-04-2011, 17:42
Hawk552
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Old 05-04-2011, 17:51
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Exolent[jNr]
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Old 05-04-2011 , 21:23   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #37

This is a conversion of the cs_ functions to fm_ functions so they use the same parameters.
Therefore whatever you used for cs_set_user_model() would be the same for fm_cs_set_user_model().
Anyway, this shouldn't be used and is only for a reference of how they work.
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Hunter-Digital
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Old 05-05-2011 , 04:45   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #38

Well, people keep using this because they think fakemeta is faster... you should add a big red text in the thread so everybody knows they shouldn't actually use these.
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Old 05-10-2011, 07:07
SonicSonedit
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ConnorMcLeod
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Old 05-10-2011 , 10:26   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #39

SonicSonedit
The example you gave is not a conversion.

And about cs_set_user_team, you are wrong, it only set player team, [player submodel is optional], and send a TeamInfo message that is most of time required because the game wouldn't send it by itself.
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SonicSonedit
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Old 05-10-2011 , 15:56   Re: Cstrike Module to Fakemeta [+Ham]
Reply With Quote #40

ConnorMcLeod
Quote:
The example you gave is not a conversion.
That's what I'm trying to say: fakemeta is not supposed to be some sort of other module conversion.

Quote:
And about cs_set_user_team, you are wrong, it only set player team, [player submodel is optional], and send a TeamInfo message that is most of time required because the game wouldn't send it by itself.
Sending a broadcast makes it 20 times slower?
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