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illegal-op
Member
Join Date: Apr 2004
Old 03-20-2005 , 14:38  
#3581

Maybe I missed something somewhere but has TkFines been removed from the defaults.cfg?

Thanks
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 03-20-2005 , 14:51  
#3582

Quote:
Originally Posted by CrashnBurn
Gag menu is giving me a "client courthouse_final not found" message and then does nothing. I havnt tried everthing else yet.

Also in the admin @menu the changelevel command shows a map that isnt on any lists I have anymore. It is an old map I used to play, but dont play anymore and so I took it off all my lists or is the plugin just looking for any .bsp files and listing those.

Im using the windows version 48.
Thanks for all the options, beetle.

CnB
theres a cvar LoadMapsFromFile if set to 1 def=0 it uses maplist.txt if 0
it scans for bsp's
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 03-20-2005 , 14:54  
#3583

Quote:
Originally Posted by illegal-op
Maybe I missed something somewhere but has TkFines been removed from the defaults.cfg?

Thanks
accidentally removed
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GOsCheshire
Junior Member
Join Date: Jan 2005
Location: Ohio
Old 03-20-2005 , 16:34  
#3584

advertisetodeadonly not working ?

test this sh** before you release it man. We run a major server and have to update this daily and it's become more hassle than it's worth. Don't get me wrong, the mod is greatly appreciated and fairly well put together but, you should seriously test the entire functionality of each release... BEFORE you release it.
To shut down our server every other day to update the mod, it's not a good thing.
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imported_supermj
Senior Member
Join Date: Oct 2004
Location: Georgia
Old 03-20-2005 , 17:03  
#3585

Quote:
Originally Posted by GOsCheshire
advertisetodeadonly not working ?

test this sh** before you release it man. We run a major server and have to update this daily and it's become more hassle than it's worth. Don't get me wrong, the mod is greatly appreciated and fairly well put together but, you should seriously test the entire functionality of each release... BEFORE you release it.
To shut down our server every other day to update the mod, it's not a good thing.
No need to be hateful...he works his butt off on it and there's always gotta be some rogue complaining...I for one appreciate the quick updates and fixes!!! Maybe mr. bitchy will figure out he doesn't have to update to every update and read the forums to see if there are problems...btw...my advertisements are still working for dead only...
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boxer82003
Member
Join Date: Dec 2004
Old 03-20-2005 , 17:08  
#3586

my advertisements dont work either unless i include the advertisements.txt in the addons folder still. when i removed this they stopped and i did have the advertisement.cfg in the cfg folder
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 03-20-2005 , 17:28  
#3587

Quote:
Originally Posted by GOsCheshire
advertisetodeadonly not working ?

test this sh** before you release it man. We run a major server and have to update this daily and it's become more hassle than it's worth. Don't get me wrong, the mod is greatly appreciated and fairly well put together but, you should seriously test the entire functionality of each release... BEFORE you release it.
To shut down our server every other day to update the mod, it's not a good thing.
you talking about windows or linux versions?
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 03-20-2005 , 17:30  
#3588

Quote:
Originally Posted by boxer82003
my advertisements dont work either unless i include the advertisements.txt in the addons folder still. when i removed this they stopped and i did have the advertisement.cfg in the cfg folder
as explained on http://www.beetlesmod.com/forums/
get the latest version that was broken in 47..48 was released to fix it

the advertisements.cfg file I misspelled addadvertisement "AD"
and I forgot to put in a loader for it...
so either update or use advertisements.txt
or add to clanmembers.cfg or defaults.cfg
addadvertisement "BLUE ADVERT HERE"
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boxer82003
Member
Join Date: Dec 2004
Old 03-20-2005 , 17:42  
#3589

Quote:
Originally Posted by BeetleFart
Quote:
Originally Posted by boxer82003
my advertisements dont work either unless i include the advertisements.txt in the addons folder still. when i removed this they stopped and i did have the advertisement.cfg in the cfg folder
as explained on http://www.beetlesmod.com/forums/
get the latest version that was broken in 47..48 was released to fix it

the advertisements.cfg file I misspelled addadvertisement "AD"
and I forgot to put in a loader for it...
so either update or use advertisements.txt
or add to clanmembers.cfg or defaults.cfg
addadvertisement "BLUE ADVERT HERE"
windows server

i am using .48 didnt seem to work i will play with it again
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illegal-op
Member
Join Date: Apr 2004
Old 03-20-2005 , 19:55  
#3590

Quote:
Originally Posted by GOsCheshire
advertisetodeadonly not working ?

test this sh** before you release it man. We run a major server and have to update this daily and it's become more hassle than it's worth. Don't get me wrong, the mod is greatly appreciated and fairly well put together but, you should seriously test the entire functionality of each release... BEFORE you release it.
To shut down our server every other day to update the mod, it's not a good thing.
I guess you are paying Beetlefart to release his plugin without any bugs in it? I mean, since you run a "major server" you should be able to afford to make a few donations to Beetlefart for his efforts.

If its not worth the hassle, there are other admin plugins that you can be using.
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