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[TF2] Be The Saxton


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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 01-20-2014 , 21:51   Re: [TF2] Be The Saxton
Reply With Quote #31

nice job ReflexPoison, maybe we can get you on the team that is trying to get the bugs out of Freak Fortress 2 ?????? yes??????
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Xanfor
New Member
Join Date: Jan 2014
Old 02-16-2014 , 11:35   Re: [TF2] Be The Saxton
Reply With Quote #32

I was wondering if there would be possible too take just the superjump in a separate plugin that would be pretty neat ... Cuz I want superjump but not hale so yeah ... would be great
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Spanospy
Junior Member
Join Date: Feb 2014
Old 05-02-2014 , 12:18   Re: [TF2] Be The Saxton
Reply With Quote #33

my server is not recognizing the plugin. sv_pure is on 0, and i've only installed this plugin (plus other non-related plugins) and disabled models and sounds. do i still need those VSH files for the plugin to work?
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SimbaTheMontague
Junior Member
Join Date: May 2014
Old 05-15-2014 , 02:40   Re: [TF2] Be The Saxton
Reply With Quote #34

Thanks for the plugin, the plugin and it's overrides work great...

The only problem I am having is that I need to manually enter the CVARs because for some reason they don't work when they are in my server.cfg file.

I need to use "sm_cvar sm_bethesaxton_respawn 0" every time my server needs rebooting. I don't know if this is a fault of my own but I am doing it the same way I do every other CVAR; in server.cfg

Anyway thanks for the plugin!
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SimbaTheMontague
Junior Member
Join Date: May 2014
Old 05-15-2014 , 02:42   Re: [TF2] Be The Saxton
Reply With Quote #35

Quote:
Originally Posted by Sierra Starpaw View Post
can add it where every one can use this not just the admins Ive tried setting it to 4 on each team no re spawn and only 400 health so can rotate faster to other players to play but only admins can use it.
For that you need to edit your Admin Overrides
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 05-19-2014 , 17:16   Re: [TF2] Be The Saxton
Reply With Quote #36

Plugin fails to compile:

"/home/groups/sourcemod/upload_tmp/php8wzwbA.sp(7) : fatal error 120: cannot read from file: "tf2items" Compilation aborted. 1 Error."
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 07-02-2014 , 03:40   Re: [TF2] Be The Saxton
Reply With Quote #37

Side question: Can you adjust Hale's health? If so, how?
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The Unusual Gold
Member
Join Date: Jun 2014
Location: The Unusual Island
Old 07-20-2014 , 10:26   Re: [TF2] Be The Saxton
Reply With Quote #38

The materials link is broken, it seems.

Last edited by The Unusual Gold; 08-12-2015 at 11:10. Reason: Spelling errors
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 07-20-2014 , 23:59   Re: [TF2] Be The Saxton
Reply With Quote #39

Several of my on-server users are reporting that whenever someone else becomes Hale using this plugin's "!saxton" command, they don't see the Hale character model, but a giant error sign. Yet, for the people actively playing as Hale, they see Hale just fine in both first and third-person viewpoints, so I'm genuinely puzzled. I've tested my other plugins, and there doesn't seem to be a compatibility problem, so I'm begging that, you the map author, look into this and fix whatever seems to be causing this problem. It's quite a bad problem.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 07-21-2014 , 00:18   Re: [TF2] Be The Saxton
Reply With Quote #40

Quote:
Originally Posted by WarriorDan007 View Post
Several of my on-server users are reporting that whenever someone else becomes Hale using this plugin's "!saxton" command, they don't see the Hale character model, but a giant error sign. Yet, for the people actively playing as Hale, they see Hale just fine in both first and third-person viewpoints, so I'm genuinely puzzled. I've tested my other plugins, and there doesn't seem to be a compatibility problem, so I'm begging that, you the map author, look into this and fix whatever seems to be causing this problem. It's quite a bad problem.
Remove your local files pertaining to Saxton Hale then rejoin your server to make sure the files are actually downloading.
Also make sure the users complaining of the error don't have server downloads disabled.

Last edited by Sreaper; 07-21-2014 at 00:18.
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