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CSDM 2.0 (Old Version)


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Regulate
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Join Date: Mar 2004
Old 04-21-2004 , 19:03  
#31

Mapchange dosnt use new spawns, totaly server reboot is needed.

Having problums spawning italy_cz when i set my spawns (20 max) and i count in my cfg file 20 then reboot, and some of the spawns are missing and some new ones are there where i didnt add them and there not in the cfg. Are some spawns hardcoded or somethin?

Spawned Dust and Dust2 w/o any problums tho.
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BAILOPAN
Join Date: Jan 2004
Old 04-21-2004 , 19:57  
#32

No spawns are hardcoded. Try deleting the file and starting over.
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Old 04-22-2004 , 01:26  
#33

So if i delete the file whats my next step?

Let the CSDM create the cfg? or Make a new one thats blank? If theres no spawn cfg dosnt it just use the normal spawns? Like cts on one side ts on the other.


Also, when i joined like a normal cs map thats now a cz map it dosnt analize, but if i join a map like rats2 it does. Why is that?
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BAILOPAN
Join Date: Jan 2004
Old 04-22-2004 , 22:26  
#34

I have released CSDM Mod 1.69. Until AMXx 0.20 czero support will be weird.

Code:
1.69 Release Build 275 (04-22-2004)
	Fixed trivial Condition Zero support.
	Fixed crash bug in C4 removal code (thanks to BMC for test server).
	  Note on the above: this would cause the game to crash on Ts joining.
	Fixed radio blocking.
	Updated some messages.
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Old 04-24-2004 , 04:00  
#35

Yo BAILOPAN.

One bug i found when you have a all bot team. We run csdm where all the bots are on T side. All players auto join CT. Well, when you begin the first round on a de_ map the bot with the bomb auto drops it and it becomes invisable. Well so far 100% of the time the bomb lands in a wall or behind one, and all the bots swarm to its location and jump on eachothers head and stack and like almost all of them will be there trying to get the bomb. LoL. Funny thing to see.

Is there a way to fix this? Of corse the ez fix is to make all the bots auto spawn ct, but it would be nice to fix this somehow.

Thanks for your time.
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BAILOPAN
Join Date: Jan 2004
Old 04-24-2004 , 04:10  
#36

haha, that's pretty funny. in the next version I'll have it delete the bomb so the bots don't do that. in the meantime, play them as CTs
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Old 04-24-2004 , 06:12  
#37

Hey heres some ideas for 0.20.

A spawn menu.
Exsample:

CSDM Spawn Menu

1. Set Player Spawn
2. Set Ent Spawn
3. View Spawns (Enable/Disable?)

4. Reload Spawn Locations (?)

0. Close


Player Spawn Menu

1. Set Spawn T
2. Set Spawn CT
3. Set Random Spawn

0. Back


Ent Spawn Menu

1. pistol_ammo
2. shotgun_ammo
3. smg_ammo
4. rifle_ammo
5. full_ammo
6. armor
7. Items
8. Weapons

0. Back


Weapons Menu
(List of weps)

Items Menu
battery, healthkit, and longjump.

I run the CSDM in Menu mode (Where players pick their weps from menu) but it would be nice to have some health packs and some ammo cans and some batterys and possibly longjumps spawned. I dont like item mode, but i would like to be able to spawn items too.

Cool Cool, peace out BAILOPAN.
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bcmorgue
Junior Member
Join Date: Apr 2004
Old 04-24-2004 , 17:46   CSDM: Counter Strike Deathmatch Modified
#38

First of, I love this plugin! My players love it too! All hell breaks loose on fy_iceworld.

But, I noticed that everytime the map changed, I had to go and manually reset some of the server variables to work the best with csdm.

I have attached the modified plugin. Here is what I have added:
mp_friendlyfire is 0
mp_autoteambalance 1
mp_round time 9 (The max amount of time allowed)
mp_freezetime 0 (when the round ends, the cs freezetime is zero)

It has worked so far on my server!
Thanks a million!!!

PS: I have a CS 1.5 WON server, so if anybody is going to use this on a 1.6 Steam, you have to change csdm_steam to 1
Enjoy!
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FiNaL
Junior Member
Join Date: Apr 2004
Old 04-25-2004 , 11:04  
#39

The server crashes every 5 minutes with this plugin :-(
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bcmorgue
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Join Date: Apr 2004
Old 04-25-2004 , 11:16  
#40

Quote:
Originally Posted by FiNaL
The server crashes every 5 minutes with this plugin :-(
Did you just download the whole zip file and install it, or did you change some of the variables in the sma plugin, and compile it?

I was running into the same problem, where it would freeze the server after about 5 minutes, and I had to shut the server down, and restart it.

It turned out that I had to change csdm_steam to 0 in the sma, then compile it
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