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[TF2] TFDodgeball


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Lob (UK
Veteran Member
Join Date: Jun 2009
Old 05-06-2011 , 09:48   Re: [TF2] TFDodgeball
Reply With Quote #361

Just so you know, last nights tf2 update broke this yet again. (Windows)

Players spawn with no weapon.

Error Log

Quote:
L 05/06/2011 - 1134: SourceMod error session started
L 05/06/2011 - 1134: Info (map "tfdb_arcane_large_v1") (file "errors_20110506.log")
L 05/06/2011 - 1134: [TFDB] [CENTITY] Failed to retrieve pointer from GetLoadoutSlot
L 05/06/2011 - 119:11: Error log file session closed.
- Lob (UK)
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 05-08-2011 , 21:19   Re: [TF2] TFDodgeball
Reply With Quote #362

Any work on this being fixed?
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 05-09-2011 , 03:50   Re: [TF2] TFDodgeball
Reply With Quote #363

Quote:
Originally Posted by clutchh View Post
Any work on this being fixed?
nope
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-09-2011 , 05:01   Re: [TF2] TFDodgeball
Reply With Quote #364

All fixed.
The new gamedata file has been pushed to the SourceMod updater, restart your servers twice to get it if you are on a stable release (since it'll update on the first start, then be using the new value on the 2nd).
If you use a SourceMod snapshot, or only want to restart once, you can get the file from here.
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Lob (UK
Veteran Member
Join Date: Jun 2009
Old 05-09-2011 , 09:47   Re: [TF2] TFDodgeball
Reply With Quote #365

Yep, all working fine again.

Thanks asherkin

- Lob (UK)
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devil0704
Junior Member
Join Date: Mar 2011
Old 05-17-2011 , 09:56   Re: [TF2] TFDodgeball
Reply With Quote #366

When you compile comes out this error:
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-17-2011 , 10:14   Re: [TF2] TFDodgeball
Reply With Quote #367

Quote:
Originally Posted by devil0704 View Post
When you compile comes out this error:
Those are all (insignificant) warnings, not errors.
Also, please don't post images of text .
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devil0704
Junior Member
Join Date: Mar 2011
Old 05-17-2011 , 12:39   Re: [TF2] TFDodgeball
Reply With Quote #368

in the console appear this errors:

Code:
ERROR!: Can't create physics object for models/buildables/sentry3_rockets.mdl
Entity 105 (class 'tfdb_nukeskin') reported ENTITY_CHANGE_NONE but 'm_iTeamNum' changed.
Entity 105 (class 'tfdb_nukeskin') reported ENTITY_CHANGE_NONE but 'm_nSkin' changed.
ERROR!: Can't create physics object for models/buildables/sentry3_rockets.mdl
ERROR!: Can't create physics object for models/buildables/sentry3_rockets.mdl
Entity 110 (class 'tfdb_nukeskin') reported ENTITY_CHANGE_NONE but 'm_iTeamNum' changed.
Entity 110 (class 'tfdb_nukeskin') reported ENTITY_CHANGE_NONE but 'm_nSkin' changed.
ERROR!: Can't create physics object for models/buildables/sentry3_rockets.mdl
Entity 104 (class 'tfdb_nukeskin') reported ENTITY_CHANGE_NONE but 'm_iTeamNum' changed.
ERROR!: Can't create physics object for models/buildables/sentry3_rockets.mdl

Last edited by asherkin; 05-17-2011 at 12:51.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-17-2011 , 12:52   Re: [TF2] TFDodgeball
Reply With Quote #369

Quote:
Originally Posted by devil0704 View Post
Code:
ERROR!: Can't create physics object for models/buildables/sentry3_rockets.mdl
This is normal.

Quote:
Originally Posted by devil0704 View Post
Code:
Entity 110 (class 'tfdb_nukeskin') reported ENTITY_CHANGE_NONE but 'm_iTeamNum' changed.
Entity 110 (class 'tfdb_nukeskin') reported ENTITY_CHANGE_NONE but 'm_nSkin' changed.
I fixed this a while back, it'll be fine in the next release.
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devil0704
Junior Member
Join Date: Mar 2011
Old 05-17-2011 , 13:17   Re: [TF2] TFDodgeball
Reply With Quote #370

and something else ..

sometimes crash a server with no errors and no error log sourcemod.
just off the server and then restarts after 10 seconds



google translate
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