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Sudden Death Melee Redux


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blik
Senior Member
Join Date: May 2006
Old 08-19-2009 , 17:26   Re: Sudden Death Melee Redux
Reply With Quote #371

Quote:
Originally Posted by bl4nk View Post
I checked the signature for the newest update and it's right, so it's not that. I just need more information on what's not working where someone has everything set up properly.
Hi bl4nk, not sure if you were responding to me. To quote 1.2.2 sm-tf2.games.txt:

Code:
"Offsets"
		{
			"ForceRespawn"
			{
				"windows"	"288"
				"linux"		"289"
			}
		}
And here is latest 1.3 snapshot:

Code:
"Offsets"
		{
			"ForceRespawn"
			{
				"windows"	"287"
				"linux"		"288"
			}
		}
The latter 1.3 does not work with this plugin. I replaced the file with the one from 1.2.2 snapshot and my problems went away I'm guessing this was missed during the merge of changes from 1.2 branch to trunk.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-20-2009 , 03:04   Re: Sudden Death Melee Redux
Reply With Quote #372

I fixed this in the newest 1.3 snapshot (2774). If you're still having problems with 1.3, make sure to update to at least that revision.
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Dual
Member
Join Date: Oct 2005
Old 08-20-2009 , 12:43   Re: Sudden Death Melee Redux
Reply With Quote #373

Quote:
Originally Posted by bl4nk View Post
Could you please explain what you're experiencing wrong with the plugin instead of just saying it's broken? I'm not psychic. Do you have any errors in your logs related to the plugin?
Hard to explain to me, but i will try.
When sudden death starts, everybody is keeping the same class, but it has in their feet a scout shotgun or another weapon, also it moves like a robot without using their feets and a lot of more strange things, like a said a paranoia.
About logs, dont know where to look at.

Last edited by Dual; 08-20-2009 at 12:46.
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blik
Senior Member
Join Date: May 2006
Old 08-20-2009 , 14:10   Re: Sudden Death Melee Redux
Reply With Quote #374

Dual sounds like the problem I was having, check offsets in file as I posted above.
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Dual
Member
Join Date: Oct 2005
Old 08-21-2009 , 04:17   Re: Sudden Death Melee Redux
Reply With Quote #375

my 1.2.2 sm-tf2.games.txt

"Offsets"
{
"ForceRespawn"
{
"windows" "288"
"linux" "289"
}

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BaronFelX
Member
Join Date: Apr 2007
Old 09-09-2009 , 15:46   Re: Sudden Death Melee Redux
Reply With Quote #376

I've been having some issues with this plugin recently as well. They've been going for quite some time (not sure which update broke it, unfortunately), but I've finally gotten around to reporting it. It seems similar to what people here have been describing, but hopefully I can explain it more fully.

The plugin had been working for some time, to great success, when one day we started seeing this.
[IMG]http://img25.**************/img25/1742/sandmanwtf1.jpg[/IMG]
[IMG]http://img34.**************/img34/825/mddisalvoislookinggoodl.jpg[/IMG]
I thought I had more pictures (maybe more at the forums at the link in my sig).

Basically, the plugin sets everyone to the same class, just like it's configured to do. However, everyone spawns with the weapons (and I believe health) of their original class. They do keep the speed and animations of the forced new class, as you can see in these shots. So, if you were a Soldier, and SDMR makes everyone Scouts, you have 200 hp, a rocket launcher, shotgun, and shovel, and you run supremely fast.

This has been reportedly hilarious, but I think it's time that we try to find a solution. As I said, we have had this running properly in the past. We have the latest stable version of SM, and I've copied the offsets people have been discussing below (they seem to be right).
Code:
"Offsets"
        {
            "ForceRespawn"
            {
                "windows"    "288"
                "linux"        "289"
            }
        }
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 09-09-2009 , 16:58   Re: Sudden Death Melee Redux
Reply With Quote #377

The only thing I can suggest is to re-download both the plugin and the gamedata file to ensure that you have the newest version. If you're still experiencing the problem after you've done that, I'll see what I can do.
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My Exception
Junior Member
Join Date: Jun 2009
Old 09-27-2009 , 16:04   Re: Sudden Death Melee Redux
Reply With Quote #378

Having same issue with a fresh sm 1.3 install and new smx and sdmr.games.txt file.

Here is my error log:

Quote:
L 09/27/2009 - 159:20: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 09/27/2009 - 159:20: [SM] Displaying call stack trace for plugin "sdmr.smx":
L 09/27/2009 - 159:20: [SM] [0] Line 103, /home/groups/alliedmodders/forums/files/2/8/8/5/0/42889.attach::Event_PlayerSpawn()
L 09/27/2009 - 159:21: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 09/27/2009 - 159:21: [SM] Displaying call stack trace for plugin "sdmr.smx":
L 09/27/2009 - 159:21: [SM] [0] Line 103, /home/groups/alliedmodders/forums/files/2/8/8/5/0/42889.attach::Event_PlayerSpawn()
The folks love this plugin. Always a favorite. Thanks for your ongoing support of it!
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 09-27-2009 , 18:48   Re: Sudden Death Melee Redux
Reply With Quote #379

Make sure you put the gamedata file in the right place. That stack trace points to it not being loaded.
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My Exception
Junior Member
Join Date: Jun 2009
Old 09-27-2009 , 19:32   Re: Sudden Death Melee Redux
Reply With Quote #380

Quote:
Originally Posted by bl4nk View Post
Make sure you put the gamedata file in the right place. That stack trace points to it not being loaded.

/tf/addons/sourcemod/gamedata


I believe that is correct. I haven't moved it. I just updated it with the gamedata file that you have in your first post.


Thanks
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